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The Norse hail from the northern kingdom of Midgard, comprising the modern-day region of Scandinavia. They are generally stocky in build, strong, and not quite as civilized as inhabitants of the other Realms. However, when it comes to fighting, the Norse are equaled by none. Traditionally, the races of Midgard do not cooperate fully, but in this time of conquest and danger, they have put aside their differences to fight their common enemies. The Norse races are the standard human Viking, the large strong Troll, the short hardy Dwarf, and the small crafty Kobold.

Norse magic comes almost exclusively from their gods, from Odin, Thor, and Hel. Trolls and Kobolds can also choose to become the wild Shaman, a primitive mental-based magic user.

The Vikings are the humans of Midgard, and as such are tall, hale, hardy, but generally not as civilized as humans from other Realms. The Trolls are large fearsomely strong creatures who make great fighters. The Dwarves are stocky and wise, making good priests and fighters. The Kobolds are smaller than dwarves, but much quicker and more dexterous.

Ours is the harshest of lands, and we are bred from strife and hardship. Aye, and our power is the power of the old gods - of Odin and Thor and all the Aesir - and of the Jotun, the great giants of lore. Norseman, Troll, Dwarf, Kobold, and our more recent allies the Valkyn and Frostalf, have joined knowledge and strength to unite the mighty forces of Midgard, and we all look upon the rich lands of Hibernia and Albion with some eagerness and hunger. They are soft and weak and spoiled by easy lives, and we mean to take their green lands for our own. Our weapons are sharp, our warriors fearless, and we carry the gods' own magic in our hearts as well as our swords and axes. We will crush those who think to stand against us. Our warriors will perform countless heroic deeds, songs will spring up like stars in the heavens, and those that fell will find their place in the glorious halls of Valhalla. Truth is power, and power truth. Remember that, and lift your sword high in defens of Midgard!

Races of Midgard[]

The Norse people are a stout race, hardened by the harsh landscape and cold winters of Midgard. They will fervently fight against any invaders who threaten their homeland. They are an adaptable race that can learn all styles of fighting and most magic types.
The oldest race in Midgard, Dwarves are steadfast in their devotion to the elder gods and finer ales, and are the backbone of Midgard's armies. Originally from deep caverns beneath the earth, this durable race lives and fights alongside the other races of Midgard against the forces of Hibernia and Albion. They are equally good at fighting, healing or hunting.
Trolls, with their rock-like camouflaged skin, emerged from the mountains of Midgard to help their friends, the Norsemen. Trolls are large fearsome creatures with a strong constitution and natural strength which makes them excellent fighters for the realm.
Mischievous, quick, and small, although the Kobolds often act as scouts for the armies of Midgard, many are also attracted to the mystical runic arts. Others sometimes choose to serve as fighters on the front lines of battle, relying on their great speed and dexterity to offset their diminutive size.
Having revolted against the oppressive rule of their brutal Morvalt lords on their homeland of Aegir, the Valkyn now fight alongside their Midgard allies against the forces of Hibernia and Albion. They are a tribal people who excel in the arts of fighting and stealth. They were responsible for teaching the people of Midgard how to call upon the bones.
The Frostalf are distant relatives of the Svartalfar who have been sent in to exile long ago. What started as a chance encounter turned in to a cohesive alliance, and the Frostalf people have chosen to unite with the races of Midgard to protect their homeland from the Hibernian and Albion invaders.
The Minotaur, distinguishable by their bull-like heads atop powerful human bodies, are the remnants of an ancient civilization whose different clans are scattered across the realms. The Uruz-Deifang settled in Midgard. Minotaur are combative by nature and do not shy away from any clash of arms.

Classes of Midgard[]

