Dark Age of Camelot Wiki
(→‎Master Level Paths: Perfector spelled right)
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=== {{pro}} Useful Realm Abilities ===
 
=== {{pro}} Useful Realm Abilities ===
  +
*Augmented Acuity
  +
*Augmented Dexterity
  +
*Ethereal Bond
  +
*Mastery of Healing
  +
*Serenity
  +
*Wild Healing
  +
*Divine Intervention
  +
*Mystic Crystal Lore
  +
*Raging Power
  +
*Perfect Recovery
   
 
=== {{neutral}} Neutral Realm Abilities ===
 
=== {{neutral}} Neutral Realm Abilities ===
  +
*Avoidance of Magic
  +
*Purge
  +
*Toughness
  +
*Mastery of Focus
  +
*Mastery of Concentration
   
 
=== {{con}} Useless Realm Abilities ===
 
=== {{con}} Useless Realm Abilities ===
  +
*Augmented Strength
  +
*Lifter
  +
*Long Wind
  +
*Mastery of Magery
  +
*Mastery of Pain
  +
*Veil Recovery
  +
*Veil Recovery
  +
*Adrenalin Rush
  +
*Barrier of Fortitude
  +
*First Aid
  +
*Second Wind
  +
*The Empty Mind
   
   
 
=== Realm Rank 5 Ability ===
 
=== Realm Rank 5 Ability ===
 
   
 
==Master Level Paths==
 
==Master Level Paths==

Revision as of 02:55, 26 June 2011

Healer
Type: Healer
Profession: House of Eir
Races:Dwarf
Frostalf
Norse
Class Stats
Primary: N/A
Secondary: N/A
Tertiary: N/A

Followers of Eir, the Norse goddess of healing, Healers aid their comrades in battle with a variety of healing and buffing magic as well as very powerful crowd controlling spells. Despite their strong ability to heal, mesmerize, and stun those who come before them, they have little to no offensive abilities. Healers are blessed with their strong spell-working, yet are only capable of swinging a hammer at their enemies if they come too closely.

As a Healer, one must learn to stand in the back of the battle and watch from the edge while the warriors of the realm rush in for blood and vengeance for wrongful acts against their forefathers. Ahh, but there are some Healers that make the rush with their realm-mates... primarily stunning the enemy with their amazing good looks and charm.

Races

Dwarf
Frostalf
Norse

Attributes

Primary: Piety
Secondary: Constitution
Tertiary: Strength

Abilities

Armor: Cloth, Leather, Studded, Chain
Weaponry: Staves, Hammers
Shield: Small
Miscellaneous: Sprint

Specialization

Spells
Mending
Mending Specialization
Augmentation
Augmentation Specialization
Pacification
Pacification Specialization


Autotrain

Tactics

PVE

RVR

Realm Abilities

Symbol vote yes2 Useful Realm Abilities

  • Augmented Acuity
  • Augmented Dexterity
  • Ethereal Bond
  • Mastery of Healing
  • Serenity
  • Wild Healing
  • Divine Intervention
  • Mystic Crystal Lore
  • Raging Power
  • Perfect Recovery

Neutral Neutral Realm Abilities

  • Avoidance of Magic
  • Purge
  • Toughness
  • Mastery of Focus
  • Mastery of Concentration

Symbol vote no2 Useless Realm Abilities

  • Augmented Strength
  • Lifter
  • Long Wind
  • Mastery of Magery
  • Mastery of Pain
  • Veil Recovery
  • Veil Recovery
  • Adrenalin Rush
  • Barrier of Fortitude
  • First Aid
  • Second Wind
  • The Empty Mind


Realm Rank 5 Ability

Master Level Paths

Perfector
Sojourner

Useful Artifacts

Weapon
Armor
Jewelry

Other Useful Items

Weapons
Jewelry
Mythirian