Mercenary | ||
Information | ||
Type: | Melee | |
Profession: | The Guild of Shadows | |
Races: | Avalonian Briton Half Ogre Highlander Inconnu Saracen | |
Class Stats | ||
Primary: | Strength | |
Secondary: | Dexterity | |
Tertiary: | Constitution |
There are those who do not choose to fight for glory or a higher purpose. They work for money. The Guild of Shadows employs Mercenaries for the defense of Albion, and these "dirty" fighters are known to be quick and light on their feet, charging an enemy and quickly cutting them down. They scoff at the shiny platemail of the heavier-clad fighters, choosing to wear chainmail, which affords them the ability to be able to occasionally dodge enemy blows.
Not necessarily able to put out the sheer devastating damage of a polearm blow, Mercenaries utilize a weapon in each hand to be able to break through the defenses that a slow tank might find difficult. Loyal to Albion, they do not want to see it overrun by enemies, but they might as well make a profit by the conflict.
Attributes
Starting Race Attributes | ||||||||
Available Races | Strength Primary | Dexterity Secondary | Quickness Tertiary | Con | Int | Pie | Emp | Cha |
Avalonian | 45 | 60 | 45 | 70 | 80 | 60 | 60 | 60 |
Briton | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
Half Ogre | 90 | 40 | 70 | 40 | 60 | 60 | 60 | 60 |
Highlander | 70 | 50 | 70 | 50 | 60 | 60 | 60 | 60 |
Inconnu | 50 | 70 | 60 | 50 | 60 | 60 | 60 | 60 |
Saracen | 50 | 80 | 50 | 60 | 60 | 60 | 60 | 60 |
Abilities
Armor: Cloth, Leather, Studded, Chain
Weaponry: Staves, Slashing, Crushing, Thrusting, Shortbows
Shield: Small, Medium
Miscellaneous: Sprint, Evade I (10), Protect I (15), Protect II (23), Protect III (32), Tireless (15), Intercept (19), Distraction (20), Prevent Flight (24), Flurry (30), Enhanced Evade (35), Stoicism (35)
Specialization
Weapon Specializations
Autotrain
Tactics
PVE
RVR
Realm Abilities
Useful Realm Abilities
- Augmented Dexterity
- Augmented Strength
- Augmented Quickness
- Mastery of Pain
- Mastery of Parrying
- Second Wind
- Long Wind
- Determination
Neutral Realm Abilities
- Augmented Constitution
- Avoidance of Magic
- Toughness
- Reflex Attack
- Ignore Pain
Useless Realm Abilities
- Lifter
- Veil Recovery
- Mastery of Blocking
- First Aid
- The Empty Mind
Realm Rank 5 Ability
Name | Blinding Dust |
Reuse | 5 Minutes |
Effect | Insta-cast PBAE Attack that causes the enemy to have a 25% chance to fumble melee/bow attacks and a 50% nearsight for the next 15 seconds. |
Master Level Paths
Useful Artifacts
Weapon
Armor
Jewelry
Full Use:
- Alvarus' Leggings
- Arms of the Winds
- Aten's Shield
- Band of Stars
- Battler
- Belt of Oglidarsh
- Belt of the Sun
- Bruiser
- Ceremonial Bracers
- Crocodile's Tooth
- Crown of Zahur (Melee)
- Cyclop's Eye Shield
- Dream Sphere
- Eerie Darkness Lightingstone
- Eirene's Chestpiece
- Enyalios Boots
- Flask
- Gem of Lost Memories
- Goddess' Necklace
- Guard of Valor
- Harpy Feather Cloak
- Maddening Scalars
- Malice Axe
- Night's Shroud Bracelet
- Orion's Belt
- Ring of Unyielding Will
- Scorpion's Tail
- Shades of Mist
- Snatcher
- Spear of Kings
- Tablet of Atlantis
- Traitor's Dagger
- Winged Helm
- Wing's Dive
Partial Use:
- Egg of Youth
- Phoebus' Harp
- Sceptre of the Meritorious
Other Useful Items
Weapons
Jewelry
Mythirian
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