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As members of The Defenders of Albion and brothers within the church, the Friar has access to the basic buffs and healing abilities that their Cleric sisters and brothers use. Friars are the natural fusion of a Cleric and a Fighting class. Their healing abilities make them very helpful to groups, but their offensive abilities make them wonderful fighting companions both in monster hunts and realm wars. Friars, though offensive in many ways, are limited by their armor, leather. They have access to Evading skills up to the fifth level as well as many advanced forms of self-only buffs, which increase the survivability of the Friar in tight situations. Until Patch 1.102 only the Briton race could become a Friar, now Avalonians and Highlanders can join them.

Attributes & Races[]

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 60 + 45 45 + 23 45 + 15 60708060602% Crush3% Slash5% Spirit
Highlander 60 + 45 70 + 23 70 + 15 50506060603% Crush2% Slash5% Cold

Abilities & Specialization[]

Sprint
Evade I (5)
Evade II (10)
Evade III (15)
Evade IV (20)
Evade V (33)

Combat
Staff
Parry

Magic
Rejuvenation
Enhancements

Armor
Cloth
Leather

Weapon
Staves
Crushing
Shield (Small)

Master Levels
Battlemaster
Perfecter

Sub Classes
Disciple
Elementalist
Fighter
Mage
Rogue

Alchemy
Armorcraft
Basic Crafting
Fletching
Spellcrafting
Tailoring
Weaponcraft
Siegecraft

Tactics[]

PVE[]

Friars are an excellent choice for player versus environment, especially if you enjoy playing a warrior-type class. You can take two routes, one being the assistant healer or the other role as the tank. The former requires some specialization in rejuvenation which will give better heals. Most friars, however, choose to take the latter approach since many friars are able to defeat powerful monsters by themselves. With a high specialization in staff (many choose 50 staff for Excommunicate) and enhancement, you will be able to defeat powerful enemies like Colossals. It's not uncommon for friars to take on monsters which con grape or red.

As a healing class, you will often find yourself underestimated by your teammates. Friars provide excellent healing and like all other healing classes, it is best to use weak, minor heals during battle to avoid enemies turning to you. Often tanks will hold aggression from enemies by using taunt styles so it is better to wait for tanks to deal a good amount of damage before starting your heals. Healing aggro (when enemies start attacking you due to your healing) is often hard to get rid of so it's best to avoid it. If you do get healing aggro, it's usually best for you to hold your ground to let tanks and casters turn that aggression back onto themselves. Many will choose the perfector master level path as it provides your team with Power Font, one of the most significant power replenishing tools in the game.

Overall, friars are a good first pick for Albion if you are getting started with the game. Even without specialization in rejuvenation, they can provide basic heals while in or outside of battle.

RVR[]

Friars are useful in small fights but get left out of the 8man set-up most of the time. They provide base buffs, attack haste plus group heal proc. buffs, and resist buffs for Heat,Cold, and Matter if speced in Enhancement (which most do). Friars with (44+) Staff spec are good DPS (damage per second) while they have haste/celerity running and can toss an ok heal in clutch situations. Since they only wear leather and can heal, the Friar can be a 'primary' target at times.

Realm Abilities[]

Primary Realm Abilities Secondary Realm Abilities Useless Realm Abilities

Augmented Dexterity
Mastery of Pain
Wild Healing

Augmented Constitution
Augmented Quickness
Avoidance of Magic
Determination
Long Wind
Mastery of Healing
Mastery of Parrying
Toughness

Augmented Acuity
Augmented Strength
Ethereal Bond
Lifter
Serenity
Veil Recovery

Purge

Ignore Pain
Mastery of Concentration
Reflex Attack
Static Tempest
Vehement Renewal

First Aid
Mystic Crystal Lore
Raging Power
Second Wind
The Empty Mind

Realm Rank 5 Ability[]

Name Whirling Staff
Reuse 10 Minutes
Effect PBAE attack that does moderate damage and makes all melee targets in a 350 radius unable to attack for 6 seconds.

Usable Artifacts[]

Weapon
Armor
Jewelry

Full Use: (to be sorted)

Partial Use:

  • Crocodile Tear Ring
  • Harpy Feather Cloak
  • Phoebus' Harp
  • Sceptre of the Meritorious

Other Useful Items[]

Weapons
Jewelry
Mythirian

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