Line 83: | Line 83: | ||
'''Weapon Specializations''' |
'''Weapon Specializations''' |
||
*[[Slash]] - The rest can go either here or Thrust |
*[[Slash]] - The rest can go either here or Thrust |
||
− | *[[Thrust]] - |
+ | *[[Thrust]] - The Rest can go either here or Slash |
*[[Longbow]] - 50 Archery |
*[[Longbow]] - 50 Archery |
||
*[[Shields]] - 42 Shield |
*[[Shields]] - 42 Shield |
||
'''Skills''' |
'''Skills''' |
||
− | *[[Stealth]] - Whatever is your + to Stealth skill, subtract it from 50 and you should be able to get a 50 composite Stealth |
+ | *[[Stealth]] - Whatever is your + to Stealth skill, subtract it from 50 and you should be able to get a 50 composite Stealth (Example: Say you have +10 to stealth, you will go 40 in Stealth and come out with 50 composite stealth) |
==Autotrain== |
==Autotrain== |
Revision as of 22:06, 18 June 2011
Scout | ||
Information | ||
Type: | Caster | |
Profession: | Guild of Shadows | |
Races: | Avalonian Briton Half Ogre Inconnu Saracen | |
Class Stats | ||
Primary: | N/A | |
Secondary: | N/A | |
Tertiary: | N/A |
Quick, stealthy scouts are modeled after the historical Welsh longbowmen first seen in the Isles circa 633 CE through the heyday of English longbowmen in the Hundred Years War. As such, they are very proficient with the English longbow and smaller hunting bows. They are also skilled in melee combat, though not able to stand toe-to-toe in the infantry line next to their more heavily armored shield mates.
When hunting solo, scouts often perform the duties of foresters, using stealth to get in good position to shoot their prey, and then their bow skills to severely wound it. If the arrows don't strike true, they are able to dispatch the wounded beast with their sword.
When hunting with a group, scouts serve as an advance reconnaisance, and bait for ambushes. After finding their prey and leading it back to the hunting party, scouts help in the fight either by standing back with the healers and casters and shooting arrows though the melee, or by entering melee with agile, directed blows from their sword. Very often they are assigned the duties of protecting the healers and casters should their prey turn from the main battle line and charge the supporting divisions.
In the wars, scouts use all these skills practiced in peacetime to perform as advanced scouts for the army. Their role is to locate the enemy while remaining undetected, accurately report back to their commanders the size, composition, command-and-control structures, and artillery (siege engines and magic) of the enemy, and cause what disruption they can. Many scouts group with infiltrators and minstrels to form stealthy scouting groups that hunt enemy stealth groups. They are expected to participate in large battles by reducing enemy numbers with massed archery, disrupting magical and mundane artillery, and defending Albion's support classes.
Attributes
Starting Race Attributes | ||||||||
Available Races | Intelligence Primary | Dexterity Secondary | Quickness Tertiary | Con | Str | Pie | Emp | Cha |
Briton | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
Highlander | 50 | 50 | 70 | 70 | 60 | 60 | 60 | 60 |
Inconnu | 70 | 50 | 50 | 60 | 70 | 60 | 60 | 60 |
Saracen | 80 | 60 | 50 | 50 | 60 | 60 | 60 | 60 |
Abilities
Armor: Cloth, Leather, Studded (10)
Weaponry: Staves, Longbows, Slashing, Thrusting
Shield: Small (5)
Miscellaneous: Sprint, Evade I (1), Evade II (12), Evade III (20), Camouflage (30), Tireless (15)
Miscellaneous: (based on bow) Critical Shot I- IX, Penetrating Arrow I - III, Rapid Fire I - II, Volley I-IV, Sure Shot
Miscellaneous: (based on stealth) Safe Fall I (10)
Specialization
Weapon Specializations
- Slash - The rest can go either here or Thrust
- Thrust - The Rest can go either here or Slash
- Longbow - 50 Archery
- Shields - 42 Shield
Skills
- Stealth - Whatever is your + to Stealth skill, subtract it from 50 and you should be able to get a 50 composite Stealth (Example: Say you have +10 to stealth, you will go 40 in Stealth and come out with 50 composite stealth)
Autotrain
Tactics
PVE
RVR
Realm Abilities
Useful Realm Abilities
- Mastery of Stealth
- Falcon's Eye
- Augmented Dexterity
- Mastery of Blocking
- Long Wing
- Purge
Neutral Realm Abilities
- Toughness
- Ignore Pain
Useless Realm Abilities
- Serenity
- Etheral Bond
- Lifter
- Veil Recovery
- Mastery of Pain
- Determination
- Second Wind
- First Aid
- Raging Power
- Mastery of Concentration
- Mystic Crystal Lore
- Augmented Strength
- Augmented Constitution
- Augmented Quickness
Realm Rank 5 Ability
Master Level Paths
Useful Artifacts
Weapon
Armor
Jewelry
Other Useful Items
Weapons
Jewelry
Mythirian
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