Mercenary | |
Not necessarily able to put out the sheer devastating damage of a polearm blow, Mercenaries utilize a weapon in each hand to be able to break through the defenses that a slow tank might find difficult.
Loyal to Albion, they do not want to see it overrun by enemies, but they might as well make a profit by the conflict.Attributes & Races[]
Available Races |
Strength Primary |
Constitution Secondary |
Dexterity Tertiary | Qui | Int | Emp | Pie | Cha | Resistance 1 |
Resistance 2 |
Resistance 3 |
Resistance 4 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Briton | 60 + 45 | 60 + 23 | 60 + 15 | 60 | 60 | 60 | 60 | 60 | 2% Crush | 3% Slash | 5% Spirit | |
Avalonian | 45 + 45 | 45 + 23 | 60 + 15 | 70 | 80 | 60 | 60 | 60 | 2% Crush | 3% Slash | 5% Spirit | |
Highlander | 70 + 45 | 70 + 23 | 50 + 15 | 50 | 60 | 60 | 60 | 60 | 3% Crush | 2% Slash | 5% Cold | |
Saracen | 50 + 45 | 50 + 23 | 80 + 15 | 60 | 60 | 60 | 60 | 60 | 2% Slash | 3% Thrust | 5% Heat | |
Inconnu | 50 + 45 | 60 + 23 | 70 + 15 | 50 | 70 | 60 | 60 | 60 | 2% Crush | 3% Thrust | 5% Heat | 5% Spirit |
Half Ogre | 90 + 45 | 70 + 23 | 40 + 15 | 40 | 60 | 60 | 60 | 60 | 3% Slash | 2% Thrust | 5% Body | |
Minotaur | 80 + 45 | 70 + 23 | 50 + 15 | 40 | 60 | 60 | 60 | 60 | 4% Crush | 3% Heat | 3% Cold |
Abilities & Specialization[]
Abilities | Specializations 2.0x | Equipment | Advanced | Tradeskills |
---|---|---|---|---|
Sprint |
Armor |
Master Levels |
Alchemy |
Examples for Skilling[]
As a Mercenary it is always usefull to spec 50 Dual Wield to get all styles out of this specline, as well as increasing the chance to hit with your offhand (ak the left hand) weapon and to increase the styledamage by the Dual Wield styles. This is the way to go since Dual Wield styles are the styles you want to use to do damage.
The second important thing is to train the damage type you want to use. This depends on the race you chose and the weapons you have. It is important to reach 50 (including all +skills) in that spec at level 50.
If you want to advance you can consider to train Shields as well. Shields allow you to stun someone with the first style up to 10 seconds. However, since the patch 1.109 the main shield ability, called Slam (had 9 seconds stun), got the stun time reduced to 5 seconds. This leads to the point that you might consider to use the side style of the shild spec line, called Mangle, which stunes for 8 seconds or the back style Bash with a 7 second stun duration.
So one exampe of skilling a merc at realm rank 1 with +11 in all melee skills would be:
- 50 Dual Wield (for max DPS if needed and the higher chance to hit with the offhand)
- 39 in a weaponskill of your choice (for example: Slash)
- 42 Shields (for side and back stun, as well as slam for casters that face you)
- 6 parry (rest of skillpoints)
Tactics[]
PVE[]
RVR[]
Mercenary are MA
Realm Abilities[]
Primary Realm Abilities | Secondary Realm Abilities | Useless Realm Abilities |
---|---|---|
Augmented Constitution |
||
Charge |
Realm Rank 5 Ability[]
Name | Blinding Dust |
Reuse | 5 Minutes |
Effect | Insta-cast PBAE Attack that causes the enemy to have a 25% chance to fumble melee/bow attacks and a 50% nearsight for the next 15 seconds. |
Useful Artifacts[]
Weapon
Armor
Jewelry
Full Use:
- Alvarus' Leggings
- Arms of the Winds
- Aten's Shield
- Band of Stars
- Battler
- Belt of Oglidarsh
- Belt of the Sun
- Bruiser
- Ceremonial Bracers
- Crocodile's Tooth
- Crown of Zahur (Melee)
- Cyclop's Eye Shield
- Dream Sphere
- Eerie Darkness Lightingstone
- Eirene's Chestpiece
- Enyalios Boots
- Flask
- Gem of Lost Memories
- Goddess' Necklace
- Guard of Valor
- Harpy Feather Cloak
- Maddening Scalars
- Malice Axe
- Night's Shroud Bracelet
- Orion's Belt
- Ring of Unyielding Will
- Scorpion's Tail
- Shades of Mist
- Snatcher
- Spear of Kings
- Tablet of Atlantis
- Traitor's Dagger
- Winged Helm
- Wing's Dive
Partial Use:
- Egg of Youth
- Phoebus' Harp
- Sceptre of the Meritorious
Other Useful Items[]
Weapons
Jewelry
Mythirian
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