Dark Age of Camelot Wiki
Infiltrator class icon
Sneaking, hiding, and ambushing are the ways of the Infiltrator. Members of The Guild of Shadows, Infiltrators are cunning individuals, who are capable of moving about the Frontiers unseen. They rely heavily on their strong, initial stealth attacks and debilitating poisons to turn fights in their favor. They are limited to leather armor, but gain Evading skills through the seventh level, which aids their defensive abilities greatly.
The Infiltrator's offensive capabilities should not be underestimated, however with their highly developed defensive training, the Infiltrator is a formidable opponent when on the battlefield. Not only is their ability to stealth and backstab with high damage a reason to watch your step, but their ability to train in deadly poisons, commonly applied to weapons, is another reason to fear these individuals. Those who are foolish enough to stray from their groups in the frontier may find themselves as bait for the poisoned blades of the stealthy Infiltrator.

Attributes & Races[]

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Saracen 80 + 45 60 + 23 50 + 15 50606060602% Slash3% Thrust5% Heat
Inconnu 70 + 45 50 + 23 50 + 15 60706060602% Crush3% Thrust5% Heat5% Spirit

Abilities & Specialization[]

409s Sprint
403s Stealth
Abilitys Evade I (1)
Abilitys Evade II (5)
Abilitys Evade III (10)
Abilitys Evade IV (20)
Abilitys Evade V (30)
Abilitys Evade VI (40)
Abilitys Evade VII (50)
Abilitys Tireless (15)
Abilitys Caltrops (35)

Critical Strike
Dual Wield


104s Cloth
105s Leather

209s Staves
202s Slashing
205s Thrusting
227s Crossbow
226s Shield (Small)

Master Levels
2616s Battlemaster
2606s Spymaster

Sub Classes
3616s Acolyte
3696s Disciple
3702s Elementalist
3628s Fighter
3699s Mage

496s Alchemy
498s Armorcraft
485s Basic Crafting
489s Fletching
488s Spellcrafting
492s Tailoring
499s Weaponcraft
497s Siegecraft




Realm Abilities[]

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

Ras Augmented Strength
Ras Mastery of Pain
Ras Mastery of Stealth

Ras Augmented Constitution
Ras Augmented Dexterity
Ras Augmented Quickness
Ras Avoidance of Magic
Ras Long Wind
Ras Toughness

Ras Lifter
Ras Veil Recovery

3010s Purge
3012s Viper

3000s First Aid
3007s The Empty Mind
3019s Vanish

3002s Second Wind

Realm Rank 5 Ability[]

Name Overwhelm
Reuse 5 minutes
Effect A 15% increased chance to bypass their target's block, parry, and evade defenses for 30 seconds.

Useful Artifacts[]


Full Use: (to be sorted)

  • Alvarus' Leggings
  • Arms of the Winds
  • Aten's Shield
  • Band of Stars
  • Battler
  • Belt of Oglidarsh
  • Belt of the Sun
  • Ceremonial Bracers
  • Crocodile's Tooth
  • Crown of Zahur (Melee)
  • Cyclop's Eye Shield
  • Dream Sphere
  • Eerie Darkness Lightingstone
  • Flamedancer's Boots
  • Flask
  • Foppish Sleeves
  • Gem of Lost Memories
  • Goddess' Necklace
  • Golden Scarab Vest (Scarab Wing)
  • Golden Spear
  • Guard of Valor
  • Maddening Scalars
  • Malice Axe
  • Night's Shroud Bracelet
  • Orion's Belt
  • Ring of Dances
  • Ring of Unyielding Will
  • Scorpion's Tail
  • Shades of Mist
  • Snatcher
  • Tablet of Atlantis
  • Traitor's Dagger

Partial Use:

  • Egg of Youth
  • Harpy Feather Cloak
  • Phoebus' Harp

Other Useful Items[]