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Friar
Friar class icon
As members of The Defenders of Albion and brothers within the church, the Friar has access to the basic buffs and healing abilities that their Cleric sisters and brothers use. Friars are the natural fusion of a Cleric and a Fighting class. Their healing abilities make them very helpful to groups, but their offensive abilities make them wonderful fighting companions both in monster hunts and realm wars. Friars, though offensive in many ways, are limited by their armor, leather. They have access to Evading skills up to the fifth level as well as many advanced forms of self-only buffs, which increase the survivability of the Friar in tight situations. Until Patch 1.102 only the Briton race could become a Friar, now Avalonians and Highlanders can join them.

Attributes & Races[]

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 60 + 45 45 + 23 45 + 15 60708060602% Crush3% Slash5% Spirit
Highlander 60 + 45 70 + 23 70 + 15 50506060603% Crush2% Slash5% Cold

Abilities & Specialization[]

409s Sprint
Abilitys Evade I (5)
Abilitys Evade II (10)
Abilitys Evade III (15)
Abilitys Evade IV (20)
Abilitys Evade V (33)

Combat
Staff
Parry

Magic
Rejuvenation
Enhancements

Armor
104s Cloth
105s Leather

Weapon
209s Staves
211s Crushing
226s Shield (Small)

Master Levels
2616s Battlemaster
2610s Perfecter

Sub Classes
3696s Disciple
3702s Elementalist
3628s Fighter
3699s Mage
3636s Rogue

496s Alchemy
498s Armorcraft
485s Basic Crafting
489s Fletching
488s Spellcrafting
492s Tailoring
499s Weaponcraft
497s Siegecraft

Tactics[]

PVE[]

Friars are an excellent choice for player versus environment, especially if you enjoy playing a warrior-type class. You can take two routes, one being the assistant healer or the other role as the tank. The former requires some specialization in rejuvenation which will give better heals. Most friars, however, choose to take the latter approach since many friars are able to defeat powerful monsters by themselves. With a high specialization in staff (many choose 50 staff for Excommunicate) and enhancement, you will be able to defeat powerful enemies like Colossals. It's not uncommon for friars to take on monsters which con grape or red.

As a healing class, you will often find yourself underestimated by your teammates. Friars provide excellent healing and like all other healing classes, it is best to use weak, minor heals during battle to avoid enemies turning to you. Often tanks will hold aggression from enemies by using taunt styles so it is better to wait for tanks to deal a good amount of damage before starting your heals. Healing aggro (when enemies start attacking you due to your healing) is often hard to get rid of so it's best to avoid it. If you do get healing aggro, it's usually best for you to hold your ground to let tanks and casters turn that aggression back onto themselves. Many will choose the perfector master level path as it provides your team with Power Font, one of the most significant power replenishing tools in the game.

Overall, friars are a good first pick for Albion if you are getting started with the game. Even without specialization in rejuvenation, they can provide basic heals while in or outside of battle.

RVR[]

Friars are useful in small fights but get left out of the 8man set-up most of the time. They provide base buffs, attack haste plus group heal proc. buffs, and resist buffs for Heat,Cold, and Matter if speced in Enhancement (which most do). Friars with (44+) Staff spec are good DPS (damage per second) while they have haste/celerity running and can toss an ok heal in clutch situations. Since they only wear leather and can heal, the Friar can be a 'primary' target at times.

Realm Abilities[]

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

Ras Augmented Dexterity
Ras Mastery of Pain
Ras Wild Healing

Ras Augmented Constitution
Ras Augmented Quickness
Ras Avoidance of Magic
Ras Determination
Ras Long Wind
Ras Mastery of Healing
Ras Mastery of Parrying
Ras Toughness

Ras Augmented Acuity
Ras Augmented Strength
Ras Ethereal Bond
Ras Lifter
Ras Serenity
Ras Veil Recovery

3010s Purge

3003s Ignore Pain
3006s Mastery of Concentration
Ras Reflex Attack
3031s Static Tempest
3016s Vehement Renewal

3000s First Aid
3008s Mystic Crystal Lore
3009s Raging Power
3002s Second Wind
3007s The Empty Mind

Realm Rank 5 Ability[]

Name Whirling Staff
Reuse 10 Minutes
Effect PBAE attack that does moderate damage and makes all melee targets in a 350 radius unable to attack for 6 seconds.

Usable Artifacts[]

Weapon
Armor
Jewelry

Full Use: (to be sorted)

Partial Use:

  • Crocodile Tear Ring
  • Harpy Feather Cloak
  • Phoebus' Harp
  • Sceptre of the Meritorious

Other Useful Items[]

Weapons
Jewelry
Mythirian

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