(→Master Level Paths: Perfector spelled right) |
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=== {{pro}} Useful Realm Abilities === |
=== {{pro}} Useful Realm Abilities === |
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+ | *Augmented Acuity |
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+ | *Augmented Dexterity |
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+ | *Ethereal Bond |
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+ | *Mastery of Healing |
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+ | *Serenity |
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+ | *Wild Healing |
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+ | *Divine Intervention |
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+ | *Mystic Crystal Lore |
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+ | *Raging Power |
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+ | *Perfect Recovery |
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=== {{neutral}} Neutral Realm Abilities === |
=== {{neutral}} Neutral Realm Abilities === |
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+ | *Avoidance of Magic |
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+ | *Purge |
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+ | *Toughness |
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+ | *Mastery of Focus |
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+ | *Mastery of Concentration |
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=== {{con}} Useless Realm Abilities === |
=== {{con}} Useless Realm Abilities === |
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+ | *Augmented Strength |
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+ | *Lifter |
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+ | *Long Wind |
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+ | *Mastery of Magery |
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+ | *Mastery of Pain |
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+ | *Veil Recovery |
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+ | *Veil Recovery |
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+ | *Adrenalin Rush |
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+ | *Barrier of Fortitude |
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+ | *First Aid |
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+ | *Second Wind |
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+ | *The Empty Mind |
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=== Realm Rank 5 Ability === |
=== Realm Rank 5 Ability === |
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==Master Level Paths== |
==Master Level Paths== |
Revision as of 02:55, 26 June 2011
Healer | ||
Information | ||
Type: | Healer | |
Profession: | House of Eir | |
Races: | Dwarf Frostalf Norse | |
Class Stats | ||
Primary: | N/A | |
Secondary: | N/A | |
Tertiary: | N/A |
Followers of Eir, the Norse goddess of healing, Healers aid their comrades in battle with a variety of healing and buffing magic as well as very powerful crowd controlling spells. Despite their strong ability to heal, mesmerize, and stun those who come before them, they have little to no offensive abilities. Healers are blessed with their strong spell-working, yet are only capable of swinging a hammer at their enemies if they come too closely.
As a Healer, one must learn to stand in the back of the battle and watch from the edge while the warriors of the realm rush in for blood and vengeance for wrongful acts against their forefathers. Ahh, but there are some Healers that make the rush with their realm-mates... primarily stunning the enemy with their amazing good looks and charm.
Races
Attributes
Primary: Piety
Secondary: Constitution
Tertiary: Strength
Abilities
Armor: Cloth, Leather, Studded, Chain
Weaponry: Staves, Hammers
Shield: Small
Miscellaneous: Sprint
Specialization
Spells
Mending
Mending Specialization
Augmentation
Augmentation Specialization
Pacification
Pacification Specialization
Autotrain
Tactics
PVE
RVR
Realm Abilities
Useful Realm Abilities
- Augmented Acuity
- Augmented Dexterity
- Ethereal Bond
- Mastery of Healing
- Serenity
- Wild Healing
- Divine Intervention
- Mystic Crystal Lore
- Raging Power
- Perfect Recovery
Neutral Realm Abilities
- Avoidance of Magic
- Purge
- Toughness
- Mastery of Focus
- Mastery of Concentration
Useless Realm Abilities
- Augmented Strength
- Lifter
- Long Wind
- Mastery of Magery
- Mastery of Pain
- Veil Recovery
- Veil Recovery
- Adrenalin Rush
- Barrier of Fortitude
- First Aid
- Second Wind
- The Empty Mind
Realm Rank 5 Ability
Master Level Paths
Perfector
Sojourner
Useful Artifacts
Weapon
Armor
Jewelry
Other Useful Items
Weapons
Jewelry
Mythirian
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