Ranger | ||
Information | ||
Type: | Supporter | |
Profession: | Path of Concentration | |
Races: | Celt Elf Lurikeen Shar | |
Class Stats | ||
Primary: | N/A | |
Secondary: | N/A | |
Tertiary: | N/A |
Rangers are the archers of the realm of Hibernia. Their extensive training in Recurved Bows proves to be quite useful in the ranged attacks of war. They are similar to the Nightshade class, in that they are capable of stealthing and training in piercing weapons. Their minimal stealth training is useful in hiding and sneaking around enemies in order to find the best position for a bowshot.
They have some magical abilities, which provide them with self-only buffs and run speeds for quick sprinting away from the enemy. Though as small as their magical knowledge may be, the buffs do prove to be useful in making up for lighter training in areas other than the bow.
Races
Attributes
Primary: Dexterity
Secondary: Quickness
Tertiary: Strength
Abilities
Armor: Cloth, Leather, Reinforced
Weaponry: Staves, Blade, Piercing, Recurved Bow
Shield: Small
Miscellaneous: Sprint, Evade I (1), Evade II (12), Evade III (25), Tireless (15), Camouflage (30)
Specialization
Weapon Specializations
Blades
Blunt
Piercing
Celtic Dual
Class Skills
Archery
Stealth
Autotrain
Tactics
PVE
RVR
Mastery of Stealth (MoS) Tactics
When trained to a high level Mastery of Stealth gives a significant advantage when combating assassins, allowing the ranger to get at least one or two point blank bow shots off before the assassin closes to melee distance. It also allows for the ranger to detect and move away from enemy stealthers should they need to escape and evade. At higher realm rank (9+) it is highly beneficial to try and achieve MoS9, particularly for rangers whos play style involves hunting and killing enemy stealthers. Some useful tactics are bulleted below...
- At higher levels of MoS you will more often be travelling faster than stealthers with lower MoS levels, which in turn gives a higher chance of achieving a Celtic Duel Ice Storm side stun on contact. This allows several seconds for the ranger to move away and gain a range advantage. Mastering the execution of the side stun whilst moving in stealth is an important skill. It can be critical in surviving an unexpected contact with an assassin where there is no time for a ranged attack.
- At MoS9, enemy stealthers can be easily detected on a tower oil level when looking down from the tower top, and with the advantage of point blank shot can be quickly dispatched or forced to flee.
- Use your high level of MoS to your advantage when operating on bridges. Scout out the area around the bridge, and always check the tower at the side you enter before crossing. When crossing, stay on the bridge edge to allow for maximum shooting time should you get a contact. If you do, you have the option of dropping into the water and using the Champion Level (CL) disease spell to kite your opponent.
Realm Abilities
Useful Realm Abilities
Mastery of Stealth
This is a crucial ability for any ranger. It offers a bonus to both movement speed while stealthed, and critically, the range at which you can detect other stealthers. The official DAoC website describes the ability as:
Modifies stealth detection and stealth movement. Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range. Doesn't affect detect hidden classes when they are detecting other detect hidden classes. (Meaning it has no affect on assassins detecting assassins.)
Mastery of Stealth: Cost and Benefit
MoS Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Cost (RP's) | 1 | 1 | 2 | 3 | 3 | 5 | 5 | 7 | 7 |
Stealth Bonus (% speed increase, and detection range in game units) |
10% /75 |
15% /125 |
20% /175 |
25% /235 |
30% /300 |
35% /375 |
40% /450 |
45% /535 |
50% /625 |
Neutral Realm Abilities
Useless Realm Abilities
Realm Rank 5 Ability
Desperate Bowman - This ability is used with a bow, and does 300 damage along with a 5 second (non resistible) stun. Also grants the Ranger with a 60% movement speed increase. After using this ability, Bows and melee cannot be used for 15 seconds.
Reuse: 10 minutes.
Master Level Paths
Useful Artifacts
Weapon
Armor
Jewelry
Other Useful Items
Weapons
Jewelry
Mythirian
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