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The Vampiir class is a fighter who wields a one-handed piercing weapon in its right hand. While in melee combat, it is able to cast Vampiir magic with the left hand. The class does not have a normal power pool, however. It will gain power from a variety of attacks - primarily melee strikes. The class receives Safefall and Climb Walls, as well as a passive form of health regeneration. Vampiiric magic comes in three categories or spell lines: "Self Enhancement" spells such as parry, evade, run speed, magic and melee absorption bonuses; "Offensive Damage" spells such as Flame Strikes and a special ability to turn the left hand into a claw for further melee attacks; and "Utility" spells such as a single target mez, snare, Lull Enemies, and effectiveness debuffs.<br /> |
The Vampiir class is a fighter who wields a one-handed piercing weapon in its right hand. While in melee combat, it is able to cast Vampiir magic with the left hand. The class does not have a normal power pool, however. It will gain power from a variety of attacks - primarily melee strikes. The class receives Safefall and Climb Walls, as well as a passive form of health regeneration. Vampiiric magic comes in three categories or spell lines: "Self Enhancement" spells such as parry, evade, run speed, magic and melee absorption bonuses; "Offensive Damage" spells such as Flame Strikes and a special ability to turn the left hand into a claw for further melee attacks; and "Utility" spells such as a single target mez, snare, Lull Enemies, and effectiveness debuffs.<br /> |
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+ | '''See also:''' [[The History of the Vampiir and Bainshee]] |
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==Abilities== |
==Abilities== |
Revision as of 19:23, 9 July 2011
Vampiir | ||
Information | ||
Type: | Melee | |
Profession: | Path of Affinity | |
Races: | Celt Lurikeen Shar | |
Class Stats | ||
Primary: | Constitution | |
Secondary: | Strength | |
Tertiary: | Dexterity |
The Vampiir class is a fighter who wields a one-handed piercing weapon in its right hand. While in melee combat, it is able to cast Vampiir magic with the left hand. The class does not have a normal power pool, however. It will gain power from a variety of attacks - primarily melee strikes. The class receives Safefall and Climb Walls, as well as a passive form of health regeneration. Vampiiric magic comes in three categories or spell lines: "Self Enhancement" spells such as parry, evade, run speed, magic and melee absorption bonuses; "Offensive Damage" spells such as Flame Strikes and a special ability to turn the left hand into a claw for further melee attacks; and "Utility" spells such as a single target mez, snare, Lull Enemies, and effectiveness debuffs.
See also: The History of the Vampiir and Bainshee
Abilities
Armor: Cloth, Leather
Weaponry: Piercing
Miscellaneous: Sprint, Leeching Bolt (5),Tireless (15), Safe Fall I (10), Gorging Bolt (10), Safe Fall II (20), Abating Bolt (20), Climb Walls (25), Safe Fall III (30), Draining Bolt (30), Gnawing Bolt (35), Safe Fall IV (40), Consuming Bolt (40), Ravishing Bolt (45), Safe Fall V (lvl 50), Devouring Bolt (50), Vampiir Strength (+3 strength every level starting level 6), Vampiir Dexterity (+3 dexterity every level starting level 6), Vampiir Constitution (+3 constitution every level starting level 6), Vampiir Quickness (+2 quickness every level starting level 6)
Specialization
Weapon Specializations
Piercing
Spells
Shadow Mastery
Vampiiric Embrace
Dementia
Autotrain
Tactics
PVE
RVR
Realm Abilities
Useful Realm Abilities
- Purge
- Augmented Strength
- Augmented Dexterity
- Mastery of Pain
- Toughness
- Charge
- Augmented Constitution
- Ignore Pain
Neutral Realm Abilities
- Augmented Quickness
- Avoidance of Magic
- Wrath of Champions
- Reflex Attack
- Long Wind
Useless Realm Abilities
- Veil Recovery
- Lifter
- The Empty Mind
- Strike Prediction
- First Aid
- Second Wind
Realm Rank 5 Ability:
Name | Mark of Prey |
Reuse | 10 minutes |
Effect | Grants all members of the Vampiir's group a 30 second damage add that stacks with all other forms of damage add. All damage done via the damage add will be returned to the Vampiir as power. |
Master Level Paths
Useful Artifacts
Weapon
Armor
Jewelry
Other Useful Items
Weapons
Jewelry
Mythirian
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