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+ | {{Box/Class Page Header |
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− | {{classbox |
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− | |realm= |
+ | |realm = Midgard |
+ | |text = Patrons of Ymir, the ancient god whose body comprises the world of Midgard, Shaman are tribal spellcasters who specialize in a variety of healing and combat magic. Their healing abilities are primitive in comparison with the cultured Healer class, but good enough to serve as a primary healer in a group when needed. They are best known for their buffing abilities. They have a large selection of buffs they use to enhance the battle abilities of their comrades. |
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+ | |||
− | |type=Supporter |
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+ | As with most classes, the Shaman is not without an offensive option. The Shaman has a spell line, which composes primarily of fungal magic and damage-over-time spells, which slowly decompose the bodies of the enemy. They rely on their tribal training to guide them into battle. |
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− | |profession=House of Ymir |
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+ | }} |
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− | |races=[[Dwarf]]<br/>[[Frostalf]]<br/>[[Kobold]]<br/>[[Troll]] |
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+ | {{Box/Attributes |
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+ | |Primary = Piety |
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+ | |Secondary = Constitution |
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+ | |Tertiary = Strength |
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+ | |Dwarf = true |
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+ | |Frostalf = true |
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+ | |Kobold = true |
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+ | |Troll = true |
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}} |
}} |
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− | {{stub}} |
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− | |||
+ | |Specialization Points = 1.0 |
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− | |||
+ | |Realm = Midgard |
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− | ==Races== |
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+ | |Base Class = Seer |
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− | |||
+ | |Cloth = true |
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− | |||
+ | |Leather = true |
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+ | |Studded = true |
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− | |||
+ | |Chain = true |
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− | |||
+ | |Staves = true |
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+ | |Hammers = true |
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− | |||
+ | |Shield = Small |
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− | |||
+ | |Sprint = true |
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− | ==[[Auto Train]]== |
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+ | |Magic 1 = Mending |
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− | |||
+ | |Magic 2 = Augmentation |
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− | |||
+ | |Magic 3 = Cave Magic |
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+ | |Convoker = true |
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− | |||
+ | |Perfecter = true}} |
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==Tactics== |
==Tactics== |
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===RVR=== |
===RVR=== |
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+ | : The primary job of the shaman in an 8v8 is to interrupt with shears, disease and roots, followed closely by disease/ns cure and rebuffs. The same is true for multiple groups, with rezzes and some heals thrown in, depending on the situation. In a siege, shaman is usually expected to place a fop (Font of Power, ml5 perfector ability), then group cure disease and heal if unable to interrupt. In a smallman scenario, shearing and diseasing non-CC'ed enemies is a priority, due to mediocre rebuffs and kiting potential. |
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+ | : Buff. Interrupt, Shear/Debuff. Disease. Root. Shell. Heal. Enjoy those 8v8. |
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− | ==Realm Abilities== |
+ | == Realm Abilities == |
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− | |||
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+ | |Augmented Dexterity = + |
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− | |||
+ | |First Aid = - |
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− | === {{neutral}} Neutral Realm Abilities === |
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+ | |Mastery of Concentration = + |
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− | |||
+ | |Purge = +}} |
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− | === {{con}} Useless Realm Abilities === |
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− | |||
=== Realm Rank 5 Ability === |
=== Realm Rank 5 Ability === |
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+ | {| border="1" cellpadding="1" cellspacing="1" style="width: 500px;" |
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− | |||
+ | |'''Name''' |
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− | |||
+ | |Restorative Mend |
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− | ==Master Level Paths== |
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+ | |- |
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− | |||
+ | |'''Reuse''' |
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+ | |10 minutes |
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+ | |- |
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+ | |'''Effect''' |
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+ | |Group Frigg that heals health, power, and endurance over 30 seconds for a total of 50%. (5% is granted every 3 seconds regardless of combat state) |
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+ | |} |
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==Useful Artifacts== |
==Useful Artifacts== |
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− | '''Weapon''' |
+ | '''Weapon''' |
+ | * Staff of Gods is for great insta-snare. |
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− | '''Armor'''<br/> |
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− | ''' |
+ | '''Armor'''<br /> |
+ | '''Jewelry''' |
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+ | * Bracer of Zo and Egg of Youth. |
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==Other Useful Items== |
==Other Useful Items== |
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− | '''Weapons'''<br/> |
+ | '''Weapons'''- Dragon hammer w/ the power heal.<br /> |
− | '''Jewelry'''<br/> |
+ | '''Jewelry'''<br /> |
− | '''Mythirian'''<br/> |
+ | '''Mythirian- '''<br /> |
{{Classes}} |
{{Classes}} |
Latest revision as of 11:51, 2 December 2011
Shaman | |
Patrons of Ymir, the ancient god whose body comprises the world of Midgard, Shaman are tribal spellcasters who specialize in a variety of healing and combat magic. Their healing abilities are primitive in comparison with the cultured Healer class, but good enough to serve as a primary healer in a group when needed. They are best known for their buffing abilities. They have a large selection of buffs they use to enhance the battle abilities of their comrades.
