Friar class icon
As members of The Defenders of Albion and brothers within the church, the Friar has access to the basic buffs and healing abilities that their Cleric sisters and brothers use. Friars are the natural fusion of a Cleric and a Fighting class. Their healing abilities make them very helpful to groups, but their offensive abilities make them wonderful fighting companions both in monster hunts and realm wars. Friars, though offensive in many ways, are limited by their armor, leather. They have access to Evading skills up to the fifth level as well as many advanced forms of self-only buffs, which increase the survivability of the Friar in tight situations. Until Patch 1.102 only the Briton race could become a Friar, now Avalonians and Highlanders can join them.

Attributes & Races Edit

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 60 + 45 45 + 23 45 + 15 60708060602% Crush3% Slash5% Spirit
Highlander 60 + 45 70 + 23 70 + 15 50506060603% Crush2% Slash5% Cold

Abilities & Specialization Edit

409s.png Sprint
abilitys.png Evade I (5)
abilitys.png Evade II (10)
abilitys.png Evade III (15)
abilitys.png Evade IV (20)
abilitys.png Evade V (33)



104s.png Cloth
105s.png Leather

209s.png Staves
211s.png Crushing
226s.png Shield (Small)

Master Levels
2616s.png Battlemaster
2610s.png Perfecter

Sub Classes
3696s.png Disciple
3702s.png Elementalist
3628s.png Fighter
3699s.png Mage
3636s.png Rogue

496s.png Alchemy
498s.png Armorcraft
485s.png Basic Crafting
489s.png Fletching
488s.png Spellcrafting
492s.png Tailoring
499s.png Weaponcraft
497s.png Siegecraft



Friars are an excellent choice for player versus environment, especially if you enjoy playing a warrior-type class. You can take two routes, one being the assistant healer or the other role as the tank. The former requires some specialization in rejuvenation which will give better heals. Most friars, however, choose to take the latter approach since many friars are able to defeat powerful monsters by themselves. With a high specialization in staff (many choose 50 staff for Excommunicate) and enhancement, you will be able to defeat powerful enemies like Colossals. It's not uncommon for friars to take on monsters which con grape or red.

As a healing class, you will often find yourself underestimated by your teammates. Friars provide excellent healing and like all other healing classes, it is best to use weak, minor heals during battle to avoid enemies turning to you. Often tanks will hold aggression from enemies by using taunt styles so it is better to wait for tanks to deal a good amount of damage before starting your heals. Healing aggro (when enemies start attacking you due to your healing) is often hard to get rid of so it's best to avoid it. If you do get healing aggro, it's usually best for you to hold your ground to let tanks and casters turn that aggression back onto themselves. Many will choose the perfector master level path as it provides your team with Power Font, one of the most significant power replenishing tools in the game.

Overall, friars are a good first pick for Albion if you are getting started with the game. Even without specialization in rejuvenation, they can provide basic heals while in or outside of battle.


Friars are useful in small fights but get left out of the 8man set-up most of the time. They provide base buffs, attack haste plus group heal proc. buffs, and resist buffs for Heat,Cold, and Matter if speced in Enhancement (which most do). Friars with (44+) Staff spec are good DPS (damage per second) while they have haste/celerity running and can toss an ok heal in clutch situations. Since they only wear leather and can heal, the Friar can be a 'primary' target at times.

Realm AbilitiesEdit

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

ras.png Augmented Dexterity
ras.png Mastery of Pain
ras.png Wild Healing

ras.png Augmented Constitution
ras.png Augmented Quickness
ras.png Avoidance of Magic
ras.png Determination
ras.png Long Wind
ras.png Mastery of Healing
ras.png Mastery of Parrying
ras.png Toughness

ras.png Augmented Acuity
ras.png Augmented Strength
ras.png Ethereal Bond
ras.png Lifter
ras.png Serenity
ras.png Veil Recovery

3010s.png Purge

3003s.png Ignore Pain
3006s.png Mastery of Concentration
ras.png Reflex Attack
3031s.png Static Tempest
3016s.png Vehement Renewal

3000s.png First Aid
3008s.png Mystic Crystal Lore
3009s.png Raging Power
3002s.png Second Wind
3007s.png The Empty Mind

Realm Rank 5 Ability Edit

Name Whirling Staff
Reuse 10 Minutes
Effect PBAE attack that does moderate damage and makes all melee targets in a 350 radius unable to attack for 6 seconds.

Usable ArtifactsEdit


Full Use: (to be sorted)

Partial Use:

Other Useful ItemsEdit


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