Dark Age of Camelot Wiki
Sorcerer class icon
Sorcerers are powerful magicians and researchers of arcane powers, which focus primarily around mind control and powerful damage-over-time spells. Sorcerer has the ability to deal direct-damage from a distance and through the use of his powerful damage-over-time spells. These spells deal small damage in doses over a period of time and can be stacked on top of one another to cause more pain per interval.
The Sorcerer is greatly sought out for his crowd control abilities. He is capable of stopping any enemies in their tracks, which is greatly important for keeping large armies from eradicating a smaller Albion army. They also have the ability to reduce the duration of enemy mezmerisation effects on their allies, or remove the effect entirely.

Attributes & Races[]

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 80 + 45 60 + 23 70 + 15 45456060602% Crush3% Slash5% Spirit
Saracen 60 + 45 80 + 23 60 + 15 50506060602% Slash3% Thrust5% Heat
Inconnu 70 + 45 70 + 23 50 + 15 50606060602% Crush3% Thrust5% Heat5% Spirit
Half Ogre 60 + 45 40 + 23 40 + 15 90706060603% Slash2% Thrust5% Body

Abilities & Specialization[]

409s Sprint
400s Quick Cast

Matter Magic
Body Magic
Mind Magic

104s Cloth

209s Staves

Master Levels
2635s Convoker
2608s Stormlord

Sub Classes
3616s Acolyte
3696s Disciple
3702s Elementalist
3628s Fighter
3636s Rogue

496s Alchemy
498s Armorcraft
485s Basic Crafting
489s Fletching
488s Spellcrafting
492s Tailoring
499s Weaponcraft
497s Siegecraft




Body Spec

  1. First mezz target/group
  2. Target the main healer/support class (You can determine this by the weapon they are wielding)
  3. Release all debuffs on target
  4. Cast DoT then Cast Mind Flay X3 (Depending on range between you and your target)
  5. Kite away, Cast Root(use quickcast if needed)
  6. Kite away then Cast Mind Flay X (Target should be dead but if not.. repeat steps 1-4)


Try not to get slammed.. if you are facing a tank

Use the "face key" to face your target instantly (Press F | Default Settings)

Don't forget to bring a lot of power pots

Also if you know you're not going to win.... mezz, cast speed and get the hell out of there!

Realm Abilities[]

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

Ras Augmented Acuity
Ras Mastery of Magery
Ras Physical Defense
Ras Wild Power

Ras Augmented Constitution
Ras Augmented Dexterity
Ras Long Wind
Ras Mastery of Focus
Ras Toughness
Ras Wild Minion

Ras Augmented Quickness
Ras Augmented Strength
Ras Ethereal Bond
Ras Lifter
Ras Mastery of Pain
Ras Serenity
Ras Veil Recovery

3010s Purge

3005s Concentration
3028s Ichor of the Deep
3006s Mastery of Concentration
3026s Negative Maelstrom
3007s The Empty Mind

3001s Adrenaline Rush
3000s First Aid
3008s Mystic Crystal Lore
3009s Raging Power
3002s Second Wind

Realm Rank 5 Ability[]

Name Shield of Immunity
Reuse 15 Minutes
Effect Shield that absorbs 90% melee/archer damage for 20 seconds.

Useful Artifacts[]


Other Useful Items[]