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⚫ | |text = Wizards are members of [[The Academy]] who have specialized in conjuring elemental powers to deal damage against the enemies of Albion in a variety of ways. They have the ability to cast bolts of powerful elemental magic from great distances, which deal heavy amounts of damage when successfully landed. They are also capable of casting damage in a radius around their bodies to ward off enemies and inflict elemental pain in the form of area effect spells. |
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− | |image= |
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− | |type=Caster |
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− | |profession=The Academy |
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− | |races=[[Avalonian]]<br/>[[Half Ogre]]<br/>[[Briton]] |
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− | |pri=Intelligence |
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− | |sec=Dexterity |
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− | |ter=Quickness |
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Wizards have the choice of specializing in three types of elemental magic: Ice, Earth, and Fire. Each spell line has its own strengths and weaknesses when weighed against each other. |
Wizards have the choice of specializing in three types of elemental magic: Ice, Earth, and Fire. Each spell line has its own strengths and weaknesses when weighed against each other. |
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− | ==Attributes== |
+ | == Attributes & Races == |
{{Box/Attributes |
{{Box/Attributes |
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|Primary = Intelligence |
|Primary = Intelligence |
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|Briton = true |
|Briton = true |
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|Half Ogre = true |
|Half Ogre = true |
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+ | |Inconnu = true}} |
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+ | |||
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+ | |Specialization Points = 1.0 |
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+ | |Sprint = true |
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+ | |Quick Cast = true |
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+ | |Magic 1 = Earth Magic |
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+ | |Magic 2 = Cold Magic |
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+ | |Magic 3 = Fire Magic |
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+ | |Cloth = true |
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+ | |Staves = true |
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+ | |Base Class = Mage |
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+ | |Realm = Albion |
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− | Armor: Cloth<br /> |
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− | Weaponry: Staves<br /> |
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− | Miscellaneous: Sprint, Quickcast<br /> |
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− | '''Spells'''<br /> |
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− | [[Path of Earth (Earth Magic)]]<br /> |
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− | Calefaction (Earth Magic Specialization)<br /> |
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− | [[Path of Ice (Cold Magic)]]<br /> |
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− | Liquifaction (Cold Magic Specialization)<br /> |
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− | [[Path of Fire (Fire Magic)]]<br /> |
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− | Pyromancy (Fire Magic Specialization)<br /> |
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− | |||
− | ==Autotrain== |
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==Tactics== |
==Tactics== |
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|Ethereal Bond = - |
|Ethereal Bond = - |
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|Mastery of Magery = + |
|Mastery of Magery = + |
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− | |Serenity = |
+ | |Serenity = + |
|Wild Power = + |
|Wild Power = + |
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|Mystic Crystal Lore = - |
|Mystic Crystal Lore = - |
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|Concentration = - |
|Concentration = - |
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|Purge = + |
|Purge = + |
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− | |Mastery of |
+ | |Mastery of Concentration = + |
|Volcanic Pillar = 0 |
|Volcanic Pillar = 0 |
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|Augmented Quickness = - |
|Augmented Quickness = - |
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|Mastery of Pain = - |
|Mastery of Pain = - |
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|Veil Recovery = - |
|Veil Recovery = - |
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− | | |
+ | |Adrenaline Rush = - |
|Decimation Trap = 0 |
|Decimation Trap = 0 |
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|First Aid = - |
|First Aid = - |
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|Insta-cast spell that drops a ward that pulses a 150 radius PBAE fire based for 15 seconds. Pulse is 400 points of damage every 3 seconds. Additionally receives a 200 value, 100% value ablative buff. This ablative will pulse every 3 seconds and last 10 seconds each pulse. |
|Insta-cast spell that drops a ward that pulses a 150 radius PBAE fire based for 15 seconds. Pulse is 400 points of damage every 3 seconds. Additionally receives a 200 value, 100% value ablative buff. This ablative will pulse every 3 seconds and last 10 seconds each pulse. |
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− | ==Master Level Paths== |
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==Useful Artifacts== |
==Useful Artifacts== |
Latest revision as of 15:43, 27 November 2014
Wizard | |
Wizards are members of The Academy who have specialized in conjuring elemental powers to deal damage against the enemies of Albion in a variety of ways. They have the ability to cast bolts of powerful elemental magic from great distances, which deal heavy amounts of damage when successfully landed. They are also capable of casting damage in a radius around their bodies to ward off enemies and inflict elemental pain in the form of area effect spells.
Wizards have the choice of specializing in three types of elemental magic: Ice, Earth, and Fire. Each spell line has its own strengths and weaknesses when weighed against each other.
Attributes & Races[]
Available Races |
Intelligence Primary |
Dexterity Secondary |
Quickness Tertiary | Str | Con | Emp | Pie | Cha | Resistance 1 |
Resistance 2 |
Resistance 3 |
Resistance 4 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Briton | 60 + 45 | 60 + 23 | 60 + 15 | 60 | 60 | 60 | 60 | 60 | 2% Crush | 3% Slash | 5% Spirit | |
Avalonian | 80 + 45 | 60 + 23 | 70 + 15 | 45 | 45 | 60 | 60 | 60 | 2% Crush | 3% Slash | 5% Spirit | |
Inconnu | 70 + 45 | 70 + 23 | 50 + 15 | 50 | 60 | 60 | 60 | 60 | 2% Crush | 3% Thrust | 5% Heat | 5% Spirit |
Half Ogre | 60 + 45 | 40 + 23 | 40 + 15 | 90 | 70 | 60 | 60 | 60 | 3% Slash | 2% Thrust | 5% Body |
Abilities & Specialization[]
Abilities | Specializations 1.0x | Equipment | Advanced | Tradeskills |
---|---|---|---|---|
Master Levels |
Alchemy |
Tactics[]
PVE[]
RVR[]
Realm Abilities[]
Primary Realm Abilities | Secondary Realm Abilities | Useless Realm Abilities |
---|---|---|
Augmented Acuity |
Augmented Quickness | |
Adrenaline Rush |
Realm Rank 5 Ability[]
Name | Wall of Flame |
Reuse | 15 Minutes |
Effect | Insta-cast spell that drops a ward that pulses a 150 radius PBAE fire based for 15 seconds. Pulse is 400 points of damage every 3 seconds. Additionally receives a 200 value, 100% value ablative buff. This ablative will pulse every 3 seconds and last 10 seconds each pulse. |
Useful Artifacts[]
Weapon
Armor
Jewelry
- Eerie Darkness Light Stone
- Erinys Charm
- Atlantis Tablet
- Gem of Lost Memories (casters)
- Bracelet of Zo'arkat
- Jacina's Sash
- Orion's Belt
Other Useful Items[]
Weapons
Jewelry:
- Stonewatch Pin
- Clockwork Hessionite
- Ring of Arcane Gestures
- Ring of the Magi
- Ring of the Torrent
- Bank of Shadow Construct
- Forged Ring Tick
- Bracer of Arcane
- Vigor Bracer of Snow
- Bracer of Graceful Adroitness
- Bracer of the Deep
- Molten Hephastian Belt
- Traldor's Belt
- Fadrin's Belt of Power
- Woven Hair of Malamis
- Chain of Cerberus
Mythirians:
Lesser/Average/Greater Focal Mythirian Lesser/Average/Greater Power Mythirian Augmented/Bolstering Adroit Mythirian
Dragon Intellect Mythirian Dragon Power Mythirian
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