Dark Age of Camelot Wiki
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{{classbox
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|realm=hib
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|image=
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|type=Caster
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|profession=Path of Harmony
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|races=[[Celt]]<br/>[[Elf]]<br/>[[Lurikeen]]<br/>[[Shar]]
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}}
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{{stub}}
 
{{stub}}
   
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Mentalists are pure casters with the ability to heal their realm-mates and control the minds of their enemies. Much like the other casters of Hibernia, the Mentalist researches and studies the ways of nature's magic through the Sun, the Moon, and Mentalism.<br />
{{Classes}}
 
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<br />
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Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells. <br />
   
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==Races==
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[[Celt]]<br/>[[Elf]]<br/>[[Lurikeen]]<br/>[[Shar]]
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==Attributes==
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Primary: Intelligence<br />
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Secondary: Dexterity<br />
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Tertiary: Quickness<br />
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==Abilities==
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Armor: Cloth<br />
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Weaponry: Staves<br />
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Miscellaneous: Sprint, Quickcast<br />
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==Specialization ==
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'''Spells'''<br />
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Way of the Sun (Light Magic)<br />
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Illusions (Light Specialization)<br />
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Way of the Moon (Mana Magic)<br />
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Holism (Mana Specialization)<br />
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Mentalism<br />
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Mind Mastery (Mentalism Specialization)<br />
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==Autotrain==
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==Tactics==
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===PVE===
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===RVR===
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==Realm Abilities==
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=== {{pro}} Useful Realm Abilities ===
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=== {{neutral}} Neutral Realm Abilities ===
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=== {{con}} Useless Realm Abilities ===
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=== Realm Rank 5 Ability ===
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==Master Level Paths==
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[[Warlord]]<br />
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[[Stormlord]]<br />
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==Useful Artifacts==
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'''Weapon'''<br/>
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'''Armor'''<br/>
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'''Jewelry'''<br/>
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==Other Useful Items==
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'''Weapons'''<br/>
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'''Jewelry'''<br/>
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'''Mythirian'''<br/>
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{{Classes}}
 
[[Category:Mentalist]]
 
[[Category:Mentalist]]
 
[[Category:Hibernia Classes]]
 
[[Category:Hibernia Classes]]

Revision as of 17:39, 16 June 2011

[[Image:|200px]]
Type: Caster
Profession: Path of Harmony
Races:Celt
Elf
Lurikeen
Shar
Class Stats
Primary: N/A
Secondary: N/A
Tertiary: N/A

Mentalists are pure casters with the ability to heal their realm-mates and control the minds of their enemies. Much like the other casters of Hibernia, the Mentalist researches and studies the ways of nature's magic through the Sun, the Moon, and Mentalism.

Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells.

Races

Celt
Elf
Lurikeen
Shar

Attributes

Primary: Intelligence
Secondary: Dexterity
Tertiary: Quickness

Abilities

Armor: Cloth
Weaponry: Staves
Miscellaneous: Sprint, Quickcast

Specialization

Spells
Way of the Sun (Light Magic)
Illusions (Light Specialization)
Way of the Moon (Mana Magic)
Holism (Mana Specialization)
Mentalism
Mind Mastery (Mentalism Specialization)

Autotrain

Tactics

PVE

RVR

Realm Abilities

Symbol vote yes2 Useful Realm Abilities

Neutral Neutral Realm Abilities

Symbol vote no2 Useless Realm Abilities

Realm Rank 5 Ability

Master Level Paths

Warlord
Stormlord

Useful Artifacts

Weapon
Armor
Jewelry

Other Useful Items

Weapons
Jewelry
Mythirian