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The Valewalker class the strong-arm of Hybrasil, defending their verdent home clad in cloth armor while wielding a deadly scythe. While the Valewalker shares similar attributes as their fungus-summoning counterparts, the devastating mastery of the scythe augmented with magical effects is the most feared and most outstanding feature of the class. However, the scythe alone does not do the Valewalker's death-wreaking abilities justice. Along with the massive damage they can deal with positional styles, Valewalkers are capable of spreading disease and rotting their enemies' flesh while hindering their movements. As the target shuffles and struggles to catch the Valewalker, the scythe-wielding death-dealer can call upon his arboreal magics to siphon the life from the enemy, healing the Valewalker as his foe crumbles.

Attributes & Races[]

Celt 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Firbolg 90 + 45 60 + 23 60 + 15 40407060603% Crush2% Slash5% Heat
Sylvan 70 + 45 70 + 23 60 + 15 55456060603% Crush2% Thrust5% Matter5% Energy
Minotaur 80 + 45 60 + 23 70 + 15 50406060604% Crush3% Heat3% Cold

Abilities & Specialization[]

Sprint
Protect I (15)
Protect II (23)
Protect III (32)
Intercept (19)
Evade I (5)
Evade II (10)
Evade III (20)
Evade IV (30)
Tireless (15)

Combat
Scythe
Parry

Magic
Arborial Path
Valewalking

Armor
Cloth

Weapon
Staves
Scythe

Master Levels
Battlemaster
Stormlord

Sub Classes
Guardian
Magician
Naturalist
Stalker

Alchemy
Armorcraft
Basic Crafting
Fletching
Spellcrafting
Tailoring
Weaponcraft
Siegecraft

Tactics[]

PVE[]

RVR[]

(RVR SPEC: 50Scythe 40Arboreal 15Parry) There is no excuse for disease not to be on any enemy you face. Whether casted from a distance or your scythe blights them, the enemy will suffer. Use this movement-hindering ability to your advantage; either make your enemy stumble as you wrench your scythe into their ribs, stunning them and filling them with a gnashing cold, or use this opportunity to make sure their life becomes your own so that you may thrive to slay another.

Realm Abilities[]

Primary Realm Abilities Secondary Realm Abilities Useless Realm Abilities

Determination

Augmented Acuity
Augmented Constitution
Augmented Dexterity
Augmented Quickness
Augmented Strength
Avoidance of Magic
Long Wind
Mastery of Focus
Mastery of Magery
Mastery of Pain
Mastery of Parrying
Toughness
Wild Power

Ethereal Bond
Lifter
Serenity
Veil Recovery

Purge

Bedazzling Aura
First Aid
Ichor of the Deep
Ignore Pain
Mastery of Concentration
The Empty Mind

Mystic Crystal Lore
Raging Power
Second Wind

Realm Rank 5 Ability:[]

Name Vale Defense
Reuse 10 minutes
Effect Gives the group a 1000 point 50% physical and magical ablative that lasts for 5 minutes or until depleted.

Useful Artifacts[]

Weapon

Spear of Kings


Armor
Jewelry

Shades of Mist

Eerie Darkness Stone

Other Useful Items[]

Weapons
Jewelry
Mythirian

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