Dark Age of Camelot Wiki
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==Useful Artifacts==
 
==Useful Artifacts==
'''Weapon''' : Fool's Bow<br />
+
'''Weapon''' : [[Fool's Bow]]<br />
 
'''Armor'''<br />
 
'''Armor'''<br />
 
'''Jewelry''' : [[Shades of Mist]]<br />
 
'''Jewelry''' : [[Shades of Mist]]<br />

Revision as of 15:10, 5 August 2011

File:Scout.jpg
Scout class icon
Members of The Defenders of Albion these quick, stealthy scouts are modeled after the historical Welsh longbowmen first seen in the Isles circa 633 CE through the heyday of English longbowmen in the Hundred Years War. As such, they are very proficient with the English longbow and smaller hunting bows. They are also skilled in melee combat, though not able to stand toe-to-toe in the infantry line next to their more heavily armored shield mates.

When hunting solo, scouts often perform the duties of foresters, using stealth to get in good position to shoot their prey, and then their bow skills to severely wound it. If the arrows don't strike true, they are able to dispatch the wounded beast with their sword.

When hunting with a group, scouts serve as an advance reconnaisance, and bait for ambushes. After finding their prey and leading it back to the hunting party, scouts help in the fight either by standing back with the healers and casters and shooting arrows though the melee, or by entering melee with agile, directed blows from their sword. Very often they are assigned the duties of protecting the healers and casters should their prey turn from the main battle line and charge the supporting divisions.

In the wars, scouts use all these skills practiced in peacetime to perform as advanced scouts for the army. Their role is to locate the enemy while remaining undetected, accurately report back to their commanders the size, composition, command-and-control structures, and artillery (siege engines and magic) of the enemy, and cause what disruption they can. Many scouts group with infiltrators and minstrels to form stealthy scouting groups that hunt enemy stealth groups. They are expected to participate in large battles by reducing enemy numbers with massed archery, disrupting magical and mundane artillery, and defending Albion's support classes.

Attributes & Races

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Highlander 50 + 45 50 + 23 70 + 15 70606060603% Crush2% Slash5% Cold
Saracen 80 + 45 60 + 23 50 + 15 50606060602% Slash3% Thrust5% Heat
Inconnu 70 + 45 50 + 23 50 + 15 60706060602% Crush3% Thrust5% Heat5% Spirit

Abilities & Specialization

409s Sprint
Abilitys Evade I (1)
Abilitys Evade II (12)
Abilitys Evade III (20)
Abilitys Tireless (15)
476s Camouflage (30)

Combat
Slash
Thrust
Longbow
Shield

Magic
Stealth

Armor
104s Cloth
105s Leather
163s Studded

Weapon
209s Staves
202s Slashing
205s Thrusting
224s Longbows
226s Shield (Small)

Master Levels
2616s Battlemaster
2628s Sojourner

Sub Classes
3616s Acolyte
3696s Disciple
3702s Elementalist
3628s Fighter
3699s Mage

496s Alchemy
498s Armorcraft
485s Basic Crafting
489s Fletching
488s Spellcrafting
492s Tailoring
499s Weaponcraft
497s Siegecraft

Tactics

PVE

Playstyle for PVE for a Scout is fairly simple. Always remember to have Invigoration pots beforehand, if you don't have a bot, then you should get some Buff Pots as well.

When going into any PVE zone, Scouts are pretty tough on taking many monsters. Usually when I need to PVE, I will start off by Stealthing and close in on range to my target. Once I am within range of a Critical Shot, I will then shoot the mob. By this time, the mob should have aggro on you and should be moving in close to you. After you have used Critical Shot on the mob, you will then be able to use either Point Blank Shot or Standard shot, depending on the range of the mob. Usually you will be able to start shooting instantly with Point Blank.

If the mob is in melee combat with you and you are level 50, you will be able to slam the target for 5 seconds, thus, giving you one more shot to hit the target OR it gives you 5 seconds to run away at a distance, so you can get a few more shots in. The latter being what I would suggest, as long as it is not a good distance away from groupmates. If you are solo, then by all means, kite(run away with it still aggroing) as you can, then turn around and start shooting it. If you MUST engage the target in melee, then you will need to use a Style I like to use, Reflection, this will keep a style going onto the target and damaging the target as much as possible, until your next slam. Scouts are simply known as range classes. They are meant to be at a distance, so melee is always their weakness.

RVR

RvR can be a little tricky for a Scout. A lot of times, you'll be solo, duo'd or small man. A lot of stealth groups with 8 people are more than likely setup already and are used to the setup they have with the people. So it will be hard to really find an 8 man stealth, unless you get to know the people a little better and associate with them more and they will pick you up with them.


Going on the assumptions you are in a stealth group. It is fairly easy tactics. You see a full group of visible players, don't attack. You see a full group of stealthers, you can attack away or even a 5man visible group will be sufficent enough to go down at the hands of a stealther group. While being the Scout of the group, you have many options of what to do. First, I would suggest picking someone to assist on. This will make sure the target will go down twice as fast with at least 2 scouts firing away. Secondly, I would suggest staying at a max range on visible players. If they are a melee class, they will have to run to you, to be able to attack you, thus, giving you options on what you can do, if you aren't doing much damage and your group is scattered, I would try to run away as quickly as possible and stealth up, then move yourself into an entirely different direction than the person you was hitting saw you running, this will confuse them. THAT IS ONLY IF YOU ARE SEPERATED FROM GROUP. But please, if you are in a group with other stealthers, try to stay near them. This will cut down on a lot of angry players in the group and will easily be able to control where the enemy is running to. If you are running with a full group of stealthers, it will be pretty difficult to take all of you down for a small man. But a full group of visible players will be able to get the upper hand as Scouts do have a hard time in Melee combat.


If you are solo, try to stay away from big fights or try to pick off stragglers that have fallen behind groups and haven't been looped up yet. Once you get the target down, run away and restealth. Most of the time, if they haven't popped a stealth lore by this point, they won't be able to find you and will more than likely move on. Alwatys beware though, there are 4 other stealth enemy classes that will be out looking for others as well.

Realm Abilities

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

Ras Augmented Dexterity
Ras Falcon's Eye
Ras Mastery of Stealth

Ras Augmented Constitution
Ras Augmented Quickness
Ras Augmented Strength
Ras Avoidance of Magic
Ras Determination
Ras Long Wind
Ras Mastery of Blocking
Ras Mastery of Pain
Ras Physical Defense
Ras Toughness

Ras Lifter
Ras Veil Recovery

3010s Purge

3003s Ignore Pain
3007s The Empty Mind

3000s First Aid
3002s Second Wind

Realm Rank 5 Ability

Name Shield Trip
Reuse 15 Minutes
Effect Throws shield at target, doing 300 damage and rooting them in place for 10 seconds (undiminished by resists). Scout gets 60% speed increase but cannot attack for 15 seconds.

Useful Artifacts

Weapon : Fool's Bow
Armor
Jewelry : Shades of Mist

Other Useful Items

Weapons

Galvorne's Perfected Bow

Remorseless

Astral Bow of Dismay (Note: Not sure if the stats on the site have been updated for the updated Bow)


Jewelry
Mythirian