Dark Age of Camelot Wiki
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Type: Caster
Profession: N/A
Races:Avalonian
Half Ogre
Briton
Class Stats
Primary: N/A
Secondary: N/A
Tertiary: N/A

Wizards are members of the Academy who have specialized in conjuring elemental powers to deal damage against the enemies of Albion in a variety of ways. They have the ability to cast bolts of powerful elemental magic from great distances, which deal heavy amounts of damage when successfully landed. They are also capable of casting damage in a radius around their bodies to ward off enemies and inflict elemental pain in the form of area effect spells.

Wizards have the choice of specializing in three types of elemental magic: Ice, Earth, and Fire. Each spell line has its own strengths and weaknesses when weighed against each other.

Races

Avalonian
Half Ogre
Briton

Attributes

Primary: Intelligence
Secondary: Dexterity
Tertiary: Quickness

Abilities

Armor: Cloth
Weaponry: Staves
Miscellaneous: Sprint, Quickcast

Specialization

Spells
Path of Earth (Earth Magic)
Calefaction (Earth Magic Specialization)
Path of Ice (Cold Magic)
Liquifaction (Cold Magic Specialization)
Path of Fire (Fire Magic)
Pyromancy (Fire Magic Specialization)

Autotrain

Tactics

PVE

RVR

Realm Abilities

Symbol vote yes2 Useful Realm Abilities

  • Augmented Acuity
  • Augmented Dexterity
  • Ethereal Bond
  • Mastery of Magery
  • Serenity
  • Wild Power
  • Mystic Crystal Lore
  • Raging Power

Neutral Neutral Realm Abilities

  • Augmented Constitution
  • Mastery of Focus
  • Physical Defense
  • Purge
  • Mastery of Concentrations
  • Volcanic Pillar

Symbol vote no2 Useless Realm Abilities

  • Augmented Quickness
  • Augmented Strength
  • Lifter
  • Long Wind
  • Mastery of Pain
  • Veil Recovery
  • Adrenalin Rush
  • Concentration
  • Decimation Trap
  • First Aid
  • Second Wind
  • The Empty Mind

Realm Rank 5 Ability

Master Level Paths

Convoker
Stormlord

Useful Artifacts

Weapon
Armor
Jewelry

Other Useful Items

Weapons
Jewelry
Mythirian

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