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=== {{pro}} Useful Realm Abilities ===
 
=== {{pro}} Useful Realm Abilities ===
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*Augmented Dexterity
 
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*Augmented Quickness
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*Mastery of Pain
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*Mastery of Stealth
   
 
=== {{neutral}} Neutral Realm Abilities ===
 
=== {{neutral}} Neutral Realm Abilities ===

Revision as of 01:47, 26 June 2011

Nightshade
Type: Melee
Profession: Path of Essence
Races:Celt
Elf
Lurikeen
Class Stats
Primary: N/A
Secondary: N/A
Tertiary: N/A


While not physically as imposing as other assassins of the realms, those which choose to walk down the Way of Stealth and follow the Path of Essence will depend on their quick reactions, stealth, speed, and sharp wit to combat the enemies of the Hibernian Realm. To assist in the endeavor, the Nightshade Elders have developed and passed down a few magical baubles that grow in strength as the Nightshade becomes more acquainted with his repertoire of skills. In addition to the more common ways that the Nightshades uses to dispatch their foes, they freely practice the skill and art to poisoned weaponry and then turn these deadly blades upon their enemies. As their name would imply, there are certain Nightshades who are renowned for the unusual potency of these poisons.

They are the stalkers of the night, that can strike quickly and efficiently from concealment, using poisons and a touch of magic to help fell their opponents.

Races

Celt
Elf
Lurikeen


Attributes

Primary: Dexterity
Secondary: Quickness
Tertiary: Strength


Base Stats

Str Con Dex Qui Int Pie Emp Cha
Lurikeen 40 40 80 80 60 60 60 60
Elf 40 40 75 75 70 60 60 60
Celt 60 60 60 60 60 60 60 60










Racial Resists

Lurikeen 5% Crush 5% Energy
Elf 2% Slash 3% Thrust 5% Spirit
Celt 2% Crush 3% Slash 5% Spirit

Abilities

Armor: Cloth, Leather

Weaponry: Staves, Blades, Piercing

Shield: Small

Miscellaneous: Sprint, Evade I (1), Evade II, Evade III, Evade IV, Evade V, Evade VI, Evade VII, Tireless (15), Caltrops (35)

Miscellaneous: (Given based on Stealth Specialization) Distraction (5), Danger Sense (8), Safe Fall I(10), Detect Hidden (16), Safe Fall II (20), Climb Walls (25), Safe Fall III (30), Shadow Strike (35), Assassination (39), Safe Fall IV (40), Safe Fall V (50)

Deathblow: Upon gaining a deathblow on an RvR opponent, the Nightshade will be 25% harder to detect in stealth for the next 60 seconds.

Specialization

Weapon Specializations

Class Skills

Autotrain

Stealth

Tactics

PVE

RVR

Castershade - Primary Focus involves use of the Nightshade magic nukes for damaging purposes rather than a more orthodox approach of melee and poisons.

It is imperative you understand the difference as trying to stay in melee combat will get you killed and not yield much in the way of results. If you find yourself in melee start the kiting process immediately by trying to land an evade stun, side stun, garroting or getting a mezz poison off.

Playing a castershade involves building a template around high magic damage and resist piercing. Using cold legendaries as both main and offhand helps augment this as nightshade nukes are cold damage. Keeping a pack full of snare poisons and diseases is essential to kiting. Having the Astral Staff of Swarms on your back is a great 2 hand weapon as it has 4% magic damage, 12 dex, and 5% spell pierce. This is great for easing up the strain on your template. Keep a mezz poison on the staff and use Garrote when you have the staff equiped to land it.

RA Setup should be something involving high Mastery of Magery, Aug Dexterity, Wild Power, Vanish, Long Wind at minimum.

For champ levels train for castable disease and healer resist buffs.

When fighting Targets who also have ranged attacks (Scouts, Hunters, Casters, Thanes) Saves your instas to interupt them.

Realm Abilities

Symbol vote yes2 Useful Realm Abilities

  • Augmented Dexterity
  • Augmented Quickness
  • Mastery of Pain
  • Mastery of Stealth

Neutral Neutral Realm Abilities

Symbol vote no2 Useless Realm Abilities

Realm Rank 5 Ability:

Name Shadow Shroud
Reuse 5 minutes
Effect Will reduce all incoming damage by 15% and increase the Nightshade's chance to be missed by 15% for 30 Seconds.

Master Level Paths

Spymaster
Stormlord

Useful Artifacts

Weapon : Bane of Battler / Crocodile's Tooth Dagger / Golden Spear / Malice Axe / Traitor's Dagger
Armor
Jewelry : Atlantis Tablet/ Band of Stars/ Belt of the Sun / Ceremonial Bracer/ Dream Sphere/ Eerie Darkness Lighting Stone/ A Flask/ Gem of Lost Memories/ Goddess' Necklace/ Night's Shroud Bracelet/ Oglidarsh's Belt/ Orions's Belt/ Ring of Dances/ Ring of Unyielding Will/ Shades of Mist/ Snatcher's Tale/

Other Useful Items

Weapons : Astral Blade of Illusions / Astral Mephitic Fang / Dochar Nightshade Blade / Dochar Nightshade Steel/ The Moment of Zen / Zimmeron's Wrath (1h)/ Soul Glimmer/ Fine Steel Long Sword/ Mnevis' Heated Piercer/ Broodmother Fang/ Astral Staff of Swarms / Astral Plaguebringer

Armor : Cured Blacthorn Vest / Astral Jerkin of Withering / Abandoned Pants of Chulainn / Bloody Suede Boots / Astral Torporific Leggings / Striking Mantle of Samhain /

Jewelry : Jewel of the Dread-stalker / Jeweled Doppelganger Bracelet / Bracelet of Springtime Folly / Warshadow Bracer / Ring of Tarka'oz / Leviathan Ring of Defiance / Leviathan Ring of the Deep / Black Water Belt / Desmona's Ring / Potent Deathwatcher Chain / Myrddraxis Remnant Cloak / Dragonseye Strand / Vine Choker /

Mythirian :

Greater Alightment Mythirian / Greater Mythirian of Evasion / Greater Mythirian of Health / Dragon Focus Mythirian / Bolstering Adroit Mythirian