Infiltrator class icon.png
Sneaking, hiding, and ambushing are the ways of the Infiltrator. Members of The Guild of Shadows, Infiltrators are cunning individuals, who are capable of moving about the Frontiers unseen. They rely heavily on their strong, initial stealth attacks and debilitating poisons to turn fights in their favor. They are limited to leather armor, but gain Evading skills through the seventh level, which aids their defensive abilities greatly.
The Infiltrator's offensive capabilities should not be underestimated, however with their highly developed defensive training, the Infiltrator is a formidable opponent when on the battlefield. Not only is their ability to stealth and backstab with high damage a reason to watch your step, but their ability to train in deadly poisons, commonly applied to weapons, is another reason to fear these individuals. Those who are foolish enough to stray from their groups in the frontier may find themselves as bait for the poisoned blades of the stealthy Infiltrator.

Attributes & Races[edit | edit source]

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Saracen 80 + 45 60 + 23 50 + 15 50606060602% Slash3% Thrust5% Heat
Inconnu 70 + 45 50 + 23 50 + 15 60706060602% Crush3% Thrust5% Heat5% Spirit

Abilities & Specialization[edit | edit source] Sprint Stealth Evade I (1) Evade II (5) Evade III (10) Evade IV (20) Evade V (30) Evade VI (40) Evade VII (50) Tireless (15) Caltrops (35)

Critical Strike
Dual Wield


Armor Cloth Leather

Weapon Staves Slashing Thrusting Crossbow Shield (Small)

Master Levels Battlemaster Spymaster

Sub Classes Acolyte Disciple Elementalist Fighter Mage Alchemy Armorcraft Basic Crafting Fletching Spellcrafting Tailoring Weaponcraft Siegecraft

Tactics[edit | edit source]

PVE[edit | edit source]

RVR[edit | edit source]

Realm Abilities[edit | edit source]

Symbol vote yes2.png Primary Realm Abilities Symbol vote yes2.png Neutral.png Secondary Realm Abilities Neutral.png Symbol vote no2.png Useless Realm Abilities Symbol vote no2.png Augmented Strength Mastery of Pain Mastery of Stealth Augmented Constitution Augmented Dexterity Augmented Quickness Avoidance of Magic Long Wind Toughness Lifter Veil Recovery Purge Viper First Aid The Empty Mind Vanish Second Wind

Realm Rank 5 Ability[edit | edit source]

Name Overwhelm
Reuse 5 minutes
Effect A 15% increased chance to bypass their target's block, parry, and evade defenses for 30 seconds.

Useful Artifacts[edit | edit source]


Full Use: (to be sorted)

  • Alvarus' Leggings
  • Arms of the Winds
  • Aten's Shield
  • Band of Stars
  • Battler
  • Belt of Oglidarsh
  • Belt of the Sun
  • Ceremonial Bracers
  • Crocodile's Tooth
  • Crown of Zahur (Melee)
  • Cyclop's Eye Shield
  • Dream Sphere
  • Eerie Darkness Lightingstone
  • Flamedancer's Boots
  • Flask
  • Foppish Sleeves
  • Gem of Lost Memories
  • Goddess' Necklace
  • Golden Scarab Vest (Scarab Wing)
  • Golden Spear
  • Guard of Valor
  • Maddening Scalars
  • Malice Axe
  • Night's Shroud Bracelet
  • Orion's Belt
  • Ring of Dances
  • Ring of Unyielding Will
  • Scorpion's Tail
  • Shades of Mist
  • Snatcher
  • Tablet of Atlantis
  • Traitor's Dagger

Partial Use:

  • Egg of Youth
  • Harpy Feather Cloak
  • Phoebus' Harp

Other Useful Items[edit | edit source]


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