Dark Age of Camelot Wiki
Sneaking, hiding, and ambushing are the ways of the Infiltrator. Members of The Guild of Shadows, Infiltrators are cunning individuals, who are capable of moving about the Frontiers unseen. They rely heavily on their strong, initial stealth attacks and debilitating poisons to turn fights in their favor. They are limited to leather armor, but gain Evading skills through the seventh level, which aids their defensive abilities greatly.
The Infiltrator's offensive capabilities should not be underestimated, however with their highly developed defensive training, the Infiltrator is a formidable opponent when on the battlefield. Not only is their ability to stealth and backstab with high damage a reason to watch your step, but their ability to train in deadly poisons, commonly applied to weapons, is another reason to fear these individuals. Those who are foolish enough to stray from their groups in the frontier may find themselves as bait for the poisoned blades of the stealthy Infiltrator.

Attributes & Races[]

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Saracen 80 + 45 60 + 23 50 + 15 50606060602% Slash3% Thrust5% Heat
Inconnu 70 + 45 50 + 23 50 + 15 60706060602% Crush3% Thrust5% Heat5% Spirit

Abilities & Specialization[]

Sprint
Stealth
Evade I (1)
Evade II (5)
Evade III (10)
Evade IV (20)
Evade V (30)
Evade VI (40)
Evade VII (50)
Tireless (15)
Caltrops (35)

Combat
Slash
Thrust
Critical Strike
Dual Wield

Magic
Envenom
Stealth

Armor
Cloth
Leather

Weapon
Staves
Slashing
Thrusting
Crossbow
Shield (Small)

Master Levels
Battlemaster
Spymaster

Sub Classes
Acolyte
Disciple
Elementalist
Fighter
Mage

Alchemy
Armorcraft
Basic Crafting
Fletching
Spellcrafting
Tailoring
Weaponcraft
Siegecraft

Tactics[]

PVE[]

RVR[]

Realm Abilities[]

Primary Realm Abilities Secondary Realm Abilities Useless Realm Abilities

Augmented Strength
Mastery of Pain
Mastery of Stealth

Augmented Constitution
Augmented Dexterity
Augmented Quickness
Avoidance of Magic
Long Wind
Toughness

Lifter
Veil Recovery

Purge
Viper

First Aid
The Empty Mind
Vanish

Second Wind

Realm Rank 5 Ability[]

Name Overwhelm
Reuse 5 minutes
Effect A 15% increased chance to bypass their target's block, parry, and evade defenses for 30 seconds.

Useful Artifacts[]

Weapon
Armor
Jewelry

Full Use: (to be sorted)

  • Alvarus' Leggings
  • Arms of the Winds
  • Aten's Shield
  • Band of Stars
  • Battler
  • Belt of Oglidarsh
  • Belt of the Sun
  • Ceremonial Bracers
  • Crocodile's Tooth
  • Crown of Zahur (Melee)
  • Cyclop's Eye Shield
  • Dream Sphere
  • Eerie Darkness Lightingstone
  • Flamedancer's Boots
  • Flask
  • Foppish Sleeves
  • Gem of Lost Memories
  • Goddess' Necklace
  • Golden Scarab Vest (Scarab Wing)
  • Golden Spear
  • Guard of Valor
  • Maddening Scalars
  • Malice Axe
  • Night's Shroud Bracelet
  • Orion's Belt
  • Ring of Dances
  • Ring of Unyielding Will
  • Scorpion's Tail
  • Shades of Mist
  • Snatcher
  • Tablet of Atlantis
  • Traitor's Dagger

Partial Use:

  • Egg of Youth
  • Harpy Feather Cloak
  • Phoebus' Harp

Other Useful Items[]

Weapons
Jewelry
Mythirian