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+ | {{classbox |
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+ | |realm=hib |
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+ | |image= |
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+ | |type=Caster |
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+ | |profession=Path of Harmony |
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+ | |races=[[Celt]]<br/>[[Elf]]<br/>[[Lurikeen]]<br/>[[Shar]] |
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+ | }} |
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+ | |||
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+ | Mentalists are pure casters with the ability to heal their realm-mates and control the minds of their enemies. Much like the other casters of Hibernia, the Mentalist researches and studies the ways of nature's magic through the Sun, the Moon, and Mentalism.<br /> |
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⚫ | |||
+ | <br /> |
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+ | Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells. <br /> |
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+ | ==Races== |
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+ | [[Celt]]<br/>[[Elf]]<br/>[[Lurikeen]]<br/>[[Shar]] |
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+ | |||
+ | ==Attributes== |
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+ | Primary: Intelligence<br /> |
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+ | Secondary: Dexterity<br /> |
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+ | Tertiary: Quickness<br /> |
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+ | |||
+ | ==Abilities== |
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+ | Armor: Cloth<br /> |
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+ | Weaponry: Staves<br /> |
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+ | Miscellaneous: Sprint, Quickcast<br /> |
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+ | |||
+ | ==Specialization == |
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+ | '''Spells'''<br /> |
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+ | Way of the Sun (Light Magic)<br /> |
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+ | Illusions (Light Specialization)<br /> |
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+ | Way of the Moon (Mana Magic)<br /> |
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+ | Holism (Mana Specialization)<br /> |
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+ | Mentalism<br /> |
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+ | Mind Mastery (Mentalism Specialization)<br /> |
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+ | |||
+ | ==Autotrain== |
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+ | |||
+ | ==Tactics== |
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+ | ===PVE=== |
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+ | |||
+ | |||
+ | ===RVR=== |
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+ | |||
+ | |||
+ | ==Realm Abilities== |
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+ | |||
+ | === {{pro}} Useful Realm Abilities === |
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+ | |||
+ | === {{neutral}} Neutral Realm Abilities === |
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+ | |||
+ | === {{con}} Useless Realm Abilities === |
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+ | |||
+ | |||
+ | === Realm Rank 5 Ability === |
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+ | |||
+ | |||
+ | ==Master Level Paths== |
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+ | [[Warlord]]<br /> |
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+ | [[Stormlord]]<br /> |
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+ | |||
+ | ==Useful Artifacts== |
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+ | '''Weapon'''<br/> |
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+ | '''Armor'''<br/> |
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+ | '''Jewelry'''<br/> |
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+ | |||
+ | ==Other Useful Items== |
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+ | '''Weapons'''<br/> |
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+ | '''Jewelry'''<br/> |
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+ | '''Mythirian'''<br/> |
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+ | |||
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[[Category:Mentalist]] |
[[Category:Mentalist]] |
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[[Category:Hibernia Classes]] |
[[Category:Hibernia Classes]] |
Revision as of 17:39, 16 June 2011
Mentalist | ||
Information | ||
Type: | Caster | |
Profession: | Path of Harmony | |
Races: | Celt Elf Lurikeen Shar | |
Class Stats | ||
Primary: | N/A | |
Secondary: | N/A | |
Tertiary: | N/A |
Mentalists are pure casters with the ability to heal their realm-mates and control the minds of their enemies. Much like the other casters of Hibernia, the Mentalist researches and studies the ways of nature's magic through the Sun, the Moon, and Mentalism.
Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells.
Races
Attributes
Primary: Intelligence
Secondary: Dexterity
Tertiary: Quickness
Abilities
Armor: Cloth
Weaponry: Staves
Miscellaneous: Sprint, Quickcast
Specialization
Spells
Way of the Sun (Light Magic)
Illusions (Light Specialization)
Way of the Moon (Mana Magic)
Holism (Mana Specialization)
Mentalism
Mind Mastery (Mentalism Specialization)
Autotrain
Tactics
PVE
RVR
Realm Abilities
Useful Realm Abilities
Neutral Realm Abilities
Useless Realm Abilities
Realm Rank 5 Ability
Master Level Paths
Useful Artifacts
Weapon
Armor
Jewelry
Other Useful Items
Weapons
Jewelry
Mythirian
|