Dark Age of Camelot Wiki
Warden class icon
The Hibernian protectors of nature, Wardens are hybrid fighters/healers. They have the ability to specialize in some weapons and defense, as well as cast healing and enhancing (buff) spells on their friends. Because of their hybrid specialization, the Warden is neither as accomplished in fighting as a Hero nor as proficient in healing as a Druid. Even so, their versatility makes the Warden an important contributor to any group.

As a fighter, the Warden can train Blades and Blunt one-handed weapons, as well as Shield and Parry skills for enhanced defensive capabilities. The Warden is able to carry Large, Medium and Small shields, and can wear any armor type up to and including Scale. Although they are unable to train with them, Wardens are also able to wield Staves and Shortbows.

As a healer, the Warden can train in the Regrowth and Nurture spell lines. Like the Druids and Bards, a Warden is able to cast base-line Regrowth healing spells and Nurture buffs. By training in Regrowth, a Warden gains the ability to cast a group "heal hits over time" spell and an offensive proc spell that generates a group healing effect while the Warden is fighting. By training in Nurture -- arguably the defining spell line for Wardens -- the Warden gains a number of self-targeted and group buffs, pulsing chant spells, and an offensive proc spell that generates healing effects for nearby realmmates while the Warden is fighting.

Attributes & Races[]

Celt 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Firbolg 70 + 45 90 + 23 60 + 15 40406060603% Crush2% Slash5% Heat
Sylvan 60 + 45 70 + 23 60 + 15 55457060603% Crush2% Thrust5% Matter5% Energy
Shar 60 + 45 60 + 23 80 + 15 50506060605% Crush5% Energy
Minotaur 60 + 45 80 + 23 70 + 15 50406060604% Crush3% Heat3% Cold

Abilities & Specialization[]

409s Sprint
Abilitys Tireless (15)



104s Cloth
105s Leather
163s Reinforced
106s Scale

209s Staves
202s Blades
212s Blunt
224s Shortbows
226s Shield (Large)

Master Levels
2616s Battlemaster
2610s Perfecter

Sub Classes
0s Forester
0s Guardian
0s Magician
0s Stalker

496s Alchemy
498s Armorcraft
485s Basic Crafting
489s Fletching
488s Spellcrafting
492s Tailoring
499s Weaponcraft
497s Siegecraft




Realm Abilities[]

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

Ras Augmented Dexterity
Ras Determination

Ras Avoidance of Magic
Ras Long Wind
Ras Mastery of Healing
Ras Mastery of Parrying
Ras Toughness
Ras Wild Healing

Ras Augmented Acuity
Ras Augmented Constitution
Ras Augmented Quickness
Ras Augmented Strength
Ras Ethereal Bond
Ras Lifter
Ras Mastery of Magery
Ras Mastery of Pain
Ras Serenity
Ras Veil Recovery
Ras Wild Power

3006s Mastery of Concentration
3010s Purge
3027s Thornweed Field

3022s Anger of the Gods
3003s Ignore Pain
3007s The Empty Mind
3016s Vehement Renewal

3000s First Aid
3008s Mystic Crystal Lore
3009s Raging Power
3002s Second Wind

Realm Rank 5 Ability:[]

Name Fury of Nature
Reuse 10 minutes
Effect Grants the Warden with doubled style damage for 30 seconds. All damage done during the duration will return 100% of the damage to the group, excluding the Warden, in spread heal form.

Useful Artifacts[]


  • Guard of Valor
  • Winged Helm
  • Maddening Scalars


  • Egg of Youth
  • Crocodile Tear Ring
  • Band of Stars
  • Bracer of Zo'arkat
  • Ceremonial Bracers

Other Useful Items[]


  • Dochar Warden Blade
  • Protector of Weary Souls


  • Dragonslayer Regrown Osnadurtha Vest


  • Charred Pentaglyph
  • Katorii's Shroud
  • Began's Belt of Revenge
  • Leviathan Ring of the Deep


  • Mythirian of Endurance