Sorcerer class icon.png
Sorcerers are powerful magicians and researchers of arcane powers, which focus primarily around mind control and powerful damage-over-time spells. Sorcerer has the ability to deal direct-damage from a distance and through the use of his powerful damage-over-time spells. These spells deal small damage in doses over a period of time and can be stacked on top of one another to cause more pain per interval.
The Sorcerer is greatly sought out for his crowd control abilities. He is capable of stopping any enemies in their tracks, which is greatly important for keeping large armies from eradicating a smaller Albion army. They also have the ability to reduce the duration of enemy mezmerisation effects on their allies, or remove the effect entirely.

Attributes & Races[edit | edit source]

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 80 + 45 60 + 23 70 + 15 45456060602% Crush3% Slash5% Spirit
Saracen 60 + 45 80 + 23 60 + 15 50506060602% Slash3% Thrust5% Heat
Inconnu 70 + 45 70 + 23 50 + 15 50606060602% Crush3% Thrust5% Heat5% Spirit
Half Ogre 60 + 45 40 + 23 40 + 15 90706060603% Slash2% Thrust5% Body

Abilities & Specialization[edit | edit source] Sprint Quick Cast

Matter Magic
Body Magic
Mind Magic

Armor Cloth

Weapon Staves

Master Levels Convoker Stormlord

Sub Classes Acolyte Disciple Elementalist Fighter Rogue Alchemy Armorcraft Basic Crafting Fletching Spellcrafting Tailoring Weaponcraft Siegecraft

Tactics[edit | edit source]

PVE[edit | edit source]

RVR[edit | edit source]

Body Spec

  1. First mezz target/group
  2. Target the main healer/support class (You can determine this by the weapon they are wielding)
  3. Release all debuffs on target
  4. Cast DoT then Cast Mind Flay X3 (Depending on range between you and your target)
  5. Kite away, Cast Root(use quickcast if needed)
  6. Kite away then Cast Mind Flay X (Target should be dead but if not.. repeat steps 1-4)


Try not to get slammed.. if you are facing a tank

Use the "face key" to face your target instantly (Press F | Default Settings)

Don't forget to bring a lot of power pots

Also if you know you're not going to win.... mezz, cast speed and get the hell out of there!

Realm Abilities[edit | edit source]

Symbol vote yes2.png Primary Realm Abilities Symbol vote yes2.png Neutral.png Secondary Realm Abilities Neutral.png Symbol vote no2.png Useless Realm Abilities Symbol vote no2.png Augmented Acuity Mastery of Magery Physical Defense Wild Power Augmented Constitution Augmented Dexterity Long Wind Mastery of Focus Toughness Wild Minion Augmented Quickness Augmented Strength Ethereal Bond Lifter Mastery of Pain Serenity Veil Recovery Purge Concentration Ichor of the Deep Mastery of Concentration Negative Maelstrom The Empty Mind Adrenaline Rush First Aid Mystic Crystal Lore Raging Power Second Wind

Realm Rank 5 Ability[edit | edit source]

Name Shield of Immunity
Reuse 15 Minutes
Effect Shield that absorbs 90% melee/archer damage for 20 seconds.

Useful Artifacts[edit | edit source]


Other Useful Items[edit | edit source]


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