Dark Age of Camelot Wiki
Infiltrator class icon.png
Sneaking, hiding, and ambushing are the ways of the Infiltrator. Members of The Guild of Shadows, Infiltrators are cunning individuals, who are capable of moving about the Frontiers unseen. They rely heavily on their strong, initial stealth attacks and debilitating poisons to turn fights in their favor. They are limited to leather armor, but gain Evading skills through the seventh level, which aids their defensive abilities greatly.
The Infiltrator's offensive capabilities should not be underestimated, however with their highly developed defensive training, the Infiltrator is a formidable opponent when on the battlefield. Not only is their ability to stealth and backstab with high damage a reason to watch your step, but their ability to train in deadly poisons, commonly applied to weapons, is another reason to fear these individuals. Those who are foolish enough to stray from their groups in the frontier may find themselves as bait for the poisoned blades of the stealthy Infiltrator.

Attributes & Races[]

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Saracen 80 + 45 60 + 23 50 + 15 50606060602% Slash3% Thrust5% Heat
Inconnu 70 + 45 50 + 23 50 + 15 60706060602% Crush3% Thrust5% Heat5% Spirit

Abilities & Specialization[]

409s.png Sprint
403s.png Stealth
Abilitys.png Evade I (1)
Abilitys.png Evade II (5)
Abilitys.png Evade III (10)
Abilitys.png Evade IV (20)
Abilitys.png Evade V (30)
Abilitys.png Evade VI (40)
Abilitys.png Evade VII (50)
Abilitys.png Tireless (15)
Abilitys.png Caltrops (35)

Critical Strike
Dual Wield


104s.png Cloth
105s.png Leather

209s.png Staves
202s.png Slashing
205s.png Thrusting
227s.png Crossbow
226s.png Shield (Small)

Master Levels
2616s.png Battlemaster
2606s.png Spymaster

Sub Classes
3616s.png Acolyte
3696s.png Disciple
3702s.png Elementalist
3628s.png Fighter
3699s.png Mage

496s.png Alchemy
498s.png Armorcraft
485s.png Basic Crafting
489s.png Fletching
488s.png Spellcrafting
492s.png Tailoring
499s.png Weaponcraft
497s.png Siegecraft




Realm Abilities[]

Symbol vote yes2.png Primary Realm Abilities Symbol vote yes2.png Neutral.png Secondary Realm Abilities Neutral.png Symbol vote no2.png Useless Realm Abilities Symbol vote no2.png

Ras.png Augmented Strength
Ras.png Mastery of Pain
Ras.png Mastery of Stealth

Ras.png Augmented Constitution
Ras.png Augmented Dexterity
Ras.png Augmented Quickness
Ras.png Avoidance of Magic
Ras.png Long Wind
Ras.png Toughness

Ras.png Lifter
Ras.png Veil Recovery

3010s.png Purge
3012s.png Viper

3000s.png First Aid
3007s.png The Empty Mind
3019s.png Vanish

3002s.png Second Wind

Realm Rank 5 Ability[]

Name Overwhelm
Reuse 5 minutes
Effect A 15% increased chance to bypass their target's block, parry, and evade defenses for 30 seconds.

Useful Artifacts[]


Full Use: (to be sorted)

  • Alvarus' Leggings
  • Arms of the Winds
  • Aten's Shield
  • Band of Stars
  • Battler
  • Belt of Oglidarsh
  • Belt of the Sun
  • Ceremonial Bracers
  • Crocodile's Tooth
  • Crown of Zahur (Melee)
  • Cyclop's Eye Shield
  • Dream Sphere
  • Eerie Darkness Lightingstone
  • Flamedancer's Boots
  • Flask
  • Foppish Sleeves
  • Gem of Lost Memories
  • Goddess' Necklace
  • Golden Scarab Vest (Scarab Wing)
  • Golden Spear
  • Guard of Valor
  • Maddening Scalars
  • Malice Axe
  • Night's Shroud Bracelet
  • Orion's Belt
  • Ring of Dances
  • Ring of Unyielding Will
  • Scorpion's Tail
  • Shades of Mist
  • Snatcher
  • Tablet of Atlantis
  • Traitor's Dagger

Partial Use:

  • Egg of Youth
  • Harpy Feather Cloak
  • Phoebus' Harp

Other Useful Items[]