As with most classes, the Shaman is not without an offensive option. The Shaman has a spell line, which composes primarily of fungal magic and damage-over-time spells, which slowly decompose the bodies of the enemy. They rely on their tribal training to guide them into battle.
Attributes & Races[]
Available Races |
Piety Primary |
Constitution Secondary |
Strength Tertiary | Dex | Qui | Int | Emp | Cha | Resistance 1 |
Resistance 2 |
Resistance 3 |
Resistance 4 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Troll | 60 + 45 | 70 + 23 | 100 + 15 | 35 | 35 | 60 | 60 | 60 | 3% Slash | 2% Thrust | 5% Matter | |
Dwarf | 60 + 45 | 80 + 23 | 60 + 15 | 50 | 50 | 60 | 60 | 60 | 2% Slash | 3% Thrust | 5% Body | |
Kobold | 60 + 45 | 50 + 23 | 50 + 15 | 70 | 70 | 60 | 60 | 60 | 5% Crush | 5% Energy | ||
Frostalf | 75 + 45 | 55 + 23 | 55 + 15 | 55 | 60 | 60 | 60 | 60 | 2% Slash | 3% Thrust | 5% Spirit |
Abilities & Specialization[]
Abilities | Specializations 1.0x | Equipment | Advanced | Tradeskills |
---|---|---|---|---|
Magic |
Armor |
Master Levels |
Alchemy |
Tactics[]
PVE[]
RVR[]
- The primary job of the shaman in an 8v8 is to interrupt with shears, disease and roots, followed closely by disease/ns cure and rebuffs. The same is true for multiple groups, with rezzes and some heals thrown in, depending on the situation. In a siege, shaman is usually expected to place a fop (Font of Power, ml5 perfector ability), then group cure disease and heal if unable to interrupt. In a smallman scenario, shearing and diseasing non-CC'ed enemies is a priority, due to mediocre rebuffs and kiting potential.
- Buff. Interrupt, Shear/Debuff. Disease. Root. Shell. Heal. Enjoy those 8v8.
Realm Abilities[]
Primary Realm Abilities | Secondary Realm Abilities | Useless Realm Abilities |
---|---|---|
Augmented Acuity |
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Mastery of Concentration |
Adrenaline Rush |
Realm Rank 5 Ability[]
Name | Restorative Mend |
Reuse | 10 minutes |
Effect | Group Frigg that heals health, power, and endurance over 30 seconds for a total of 50%. (5% is granted every 3 seconds regardless of combat state) |
Useful Artifacts[]
Weapon
- Staff of Gods is for great insta-snare.
Armor
Jewelry
- Bracer of Zo and Egg of Youth.
Other Useful Items[]
Weapons- Dragon hammer w/ the power heal.
Jewelry
Mythirian-
|