Patrons of Modi, the Norse god of battle-rage, Berserkers are light fighters who eschew heavy armor and rely on wielding two weapons at once, as well as positional combat styles.
The Bonedancer is a Midgard pet caster who follows the Valkyn ancient pre-Norse god Bodgar. The heart of this new class is that they are a pet caster who can summon more than one pet at a time, at higher levels. However they control only one pet directly, the commander - all the other minions are controlled by the commander.
Followers of Eir, the Norse goddess of healing, Healers aid their comrades in battle with a variety of healing and buffing magic as well as powerful crowd-control spells.
The archer of Midgard, Hunters worship Skadi, the Norse goddess of the Hunt. They have ranged combat skills, as well as the ability to hide, and even charm animals to do their bidding.
Maulers are a hybrid class comprised of brawning and brutish melee elements along with unique powers and spells. This brawling class channels earthern elemental powers such as gravity, magnetism and auras to augment their melee combat.
Worshippers of Odin, the arch-god of the Norse pantheon. Runemasters use the mystical knowledge of Runes to craft deadly magic spells that provide offensive firepower.
The Savage is a studded-armor wearing fighter who disdains normal weapons in favor of hand-to-hand combat. Savages aren't interested in mastering the art of complicated weapons - instead they affix simple sharp or blunt weapons to their hands and swing away.
A sneaky class specializing in devastating hidden attacks, as well as the ability to wield two weapons at once, Shadowblades are patrons of Loki, the Norse trickster god.
Patrons of Ymir, the ancient god whose body comprises the world of Midgard, Shaman are Trollish and Kobold tribal spellcasters who specialize in a variety of healing and combat magic.
Followers of Bragi, the Norse god of poetry and song, Skalds are a fighting class that utilize their musical abilities to enchant the battle prowess of their friends, and to soothe their allies after the battle is done.
A spellcasting class that receives aid from Hel, queen of the Norse underworld, Spiritmasters are given the ability to summon and control undead Norse spirits to aid them in battle.
Worshippers of Thor, the Norse god of thunder, lightning and weather, Thanes are a fighting class that is also given some ability to cast offensive spells.
Valkyries are trained to fight using both melee and magic to damage their enemies. They can use swords, shields, and spears, and they have unique combat styles available in each line. Their magic line, Odin's Will, primarily uses cone area of effect spells.
Originating from a cult that lived underground in caves beneath the Realm of Midgard, Warlocks are cloth-wearing worshippers of Hel who have mastered the art of spell weaving. They have three types of spells: Primary spells (Cursping Spec), Secondary spells (Hexing Spec), and Utility spells (witchcraft).
The stock fighting class of Midgard, Warriors worship Tyr the Norse god of battle. Warriors have no magical abilities, but they can use almost all weapons and armor.

Houses of Midgard[]

In Midgard, ther old gods are alive and strong. When your choose your path in the realm, you will choose which of the gods' houses to join, and thereby which character class you will play.

House of Thor - Thor, the Norse god of thunder and weather, governs the house of the Thanes. Vikings who become Thanes gain mastery of weapons and weather spells such as lightning to call down upon your enemies. All races except Valkyns and Kobolds may become Thanes.

House of Odin - Odin is the leader of the Norse gods, and the god of knowledge. Mystics who join the House of Odin become Runemasters who craft magical runes of power to create large area spells, traps and explosions to cast against their enemies. Dwarves, Frostalf, Kobolds and Norsemen may become Runemasters. Female Vikings who join the House of Odin become Valkyries who have been trained to fight using both melee and magic to damage their enemies. They can use swords, shields, and spears, and they have unique styles available in each line. Their magic line, Odin's Will, primarily uses cone area of effect spells. Only Norse, Frostalf and Dwarves may become Valkyries.

House of Skadi - Skadi is the Norse goddess of the hunt, and Rogues who join her house become Hunters and gain skill with the composite bow and spear. Dwarves, Frostalf, Kobolds, Valkyn and Norsemen can become Hunters.

House of Modi - Modi is the god of rage, and Vikings who join Modi's house become Berserkers. By channeling their immense battle rage, they become fearsome fighters, and eventually gain the ability to shapeshift into the form of a bear for a short period of time. Dwarves, Norsemen, Trolls, Valkyn, and Minotaurs can become Berserkers.

House of Bragi - Bragi, the Norse god of song, invites Vikings to become Skalds, the legendary poets and singers who can lend support to their realm mates in battle and out. Dwarves, Kobolds, Norsemen, and Trolls can become Skalds.

House of Eir - Eir was the physician to the gods, and Seers who join his house become Healers with balm for their companions and mesmerizing spells to use against their enemies. Dwarves, Frostalf, and Norsemen may become Healers.

House of Ymir - Ymir is the giant god who is the body of Midgard. Frostalf, Kobold, Dwarf, and Troll Seers who join his house become Shamans and gain skills in healing, augmenting realm mates, and poisoning spells.

House of Loki - Loki, the ultimate trickster, makes Rogues into Shadowblades, masters of stealth and trickery. Frostalf, Kobold, Norsemen and Valkyn can become Shadowblades.

House of Tyr - Tyr is the god of war, and a Viking who joins Tyr's house becomes a Warrior, a great fighter with mastery of all arms and armor. All races with the exception of Frostalfs may become Warriors.

House of Hel - Hel, queen of Nifleheim, is the goddess of the underworld, and Mystics who join her house become Spiritmasters Spiritmasters or Warlocks. Spiritmasters can summon the spirits of the unquiet dead who did not die in battle. A Viking longs for a glorious death, and Spritmasters can give them the opportunity they crave by bringing them back and sending them into battle. Warlocks are cloth-wearing worshippers of Hel who have mastered the art of spell weaving, mixing and matching pairs of spells to fit whatever situation they find themselves in. Frostalf, Kobolds, and Norsemen are welcomed by Hel.

House of Bogdar - Bodgar is the Valkyn god of the dead, pre-dating the Norse gods, and has been accepted into the Norse pantheon. Valkyn, Troll, and Kobold Mystics who join his house become Bonedancers, summoners of the skeletal dead and casters of life-stealing magic.