Dark Age of Camelot Wiki
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*Augmented Strength
 
*Augmented Strength
 
*Lifter
 
*Lifter
*Long Wind
 
 
*Mastery of Pain
 
*Mastery of Pain
 
*Veil Recovery
 
*Veil Recovery

Revision as of 06:43, 15 July 2011

Mentalist
Type: Caster
Profession: Path of Harmony
Races:Celt
Elf
Lurikeen
Shar
Class Stats
Primary: Intelligence
Secondary: Dexterity
Tertiary: Quickness


Mentalists are pure casters with the ability to heal their realm-mates and control the minds of their enemies. Much like the other casters of Hibernia, the Mentalist researches and studies the ways of nature's magic through the Sun, the Moon, and Mentalism.

Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells.

Attributes

Celt 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Elf 70 + 45 75 + 23 75 + 15 40406060602% Slash3% Thrust5% Spirit
Lurikeen 60 + 45 80 + 23 80 + 15 40406060605% Crush5% Energy
Shar 60 + 45 50 + 23 50 + 15 60806060605% Crush5% Energy

Abilities

Armor: Cloth
Weaponry: Staves
Miscellaneous: Sprint, Quickcast

Specialization

  • Way of the Sun
  • Illusions
  • Way of the Moon
  • Holism
  • Mentalism
  • Mind Mastery

Tactics

PVE

RVR

Realm Abilities

Symbol vote yes2 Useful Realm Abilities

  • Augmented Acuity
  • Augmented Dexterity
  • Ethereal Bond
  • Mastery of Magery
  • Wild Power
  • Serenity
  • Mystic Crystal Lore

Neutral Neutral Realm Abilities

  • Augmented Constitution
  • Physical Defense
  • Purge
  • Raging Power
  • Negative Maelstrom
  • Static Tempest
  • Concentration
  • Mastery of Concentration

Symbol vote no2 Useless Realm Abilities

  • Augmented Quickness
  • Second Wind
  • Strike Prediction
  • Augmented Strength
  • Lifter
  • Mastery of Pain
  • Veil Recovery
  • Adrenalin Rush
  • First Aid
  • Second Wind
  • The Empty Mind

Realm Rank 5 Ability:

Name Selective Blindness
Reuse 5 minutes
Effect

Instant spell that will make a player(s) or pet(s) unable to attack the Mentalist for 20 seconds (not affected by resists). Any offensive action taken by the Mentalist on the affected target will end this effect. This spell is castable at 1500 range, with a 150 radius.

Master Level Paths

Warlord
Stormlord

Useful Artifacts

Weapon
Armor
Jewelry

Other Useful Items

Weapons
Jewelry
Mythirian