Mentalist.jpg
Mentalist class icon.png
Mentalists are pure casters with the ability to heal their realm-mates and control the minds of their enemies. Much like the other casters of Hibernia, the Mentalist researches and studies the ways of nature's magic through the Sun, the Moon, and Mentalism.


Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in the frontier. Their healing abilities make them wonderful backup healers. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells, some with helpful secondary affects.

Attributes & Races[edit | edit source]

Celt 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Elf 70 + 45 75 + 23 75 + 15 40406060602% Slash3% Thrust5% Spirit
Lurikeen 60 + 45 80 + 23 80 + 15 40406060605% Crush5% Energy
Shar 60 + 45 50 + 23 50 + 15 60806060605% Crush5% Energy

Abilities & Specialization[edit | edit source]

http://tool.excidio.net/icon/png/409s.png Sprint
http://tool.excidio.net/icon/png/400s.png Quick Cast

Magic
Way of Light
Way of Mana
Mentalism

Armor
http://tool.excidio.net/icon/png/104s.png Cloth

Weapon
http://tool.excidio.net/icon/png/209s.png Staves

Master Levels
http://tool.excidio.net/icon/png/2608s.png Stormlord
http://tool.excidio.net/icon/png/2706s.png Warlord

Sub Classes
http://tool.excidio.net/icon/png/0s.png Forester
http://tool.excidio.net/icon/png/0s.png Guardian
http://tool.excidio.net/icon/png/0s.png Naturalist
http://tool.excidio.net/icon/png/0s.png Stalker

http://tool.excidio.net/icon/png/496s.png Alchemy
http://tool.excidio.net/icon/png/498s.png Armorcraft
http://tool.excidio.net/icon/png/485s.png Basic Crafting
http://tool.excidio.net/icon/png/489s.png Fletching
http://tool.excidio.net/icon/png/488s.png Spellcrafting
http://tool.excidio.net/icon/png/492s.png Tailoring
http://tool.excidio.net/icon/png/499s.png Weaponcraft
http://tool.excidio.net/icon/png/497s.png Siegecraft

Tactics[edit | edit source]

PVE[edit | edit source]

The mentalist has three main functions in Player versus Enviroment scenarios. The first is damaging, either from the specialized spells they obtain through training while leveling or through the services of a charmed pet. When leveling solo, it is a good idea to abandon the pet (light spec line) in favour of the Mana or Way of the Moon spec line. This allows the mentalist to execute highly potent Damage over Time spells (DoTs), as well has cast Heal over Time (HoTs) and also enable high power regeneration through power regeneration spells.

The second function of Mentalists during PvE (in a group scenario) is to use the power regeneration spells on each member of the group. This allows the group to have power to cast spells during the encounter. Additionally, Mentalists may also confuse monsters when the pull is too large (Which may allow monsters to fight themselves instead of the players).

The final function of the Mentalist in player versus enemy is either the Healing or the Healing over Time of allies. This allows mentalists to be substitutes for when a group does not have a healing class. It also allows the mentalist to fight more monsters with less downtime (because of excelarated regeneration of both health and power).

RVR[edit | edit source]

Realm Abilities[edit | edit source]

Symbol vote yes2.png Primary Realm Abilities Symbol vote yes2.png Neutral.png Secondary Realm Abilities Neutral.png Symbol vote no2.png Useless Realm Abilities Symbol vote no2.png

http://tool.excidio.net/icon/png/ras.png Augmented Acuity
http://tool.excidio.net/icon/png/ras.png Augmented Dexterity
http://tool.excidio.net/icon/png/ras.png Mastery of Magery
http://tool.excidio.net/icon/png/ras.png Wild Power

http://tool.excidio.net/icon/png/ras.png Augmented Constitution
http://tool.excidio.net/icon/png/ras.png Mastery of Focus
http://tool.excidio.net/icon/png/ras.png Mastery of Healing
http://tool.excidio.net/icon/png/ras.png Physical Defense
http://tool.excidio.net/icon/png/ras.png Toughness

http://tool.excidio.net/icon/png/ras.png Augmented Quickness
http://tool.excidio.net/icon/png/ras.png Augmented Strength
http://tool.excidio.net/icon/png/ras.png Ethereal Bond
http://tool.excidio.net/icon/png/ras.png Lifter
http://tool.excidio.net/icon/png/ras.png Long Wind
http://tool.excidio.net/icon/png/ras.png Mastery of Pain
http://tool.excidio.net/icon/png/ras.png Serenity
http://tool.excidio.net/icon/png/ras.png Veil Recovery
http://tool.excidio.net/icon/png/ras.png Wild Healing
http://tool.excidio.net/icon/png/ras.png Wild Minion

http://tool.excidio.net/icon/png/3010s.png Purge
http://tool.excidio.net/icon/png/3031s.png Static Tempest

http://tool.excidio.net/icon/png/3006s.png Mastery of Concentration
http://tool.excidio.net/icon/png/3026s.png Negative Maelstrom

http://tool.excidio.net/icon/png/3001s.png Adrenaline Rush
http://tool.excidio.net/icon/png/3005s.png Concentration
http://tool.excidio.net/icon/png/3000s.png First Aid
http://tool.excidio.net/icon/png/3008s.png Mystic Crystal Lore
http://tool.excidio.net/icon/png/3009s.png Raging Power
http://tool.excidio.net/icon/png/3002s.png Second Wind
http://tool.excidio.net/icon/png/3036s.png Strike Prediction
http://tool.excidio.net/icon/png/3007s.png The Empty Mind

Realm Rank 5 Ability[edit | edit source]

Name Selective Blindness
Reuse 5 minutes
Effect

Instant spell that will make a player(s) or pet(s) unable to attack the Mentalist for 20 seconds (not affected by resists). Any offensive action taken by the Mentalist on the affected target will end this effect. This spell is castable at 1500 range, with a 150 radius.

Useful Artifacts[edit | edit source]

Weapon
Armor
Jewelry

Other Useful Items[edit | edit source]

Weapons
Jewelry
Mythirian

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