Dark Age of Camelot Wiki
Shaman class icon
Patrons of Ymir, the ancient god whose body comprises the world of Midgard, Shaman are tribal spellcasters who specialize in a variety of healing and combat magic. Their healing abilities are primitive in comparison with the cultured Healer class, but good enough to serve as a primary healer in a group when needed. They are best known for their buffing abilities. They have a large selection of buffs they use to enhance the battle abilities of their comrades. As with most classes, the Shaman is not without an offensive option. The Shaman has a spell line, which composes primarily of fungal magic and damage-over-time spells, which slowly decompose the bodies of the enemy. They rely on their tribal training to guide them into battle.

Attributes & Races[]

Troll 60 + 45 70 + 23 100 + 15 35356060603% Slash2% Thrust5% Matter
Dwarf 60 + 45 80 + 23 60 + 15 50506060602% Slash3% Thrust5% Body
Kobold 60 + 45 50 + 23 50 + 15 70706060605% Crush5% Energy
Frostalf 75 + 45 55 + 23 55 + 15 55606060602% Slash3% Thrust5% Spirit

Abilities & Specialization[]

409s Sprint

Cave Magic

104s Cloth
105s Leather
163s Studded
106s Chain

209s Staves
214s Hammers
226s Shield (Small)

Master Levels
2635s Convoker
2610s Perfecter

Sub Classes
0s Mystic
0s Rogue
0s Viking

496s Alchemy
498s Armorcraft
485s Basic Crafting
489s Fletching
488s Spellcrafting
492s Tailoring
499s Weaponcraft
497s Siegecraft




The primary job of the shaman in an 8v8 is to interrupt with shears, disease and roots, followed closely by disease/ns cure and rebuffs. The same is true for multiple groups, with rezzes and some heals thrown in, depending on the situation. In a siege, shaman is usually expected to place a fop (Font of Power, ml5 perfector ability), then group cure disease and heal if unable to interrupt. In a smallman scenario, shearing and diseasing non-CC'ed enemies is a priority, due to mediocre rebuffs and kiting potential.
Buff. Interrupt, Shear/Debuff. Disease. Root. Shell. Heal. Enjoy those 8v8.

Realm Abilities[]

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

Ras Augmented Dexterity

Ras Augmented Acuity
Ras Augmented Constitution
Ras Augmented Quickness
Ras Augmented Strength
Ras Avoidance of Magic
Ras Long Wind
Ras Mastery of Focus
Ras Mastery of Healing
Ras Mastery of Magery
Ras Mastery of Pain
Ras Toughness
Ras Wild Healing
Ras Wild Power

Ras Ethereal Bond
Ras Lifter
Ras Serenity
Ras Veil Recovery

3006s Mastery of Concentration
3010s Purge
3016s Vehement Renewal

3028s Ichor of the Deep
3007s The Empty Mind

3001s Adrenaline Rush
3000s First Aid
3008s Mystic Crystal Lore
3009s Raging Power
3002s Second Wind

Realm Rank 5 Ability[]

Name Restorative Mend
Reuse 10 minutes
Effect Group Frigg that heals health, power, and endurance over 30 seconds for a total of 50%. (5% is granted every 3 seconds regardless of combat state)

Useful Artifacts[]


  • Staff of Gods is for great insta-snare.


  • Bracer of Zo and Egg of Youth.

Other Useful Items[]

Weapons- Dragon hammer w/ the power heal.