Dark Age of Camelot Wiki
Nightshade class icon.png
While not physically as imposing as other assassins of the realms, those which choose to walk down the Way of Stealth and follow the Path of Essence will depend on their quick reactions, stealth, speed, and sharp wit to combat the enemies of the Hibernian Realm. To assist in the endeavor, the Nightshade Elders have developed and passed down a few magical baubles that grow in strength as the Nightshade becomes more acquainted with his repertoire of skills. In addition to the more common ways that the Nightshades uses to dispatch their foes, they freely practice the skill and art to poisoned weaponry and then turn these deadly blades upon their enemies. As their name would imply, there are certain Nightshades who are renowned for the unusual potency of these poisons.

They are the stalkers of the night, that can strike quickly and efficiently from concealment, using poisons and a touch of magic to help fell their opponents.

Attributes & Races[]

Celt 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Elf 75 + 45 75 + 23 40 + 15 40706060602% Slash3% Thrust5% Spirit
Lurikeen 80 + 45 80 + 23 40 + 15 40606060605% Crush5% Energy

Abilities & Specialization[]

409s.png Sprint
403s.png Stealth
Abilitys.png Evade I (1)
Abilitys.png Evade II (5)
Abilitys.png Evade III (10)
Abilitys.png Evade IV (20)
Abilitys.png Evade V (30)
Abilitys.png Evade VI (40)
Abilitys.png Evade VII (50)
Abilitys.png Tireless (15)
Abilitys.png Caltrops (35)

Celtic Dual
Critical Strike

Nightshade Magic
Stealth *

104s.png Cloth
105s.png Leather

209s.png Staves
202s.png Blades
205s.png Piercing
226s.png Shield (Small)

Master Levels
2606s.png Spymaster
2608s.png Stormlord

Sub Classes
0s.png Forester
0s.png Guardian
0s.png Magician
0s.png Naturalist

496s.png Alchemy
498s.png Armorcraft
485s.png Basic Crafting
489s.png Fletching
488s.png Spellcrafting
492s.png Tailoring
499s.png Weaponcraft
497s.png Siegecraft





Primary Focus involves use of the Nightshade magic nukes for damaging purposes rather than a more orthodox approach of melee and poisons.

It is imperative you understand the difference as trying to stay in melee combat will get you killed and not yield much in the way of results. If you find yourself in melee start the kiting process immediately by trying to land an evade stun, side stun, garroting or getting a mezz poison off.

Playing a castershade involves building a template around high magic damage and resist piercing. Using cold legendaries as both main and offhand helps augment this as nightshade nukes are cold damage. Keeping a pack full of snare poisons and diseases is essential to kiting. Having the Astral Staff of Swarms on your back is a great 2 hand weapon as it has 4% magic damage, 12 dex, and 5% spell pierce. This is great for easing up the strain on your template. Keep a mezz poison on the staff and use Garrote when you have the staff equiped to land it.

RA Setup should be something involving high Mastery of Magery, Aug Dexterity, Wild Power, Vanish, Long Wind at minimum.

For champ levels train for castable disease and healer resist buffs.

When fighting Targets who also have ranged attacks (Scouts, Hunters, Casters, Thanes) Saves your instas to interupt them.

Realm Abilities[]

Symbol vote yes2.png Primary Realm Abilities Symbol vote yes2.png Neutral.png Secondary Realm Abilities Neutral.png Symbol vote no2.png Useless Realm Abilities Symbol vote no2.png

Ras.png Mastery of Stealth

Ras.png Augmented Constitution
Ras.png Augmented Dexterity
Ras.png Augmented Quickness
Ras.png Augmented Strength
Ras.png Avoidance of Magic
Ras.png Long Wind
Ras.png Mastery of Focus
Ras.png Mastery of Magery
Ras.png Mastery of Pain
Ras.png Mastery of Parrying
Ras.png Toughness

Ras.png Ethereal Bond
Ras.png Lifter
Ras.png Serenity
Ras.png Veil Recovery

3010s.png Purge
3012s.png Viper

3000s.png First Aid
3006s.png Mastery of Concentration
3007s.png The Empty Mind
3019s.png Vanish

3008s.png Mystic Crystal Lore
3009s.png Raging Power
3002s.png Second Wind

Realm Rank 5 Ability:[]

Name Shadow Shroud
Reuse 5 minutes
Effect Will reduce all incoming damage by 15% and increase the Nightshade's chance to be missed by 15% for 30 Seconds.

Useful Artifacts[]

Weapon : Bane of Battler / Crocodile's Tooth Dagger / Golden Spear / Malice Axe / Traitor's Dagger
Jewelry : Atlantis Tablet/ Band of Stars/ Belt of the Sun / Ceremonial Bracer/ Dream Sphere/ Eerie Darkness Lighting Stone/ A Flask/ Gem of Lost Memories/ Goddess' Necklace/ Night's Shroud Bracelet/ Oglidarsh's Belt/ Orions's Belt/ Ring of Dances/ Ring of Unyielding Will/ Shades of Mist/ Snatcher's Tale/

Other Useful Items[]

Weapons : Astral Blade of Illusions / Astral Mephitic Fang / Dochar Nightshade Blade / Dochar Nightshade Steel/ The Moment of Zen / Zimmeron's Wrath (1h)/ Soul Glimmer/ Fine Steel Long Sword/ Mnevis' Heated Piercer/ Broodmother Fang/ Astral Staff of Swarms / Astral Plaguebringer

Armor : Cured Blacthorn Vest / Astral Jerkin of Withering / Abandoned Pants of Chulainn / Bloody Suede Boots / Astral Torporific Leggings / Striking Mantle of Samhain /

Jewelry : Jewel of the Dread-stalker / Jeweled Doppelganger Bracelet / Bracelet of Springtime Folly / Warshadow Bracer / Ring of Tarka'oz / Leviathan Ring of Defiance / Leviathan Ring of the Deep / Black Water Belt / Desmona's Ring / Potent Deathwatcher Chain / Myrddraxis Remnant Cloak / Dragonseye Strand / Vine Choker /

Mythirian :

Greater Alightment Mythirian / Greater Mythirian of Evasion / Greater Mythirian of Health / Dragon Focus Mythirian / Bolstering Adroit Mythirian