Dark Age of Camelot Wiki
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=== {{pro}} Useful Realm Abilities ===
 
=== {{pro}} Useful Realm Abilities ===
*Charge
 
 
*Purge
 
*Purge
 
*Ignore Pain
 
*Ignore Pain

Revision as of 22:38, 25 June 2011

Vampiir
Type: Melee
Profession: Path of Affinity
Races:Celt
Lurikeen
Shar
Class Stats
Primary: N/A
Secondary: N/A
Tertiary: N/A


The Vampiir class is a fighter who wields a one-handed piercing weapon in its right hand. While in melee combat, it is able to cast Vampiir magic with the left hand. The class does not have a normal power pool, however. It will gain power from a variety of attacks - primarily melee strikes. The class receives Safefall and Climb Walls, as well as a passive form of health regeneration. Vampiiric magic comes in three categories or spell lines: "Self Enhancement" spells such as parry, evade, run speed, magic and melee absorption bonuses; "Offensive Damage" spells such as Flame Strikes and a special ability to turn the left hand into a claw for further melee attacks; and "Utility" spells such as a single target mez, snare, Lull Enemies, and effectiveness debuffs.

Races

Celt
Lurikeen
Shar

Attributes

Primary: Constitution
Secondary: Strength
Tertiary: Dexterity

Abilities

Armor: Cloth, Leather
Weaponry: Piering
Miscellaneous: Sprint, Leeching Bolt (5),Tireless (15), Safe Fall I (10), Gorging Bolt (10), Safe Fall II (20), Abating Bolt (20), Climb Walls (25), Safe Fall III (30), Draining Bolt (30), Gnawing Bolt (35), Safe Fall IV (40), Consuming Bolt (40), Ravishing Bolt (45), Safe Fall V (lvl 50), Devouring Bolt (50), Vampiir Strength (+3 strength every level starting level 6), Vampiir Dexterity (+3 dexterity every level starting level 6), Vampiir Constitution (+3 constitution every level starting level 6), Vampiir Quickness (+2 quickness every level starting level 6)

Specialization

Weapon Specializations
Piercing

Spells
Shadow Mastery
Vampiiric Embrace
Dementia

Autotrain

Tactics

PVE

RVR

Realm Abilities

Symbol vote yes2 Useful Realm Abilities

  • Purge
  • Ignore Pain
  • Augmented Strength
  • Augmented Dexterity
  • Mastery of Pain
  • Augmented Constitution
  • Toughness

Neutral Neutral Realm Abilities

  • Augmented Quickenss
  • Avoidance of Magic
  • Long Wind
  • First Aid
  • Wrath of Champions
  • Strike Prediction
  • Reflex Attack

Symbol vote no2 Useless Realm Abilities

  • Veil Recovery
  • Lifter
  • Second Wind

Realm Rank 5 Ability:

Name Mark of Prey
Reuse 10 minutes
Effect Grants all members of the Vampiir's group a 30 second damage add that stacks with all other forms of damage add. All damage done via the damage add will be returned to the Vampiir as power.

Master Level Paths

Banelord
Warlord

Useful Artifacts

Weapon
Armor
Jewelry

Other Useful Items

Weapons
Jewelry
Mythirian