Valewalker class icon.png
The Valewalker class the strong-arm of Hybrasil, defending their verdent home clad in cloth armor while wielding a deadly scythe. While the Valewalker shares similar attributes as their fungus-summoning counterparts, the devastating mastery of the scythe augmented with magical effects is the most feared and most outstanding feature of the class. However, the scythe alone does not do the Valewalker's death-wreaking abilities justice. Along with the massive damage they can deal with positional styles, Valewalkers are capable of spreading disease and rotting their enemies' flesh while hindering their movements. As the target shuffles and struggles to catch the Valewalker, the scythe-wielding death-dealer can call upon his arboreal magics to siphon the life from the enemy, healing the Valewalker as his foe crumbles.

Attributes & Races[edit | edit source]

Celt 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Firbolg 90 + 45 60 + 23 60 + 15 40407060603% Crush2% Slash5% Heat
Sylvan 70 + 45 70 + 23 60 + 15 55456060603% Crush2% Thrust5% Matter5% Energy
Minotaur 80 + 45 60 + 23 70 + 15 50406060604% Crush3% Heat3% Cold

Abilities & Specialization[edit | edit source] Sprint Protect I (15) Protect II (23) Protect III (32) Intercept (19) Evade I (5) Evade II (10) Evade III (20) Evade IV (30) Tireless (15)


Arborial Path

Armor Cloth

Weapon Staves Scythe

Master Levels Battlemaster Stormlord

Sub Classes Guardian Magician Naturalist Stalker Alchemy Armorcraft Basic Crafting Fletching Spellcrafting Tailoring Weaponcraft Siegecraft

Tactics[edit | edit source]

PVE[edit | edit source]

RVR[edit | edit source]

(RVR SPEC: 50Scythe 40Arboreal 15Parry) There is no excuse for disease not to be on any enemy you face. Whether casted from a distance or your scythe blights them, the enemy will suffer. Use this movement-hindering ability to your advantage; either make your enemy stumble as you wrench your scythe into their ribs, stunning them and filling them with a gnashing cold, or use this opportunity to make sure their life becomes your own so that you may thrive to slay another.

Realm Abilities[edit | edit source]

Symbol vote yes2.png Primary Realm Abilities Symbol vote yes2.png Neutral.png Secondary Realm Abilities Neutral.png Symbol vote no2.png Useless Realm Abilities Symbol vote no2.png Determination Augmented Acuity Augmented Constitution Augmented Dexterity Augmented Quickness Augmented Strength Avoidance of Magic Long Wind Mastery of Focus Mastery of Magery Mastery of Pain Mastery of Parrying Toughness Wild Power Ethereal Bond Lifter Serenity Veil Recovery Purge Bedazzling Aura First Aid Ichor of the Deep Ignore Pain Mastery of Concentration The Empty Mind Mystic Crystal Lore Raging Power Second Wind

Realm Rank 5 Ability:[edit | edit source]

Name Vale Defense
Reuse 10 minutes
Effect Gives the group a 1000 point 50% physical and magical ablative that lasts for 5 minutes or until depleted.

Useful Artifacts[edit | edit source]


Spear of Kings


Shades of Mist

Eerie Darkness Stone

Other Useful Items[edit | edit source]


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