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Warden
Type: Hybrid
Profession: Path of Concentration
Races:Celt
Firbolg
Minotaur
Sylvan
Class Stats
Primary: Empathy
Secondary: Strength
Tertiary: Constitution

Wardens have their roots in the art of healing, but over the years have focused their abilities on buffing and fighting. They retain the ability to cast basic heals, but are not as strong of a healer as they are as a fighter / buffer.


Wardens can train in one hand weapons as well as parry and are able to wear Scale armor and use a standard medium shield. They also have the ability to use a short bow. This gives Wardens a good foundation as a fighter, but their magical abilities are what really give them their real power.

Wardens magical abilities focus almost exclusively on buffs. This includes the group effecting damage add, run speed, and bladeturn chants. Wardens also have group castable resistance buffs and several stat boosting buffs. Wardens also have several self-only buffs, including the best haste spell in all the realms.

Abilities

Armor: Cloth, Leather, Reinforced, Scale
Weaponry: Staves, Blunt, Blades, Shortbows
Shield: Small, Medium, Large
Miscellaneous: Sprint, Tireless, Engage, Guard I-III


Specialization

Weapon Specializations


Spells


Auto Train

The Warden has no Auto Train line

Tactics

PVE

RVR

Realm Abilities

Symbol vote yes2 Useful Realm Abilities

  • Augmented Dexterity
  • Augmented Strength
  • Mastery of Blocking
  • Mastery of Pain
  • Toughness

Neutral Neutral Realm Abilities

  • Augmented Constitution
  • Augmented Quickness
  • Avoidance of Magic
  • Mastery of Parrying
  • Serenity
  • Purge
  • Thornweed Field

Symbol vote no2 Useless Realm Abilities

  • Augmented Acuity
  • Determination
  • Ethereal Bond
  • Lifter
  • Long Wind
  • Mastery of Magery
  • Mastery of Healing
  • Veil Recovery
  • Wild Healing
  • Wild Power
  • Anger of the Gods
  • First Aid
  • Ignore Pain
  • Mastery of Concentration
  • Mystic Crystal Lore
  • Raging Power
  • Second Wind
  • The Empty Mind
  • Vehement Renewal

Realm Rank 5 Ability:

Name Fury of Nature
Reuse 10 minutes
Effect Grants the Warden with doubled style damage for 30 seconds. All damage done during the duration will return 100% of the damage to the group, excluding the Warden, in spread heal form.

Master Level Paths

Battlemaster
Perfecter

Useful Artifacts

Weapon
Armor
Jewelry

Other Useful Items

Weapons
Jewelry
Mythirian

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