Nightshade | |
Attributes & Races[]
Available Races |
Dexterity Primary |
Quickness Secondary |
Strength Tertiary | Con | Int | Emp | Pie | Cha | Resistance 1 |
Resistance 2 |
Resistance 3 |
Resistance 4 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Celt | 60 + 45 | 60 + 23 | 60 + 15 | 60 | 60 | 60 | 60 | 60 | 2% Crush | 3% Slash | 5% Spirit | |
Elf | 75 + 45 | 75 + 23 | 40 + 15 | 40 | 70 | 60 | 60 | 60 | 2% Slash | 3% Thrust | 5% Spirit | |
Lurikeen | 80 + 45 | 80 + 23 | 40 + 15 | 40 | 60 | 60 | 60 | 60 | 5% Crush | 5% Energy |
Abilities & Specialization[]
Abilities | Specializations 2.2x | Equipment | Advanced | Tradeskills |
---|---|---|---|---|
Sprint |
Combat |
Armor |
Master Levels |
Alchemy |
Tactics[]
PVE[]
RVR[]
Castershade[]
Primary Focus involves use of the Nightshade magic nukes for damaging purposes rather than a more orthodox approach of melee and poisons.
It is imperative you understand the difference as trying to stay in melee combat will get you killed and not yield much in the way of results. If you find yourself in melee start the kiting process immediately by trying to land an evade stun, side stun, garroting or getting a mezz poison off.
Playing a castershade involves building a template around high magic damage and resist piercing. Using cold legendaries as both main and offhand helps augment this as nightshade nukes are cold damage. Keeping a pack full of snare poisons and diseases is essential to kiting. Having the Astral Staff of Swarms on your back is a great 2 hand weapon as it has 4% magic damage, 12 dex, and 5% spell pierce. This is great for easing up the strain on your template. Keep a mezz poison on the staff and use Garrote when you have the staff equiped to land it.
RA Setup should be something involving high Mastery of Magery, Aug Dexterity, Wild Power, Vanish, Long Wind at minimum.
For champ levels train for castable disease and healer resist buffs.
When fighting Targets who also have ranged attacks (Scouts, Hunters, Casters, Thanes) Saves your instas to interupt them.
Realm Abilities[]
Primary Realm Abilities | Secondary Realm Abilities | Useless Realm Abilities |
---|---|---|
Augmented Constitution |
||
Purge |
First Aid |
Realm Rank 5 Ability:[]
Name | Shadow Shroud |
Reuse | 5 minutes |
Effect | Will reduce all incoming damage by 15% and increase the Nightshade's chance to be missed by 15% for 30 Seconds. |
Useful Artifacts[]
Weapon : Bane of Battler / Crocodile's Tooth Dagger / Golden Spear / Malice Axe / Traitor's Dagger
Armor
Jewelry : Atlantis Tablet/ Band of Stars/ Belt of the Sun / Ceremonial Bracer/ Dream Sphere/ Eerie Darkness Lighting Stone/ A Flask/ Gem of Lost Memories/ Goddess' Necklace/ Night's Shroud Bracelet/ Oglidarsh's Belt/ Orions's Belt/ Ring of Dances/ Ring of Unyielding Will/ Shades of Mist/ Snatcher's Tale/
Other Useful Items[]
Weapons : Astral Blade of Illusions / Astral Mephitic Fang / Dochar Nightshade Blade / Dochar Nightshade Steel/ The Moment of Zen / Zimmeron's Wrath (1h)/ Soul Glimmer/ Fine Steel Long Sword/ Mnevis' Heated Piercer/ Broodmother Fang/ Astral Staff of Swarms / Astral Plaguebringer
Armor : Cured Blacthorn Vest / Astral Jerkin of Withering / Abandoned Pants of Chulainn / Bloody Suede Boots / Astral Torporific Leggings / Striking Mantle of Samhain /
Jewelry : Jewel of the Dread-stalker / Jeweled Doppelganger Bracelet / Bracelet of Springtime Folly / Warshadow Bracer / Ring of Tarka'oz / Leviathan Ring of Defiance / Leviathan Ring of the Deep / Black Water Belt / Desmona's Ring / Potent Deathwatcher Chain / Myrddraxis Remnant Cloak / Dragonseye Strand / Vine Choker /
Mythirian :
Greater Alightment Mythirian / Greater Mythirian of Evasion / Greater Mythirian of Health / Dragon Focus Mythirian / Bolstering Adroit Mythirian
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