Dark Age of Camelot Wiki
Nightshade class icon
While not physically as imposing as other assassins of the realms, those which choose to walk down the Way of Stealth and follow the Path of Essence will depend on their quick reactions, stealth, speed, and sharp wit to combat the enemies of the Hibernian Realm. To assist in the endeavor, the Nightshade Elders have developed and passed down a few magical baubles that grow in strength as the Nightshade becomes more acquainted with his repertoire of skills. In addition to the more common ways that the Nightshades uses to dispatch their foes, they freely practice the skill and art to poisoned weaponry and then turn these deadly blades upon their enemies. As their name would imply, there are certain Nightshades who are renowned for the unusual potency of these poisons.

They are the stalkers of the night, that can strike quickly and efficiently from concealment, using poisons and a touch of magic to help fell their opponents.

Attributes & Races[]

Celt 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Elf 75 + 45 75 + 23 40 + 15 40706060602% Slash3% Thrust5% Spirit
Lurikeen 80 + 45 80 + 23 40 + 15 40606060605% Crush5% Energy

Abilities & Specialization[]

409s Sprint
403s Stealth
Abilitys Evade I (1)
Abilitys Evade II (5)
Abilitys Evade III (10)
Abilitys Evade IV (20)
Abilitys Evade V (30)
Abilitys Evade VI (40)
Abilitys Evade VII (50)
Abilitys Tireless (15)
Abilitys Caltrops (35)

Celtic Dual
Critical Strike

Nightshade Magic
Stealth *

104s Cloth
105s Leather

209s Staves
202s Blades
205s Piercing
226s Shield (Small)

Master Levels
2606s Spymaster
2608s Stormlord

Sub Classes
0s Forester
0s Guardian
0s Magician
0s Naturalist

496s Alchemy
498s Armorcraft
485s Basic Crafting
489s Fletching
488s Spellcrafting
492s Tailoring
499s Weaponcraft
497s Siegecraft





Primary Focus involves use of the Nightshade magic nukes for damaging purposes rather than a more orthodox approach of melee and poisons.

It is imperative you understand the difference as trying to stay in melee combat will get you killed and not yield much in the way of results. If you find yourself in melee start the kiting process immediately by trying to land an evade stun, side stun, garroting or getting a mezz poison off.

Playing a castershade involves building a template around high magic damage and resist piercing. Using cold legendaries as both main and offhand helps augment this as nightshade nukes are cold damage. Keeping a pack full of snare poisons and diseases is essential to kiting. Having the Astral Staff of Swarms on your back is a great 2 hand weapon as it has 4% magic damage, 12 dex, and 5% spell pierce. This is great for easing up the strain on your template. Keep a mezz poison on the staff and use Garrote when you have the staff equiped to land it.

RA Setup should be something involving high Mastery of Magery, Aug Dexterity, Wild Power, Vanish, Long Wind at minimum.

For champ levels train for castable disease and healer resist buffs.

When fighting Targets who also have ranged attacks (Scouts, Hunters, Casters, Thanes) Saves your instas to interupt them.

Realm Abilities[]

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

Ras Mastery of Stealth

Ras Augmented Constitution
Ras Augmented Dexterity
Ras Augmented Quickness
Ras Augmented Strength
Ras Avoidance of Magic
Ras Long Wind
Ras Mastery of Focus
Ras Mastery of Magery
Ras Mastery of Pain
Ras Mastery of Parrying
Ras Toughness

Ras Ethereal Bond
Ras Lifter
Ras Serenity
Ras Veil Recovery

3010s Purge
3012s Viper

3000s First Aid
3006s Mastery of Concentration
3007s The Empty Mind
3019s Vanish

3008s Mystic Crystal Lore
3009s Raging Power
3002s Second Wind

Realm Rank 5 Ability:[]

Name Shadow Shroud
Reuse 5 minutes
Effect Will reduce all incoming damage by 15% and increase the Nightshade's chance to be missed by 15% for 30 Seconds.

Useful Artifacts[]

Weapon : Bane of Battler / Crocodile's Tooth Dagger / Golden Spear / Malice Axe / Traitor's Dagger
Jewelry : Atlantis Tablet/ Band of Stars/ Belt of the Sun / Ceremonial Bracer/ Dream Sphere/ Eerie Darkness Lighting Stone/ A Flask/ Gem of Lost Memories/ Goddess' Necklace/ Night's Shroud Bracelet/ Oglidarsh's Belt/ Orions's Belt/ Ring of Dances/ Ring of Unyielding Will/ Shades of Mist/ Snatcher's Tale/

Other Useful Items[]

Weapons : Astral Blade of Illusions / Astral Mephitic Fang / Dochar Nightshade Blade / Dochar Nightshade Steel/ The Moment of Zen / Zimmeron's Wrath (1h)/ Soul Glimmer/ Fine Steel Long Sword/ Mnevis' Heated Piercer/ Broodmother Fang/ Astral Staff of Swarms / Astral Plaguebringer

Armor : Cured Blacthorn Vest / Astral Jerkin of Withering / Abandoned Pants of Chulainn / Bloody Suede Boots / Astral Torporific Leggings / Striking Mantle of Samhain /

Jewelry : Jewel of the Dread-stalker / Jeweled Doppelganger Bracelet / Bracelet of Springtime Folly / Warshadow Bracer / Ring of Tarka'oz / Leviathan Ring of Defiance / Leviathan Ring of the Deep / Black Water Belt / Desmona's Ring / Potent Deathwatcher Chain / Myrddraxis Remnant Cloak / Dragonseye Strand / Vine Choker /

Mythirian :

Greater Alightment Mythirian / Greater Mythirian of Evasion / Greater Mythirian of Health / Dragon Focus Mythirian / Bolstering Adroit Mythirian