Warden | ||
Information | ||
Type: | Hybrid | |
Profession: | Path of Concentration | |
Races: | Celt Firbolg Minotaur Sylvan | |
Class Stats | ||
Primary: | Empathy | |
Secondary: | Strength | |
Tertiary: | Constitution |
Wardens have their roots in the art of healing, but over the years have focused their abilities on buffing and fighting. They retain the ability to cast basic heals, but are not as strong of a healer as they are as a fighter / buffer.
Wardens can train in one hand weapons as well as parry and are able to wear Scale armor and use a standard medium shield. They also have the ability to use a short bow. This gives Wardens a good foundation as a fighter, but their magical abilities are what really give them their real power.
Wardens magical abilities focus almost exclusively on buffs. This includes the group effecting damage add, run speed, and bladeturn chants. Wardens also have group castable resistance buffs and several stat boosting buffs. Wardens also have several self-only buffs, including the best haste spell in all the realms.
Abilities
Armor: Cloth, Leather, Reinforced, Scale
Weaponry: Staves, Blunt, Blades, Shortbows
Shield: Small, Medium, Large
Miscellaneous: Sprint, Tireless, Engage, Guard I-III
Specialization
Weapon Specializations
Spells
Auto Train
The Warden has no Auto Train line
Tactics
PVE
RVR
Realm Abilities
Useful Realm Abilities
- Augmented Dexterity
- Augmented Strength
- Mastery of Blocking
- Mastery of Pain
- Toughness
Neutral Realm Abilities
- Augmented Constitution
- Augmented Quickness
- Avoidance of Magic
- Mastery of Parrying
- Serenity
- Purge
- Thornweed Field
Useless Realm Abilities
- Augmented Acuity
- Determination
- Ethereal Bond
- Lifter
- Long Wind
- Mastery of Magery
- Mastery of Healing
- Veil Recovery
- Wild Healing
- Wild Power
- Anger of the Gods
- First Aid
- Ignore Pain
- Mastery of Concentration
- Mystic Crystal Lore
- Raging Power
- Second Wind
- The Empty Mind
- Vehement Renewal
Realm Rank 5 Ability:
Name | Fury of Nature |
Reuse | 10 minutes |
Effect | Grants the Warden with doubled style damage for 30 seconds. All damage done during the duration will return 100% of the damage to the group, excluding the Warden, in spread heal form. |
Master Level Paths
Useful Artifacts
Weapon
Armor
Jewelry
Other Useful Items
Weapons
Jewelry
Mythirian
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