Wizard | ||
Information | ||
Type: | Caster | |
Profession: | N/A | |
Races: | Avalonian Half Ogre Briton | |
Class Stats | ||
Primary: | N/A | |
Secondary: | N/A | |
Tertiary: | N/A |
Wizards are members of the Academy who have specialized in conjuring elemental powers to deal damage against the enemies of Albion in a variety of ways. They have the ability to cast bolts of powerful elemental magic from great distances, which deal heavy amounts of damage when successfully landed. They are also capable of casting damage in a radius around their bodies to ward off enemies and inflict elemental pain in the form of area effect spells.
Wizards have the choice of specializing in three types of elemental magic: Ice, Earth, and Fire. Each spell line has its own strengths and weaknesses when weighed against each other.
Races
Attributes
Primary: Intelligence
Secondary: Dexterity
Tertiary: Quickness
Abilities
Armor: Cloth
Weaponry: Staves
Miscellaneous: Sprint, Quickcast
Specialization
Spells
Path of Earth (Earth Magic)
Calefaction (Earth Magic Specialization)
Path of Ice (Cold Magic)
Liquifaction (Cold Magic Specialization)
Path of Fire (Fire Magic)
Pyromancy (Fire Magic Specialization)
Autotrain
Tactics
PVE
RVR
Realm Abilities
Useful Realm Abilities
- Augmented Acuity
- Augmented Dexterity
- Ethereal Bond
- Mastery of Magery
- Serenity
- Wild Power
- Mystic Crystal Lore
- Raging Power
Neutral Realm Abilities
- Augmented Constitution
- Mastery of Focus
- Physical Defense
- Purge
- Mastery of Concentrations
- Volcanic Pillar
Useless Realm Abilities
- Augmented Quickness
- Augmented Strength
- Lifter
- Long Wind
- Mastery of Pain
- Veil Recovery
- Adrenalin Rush
- Concentration
- Decimation Trap
- First Aid
- Second Wind
- The Empty Mind
Realm Rank 5 Ability
Master Level Paths
Useful Artifacts
Weapon
Armor
Jewelry
Other Useful Items
Weapons
Jewelry
Mythirian
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