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=== {{neutral}} Neutral Realm Abilities ===
 
=== {{neutral}} Neutral Realm Abilities ===
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*Toughness
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*Ignore Pain
   
 
=== {{con}} Useless Realm Abilities ===
 
=== {{con}} Useless Realm Abilities ===

Revision as of 22:00, June 18, 2011

200px
Type: Caster
Profession: Guild of Shadows
Races:Avalonian
Briton
Half Ogre
Inconnu
Saracen
Class Stats
Primary: N/A
Secondary: N/A
Tertiary: N/A



Quick, stealthy scouts are modeled after the historical Welsh longbowmen first seen in the Isles circa 633 CE through the heyday of English longbowmen in the Hundred Years War. As such, they are very proficient with the English longbow and smaller hunting bows. They are also skilled in melee combat, though not able to stand toe-to-toe in the infantry line next to their more heavily armored shield mates.

When hunting solo, scouts often perform the duties of foresters, using stealth to get in good position to shoot their prey, and then their bow skills to severely wound it. If the arrows don't strike true, they are able to dispatch the wounded beast with their sword.

When hunting with a group, scouts serve as an advance reconnaisance, and bait for ambushes. After finding their prey and leading it back to the hunting party, scouts help in the fight either by standing back with the healers and casters and shooting arrows though the melee, or by entering melee with agile, directed blows from their sword. Very often they are assigned the duties of protecting the healers and casters should their prey turn from the main battle line and charge the supporting divisions.

In the wars, scouts use all these skills practiced in peacetime to perform as advanced scouts for the army. Their role is to locate the enemy while remaining undetected, accurately report back to their commanders the size, composition, command-and-control structures, and artillery (siege engines and magic) of the enemy, and cause what disruption they can. Many scouts group with infiltrators and minstrels to form stealthy scouting groups that hunt enemy stealth groups. They are expected to participate in large battles by reducing enemy numbers with massed archery, disrupting magical and mundane artillery, and defending Albion's support classes.

Attributes

Starting Race Attributes

Available Races Intelligence Primary Dexterity Secondary Quickness Tertiary Con Str Pie Emp Cha
Briton 60 60 60 60 60 60 60 60
Highlander 50 50 70 70 60 60 60 60
Inconnu 70 50 50 60 70 60 60 60
Saracen 80 60 50 50 60 60 60 60

Abilities

Armor: Cloth, Leather, Studded (10)
Weaponry: Staves, Longbows, Slashing, Thrusting
Shield: Small (5)
Miscellaneous: Sprint, Evade I (1), Evade II (12), Evade III (20), Camouflage (30), Tireless (15)
Miscellaneous: (based on bow) Critical Shot I- IX, Penetrating Arrow I - III, Rapid Fire I - II, Volley I-IV, Sure Shot
Miscellaneous: (based on stealth) Safe Fall I (10)

Specialization

Weapon Specializations

Skills


Autotrain

Tactics

PVE

RVR

Realm Abilities

Symbol vote yes2 Useful Realm Abilities

  • Mastery of Stealth
  • Falcon's Eye
  • Augmented Dexterity
  • Mastery of Blocking
  • Long Wing
  • Purge

Neutral Neutral Realm Abilities

  • Toughness
  • Ignore Pain

Symbol vote no2 Useless Realm Abilities

  • Serenity
  • Etheral Bond
  • Lifter
  • Veil Recovery
  • Mastery of Pain
  • Determination
  • Second Wind
  • First Aid
  • Raging Power
  • Mastery of Concentration
  • Mystic Crystal Lore

Realm Rank 5 Ability

Master Level Paths

Battlemaster
Sojourner

Useful Artifacts

Weapon
Armor
Jewelry

Other Useful Items

Weapons
Jewelry
Mythirian

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