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Mercenary
Mercenary class icon
There are those who do not choose to fight for glory or a higher purpose. They work for money. The Guild of Shadows employs Mercenaries for the defense of Albion, and these "dirty" fighters are known to be quick and light on their feet, charging an enemy and quickly cutting them down. They scoff at the shiny platemail of the heavier-clad fighters, choosing to wear chainmail, which affords them the ability to be able to occasionally dodge enemy blows.

Not necessarily able to put out the sheer devastating damage of a polearm blow, Mercenaries utilize a weapon in each hand to be able to break through the defenses that a slow tank might find difficult.

Loyal to Albion, they do not want to see it overrun by enemies, but they might as well make a profit by the conflict.

Attributes & Races[]

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 45 + 45 45 + 23 60 + 15 70806060602% Crush3% Slash5% Spirit
Highlander 70 + 45 70 + 23 50 + 15 50606060603% Crush2% Slash5% Cold
Saracen 50 + 45 50 + 23 80 + 15 60606060602% Slash3% Thrust5% Heat
Inconnu 50 + 45 60 + 23 70 + 15 50706060602% Crush3% Thrust5% Heat5% Spirit
Half Ogre 90 + 45 70 + 23 40 + 15 40606060603% Slash2% Thrust5% Body
Minotaur 80 + 45 70 + 23 50 + 15 40606060604% Crush3% Heat3% Cold

Abilities & Specialization[]

409s Sprint
411s Protect I (15)
411s Protect II (23)
411s Protect III (32)
410s Intercept (19)
Abilitys Evade I (10)
Abilitys Tireless (15)
478s Dirty Tricks (20)
Abilitys Prevent Flight (24)
477s Flurry (30)
Abilitys Stoicism (35)
Abilitys Enhanced Evade (35)

Combat
Crush
Slash *
Thrust *
Dual Wield
Shield
Parry

Armor
104s Cloth
105s Leather
163s Studded
106s Chain

Weapon
209s Staves
202s Slashing
205s Thrusting
211s Crushing
224s Shortbows
226s Shield (Medium)

Master Levels
2660s Banelord
2616s Battlemaster

Sub Classes
3616s Acolyte
3696s Disciple
3702s Elementalist
3699s Mage
3636s Rogue

496s Alchemy
498s Armorcraft
485s Basic Crafting
489s Fletching
488s Spellcrafting
492s Tailoring
499s Weaponcraft
497s Siegecraft

Examples for Skilling[]

As a Mercenary it is always usefull to spec 50 Dual Wield to get all styles out of this specline, as well as increasing the chance to hit with your offhand (ak the left hand) weapon and to increase the styledamage by the Dual Wield styles. This is the way to go since Dual Wield styles are the styles you want to use to do damage.

The second important thing is to train the damage type you want to use. This depends on the race you chose and the weapons you have. It is important to reach 50 (including all +skills) in that spec at level 50.

If you want to advance you can consider to train Shields as well. Shields allow you to stun someone with the first style up to 10 seconds. However, since the patch 1.109 the main shield ability, called Slam (had 9 seconds stun), got the stun time reduced to 5 seconds. This leads to the point that you might consider to use the side style of the shild spec line, called Mangle, which stunes for 8 seconds or the back style Bash with a 7 second stun duration.

So one exampe of skilling a merc at realm rank 1 with +11 in all melee skills would be:

  • 50 Dual Wield (for max DPS if needed and the higher chance to hit with the offhand)
  • 39 in a weaponskill of your choice (for example: Slash)
  • 42 Shields (for side and back stun, as well as slam for casters that face you)
  • 6 parry (rest of skillpoints)

Tactics[]

PVE[]

RVR[]

Mercenary are MA

Realm Abilities[]

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

Ras Augmented Strength
Ras Determination
Ras Mastery of Pain

Ras Augmented Constitution
Ras Augmented Dexterity
Ras Augmented Quickness
Ras Avoidance of Magic
Ras Long Wind
Ras Mastery of Parrying
Ras Toughness

Ras Lifter
Ras Mastery of Blocking
Ras Veil Recovery

3034s Charge
3010s Purge

3003s Ignore Pain

3000s First Aid
Ras Reflex Attack
3002s Second Wind
3007s The Empty Mind

Realm Rank 5 Ability[]

Name Blinding Dust
Reuse 5 Minutes
Effect Insta-cast PBAE Attack that causes the enemy to have a 25% chance to fumble melee/bow attacks and a 50% nearsight for the next 15 seconds.

Useful Artifacts[]

Weapon
Armor
Jewelry

Full Use:

  • Alvarus' Leggings
  • Arms of the Winds
  • Aten's Shield
  • Band of Stars
  • Battler
  • Belt of Oglidarsh
  • Belt of the Sun
  • Bruiser
  • Ceremonial Bracers
  • Crocodile's Tooth
  • Crown of Zahur (Melee)
  • Cyclop's Eye Shield
  • Dream Sphere
  • Eerie Darkness Lightingstone
  • Eirene's Chestpiece
  • Enyalios Boots
  • Flask
  • Gem of Lost Memories
  • Goddess' Necklace
  • Guard of Valor
  • Harpy Feather Cloak
  • Maddening Scalars
  • Malice Axe
  • Night's Shroud Bracelet
  • Orion's Belt
  • Ring of Unyielding Will
  • Scorpion's Tail
  • Shades of Mist
  • Snatcher
  • Spear of Kings
  • Tablet of Atlantis
  • Traitor's Dagger
  • Winged Helm
  • Wing's Dive


Partial Use:

  • Egg of Youth
  • Phoebus' Harp
  • Sceptre of the Meritorious

Other Useful Items[]

Weapons
Jewelry
Mythirian

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