Briton heretic
Type: Melee
Profession: Temple of Arawn
Class Stats
Primary: N/A
Secondary: N/A
Tertiary: N/A

The Heretic is a Dark Priest/Evil Cleric class. It starts out as a member of the Church of Albion (as an Acolyte), but at fifth level renounces the Church and becomes an adherent of Arawn, the lord of the underworld who was introduced in the Shrouded Isles expansion. Heretics are able to use flexible weapons, but are restricted to cloth armor as well as small shields. As evil Clerics, they fit into the hybrid category, with both the use of combat styles and high-damage focus spells.

The Heretic's specialization spell lines are unique in Dark Age of Camelot. Where the cleric and friar classes have Rejuvenation baseline/Rejuvenation specline and Enhancement baseline/Enhancement specline spells, the Heretic will have Rejuvenation baseline spells and Arawn's Fire specline spells, as well as Enhancement baseline and Cthonic Accretion specline spells. This allows the Heretic to spec high in their offensive damage line, while receiving the benefits of a high Rejuvenation/Arawn's Fire spec for the Rejuvenation baseline spells. The Arawn's Fire spec includes single target and area effect focus damage spells. Strategically, that means the Heretic will start attacking a target, and while their damage will start off slowly, it will eventually ramp up over the course of 10-20 seconds to match that of a pure damage dealing caster. Arawn's Fire also has lower damage, uninterruptible versions of the focus damage spells, as well as a focus DD/Snare and an insta-cast snare for escape purposes. Rounding out the line is a twist on the basic resurrection spell where the Heretic can raise a dead realmmate - but as a horribly twisted creature that can do damage to enemies for a period of time before reverting back to normal form with only a small number of hit points remaining.



Starting Race Attributes

Available Races Intelligence Primary Dexterity Secondary Quickness Tertiary Con Str Pie Emp Cha
Avalonian 60 45 60 45 70 60 80 60
Briton 60 60 60 60 60 60 60 60
Inconnu 60 60 70 50 50 60 70 60

Class Abilities


Weapon Specializations:

Class Skills:

Class Spells:





Realm Abilities

Useful Realm Abilities

Caster Heretic

  • Augmented Acuity
  • Ethereal Bond
  • Mastery of Magery
  • Serenity
  • Wild Power
  • Mystic Crystal Lore
  • Raging Power

Melee Heretic

  • Augmented Dexterity
  • Augmented Strength
  • Mastery of Blocking
  • Mastery of Pain
  • Toughness

Neutral Neutral Realm Abilities

  • Augmented Constitution
  • Augmented Quickness
  • Avoidance of Magic
  • Mastery of Focus
  • Physical Defense
  • Mastery of Healing
  • Wild Healing
  • Purge
  • Divine Intervention
  • Perfect Recovery

Symbol vote no2 Useless Realm Abilities

  • Lifter
  • Long Wind
  • Veil Recovery
  • Bedazzling Aura
  • First Aid
  • Mastery of Concentration
  • Second Wind
  • The Empty Mind

Realm Rank 5 Ability

Master Level Paths


Useful Artifacts


  • Alvarus' Leggings
  • Arms of the Winds
  • Aten's Shield
  • Band of Stars
  • Battler
  • Belt of Oglidarsh
  • Belt of the Sun
  • Bracelet of Zo'arkat
  • Bruiser
  • Ceremonial Bracers
  • Cloudsong
  • Crown of Zahur (Caster)
  • Cyclop's Eye Shield
  • Dream Sphere
  • Eerie Darkness Lightingstone
  • Egg of Youth
  • Eternal Plant
  • Flamedancer's Boots
  • Flask
  • Foppish Sleeves
  • Gem of Lost Memories
  • Guard of Valor
  • Healer's Embrace
  • Jacina's Sash
  • Kalare's Necklace
  • Maddening Scalars
  • Malice Axe
  • Nailah's Robes (Vest in Midgard)
  • Night's Shroud Bracelet
  • Orion's Belt
  • Ring of Fire
  • Ring of Unyielding Will
  • Sceptre of the Meritorious
  • Scorpion's Tail
  • Snakecharmer's Weapon
  • Snatcher
  • Tablet of Atlantis
  • Partial Use:
  • Crocodile Tear Ring
  • Harpy Feather Cloak
  • Phoebus' Harp

Other Useful Items


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