Druid | |
Attributes & Races
Available Races |
Empathy Primary |
Constitution Secondary |
Strength Tertiary | Dex | Qui | Int | Pie | Cha | Resistance 1 |
Resistance 2 |
Resistance 3 |
Resistance 4 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Celt | 60 + 45 | 60 + 23 | 60 + 15 | 60 | 60 | 60 | 60 | 60 | 2% Crush | 3% Slash | 5% Spirit | |
Firbolg | 70 + 45 | 60 + 23 | 90 + 15 | 40 | 40 | 60 | 60 | 60 | 3% Crush | 2% Slash | 5% Heat | |
Sylvan | 60 + 45 | 60 + 23 | 70 + 15 | 55 | 45 | 70 | 60 | 60 | 3% Crush | 2% Thrust | 5% Matter | 5% Energy |
Abilities & Specialization
Abilities | Specializations 1.0x | Equipment | Advanced | Tradeskills |
---|---|---|---|---|
Magic |
Armor |
Master Levels |
Alchemy |
Tactics
PVE
RVR
Realm Abilities
Primary Realm Abilities | Secondary Realm Abilities | Useless Realm Abilities |
---|---|---|
Augmented Acuity |
||
Barrier of Fortitude |
First Aid |
Adrenaline Rush |
Useful Realm Abilities
- Augmented Acuity
- Augmented Dexterity
- Ethereal Bond
- Mastery of Healing
- Serenity
- Wild Healing
- Divine Intervention
- Mystic Crystal Lore
- Raging Power
- Perfect Recovery
Neutral Realm Abilities
- Avoidance of Magic
- Purge
- Toughness
- Mastery of Focus
- Mastery of Concentration
- Wild Minion
Lesser Use Realm Abilities
- Augmented Strength - not a recommended ra but will help with mele damage and ability to carry stuff that is helpful for crafters or those that carry seige into battle.
- Lifter - this is as useful on a druid as any class, as it helps them carry stuff, if your a crafter it is particularly useful, particularly if ou tend to craft seige to carry into battle though the later is likely more often done by tank class.
- Long Wind - again not useless, again just as useful to a druid as anyone to reduce end cost when running, possibly more so than many.
- Mastery of Magery - this will help dot damage so can be a decent ra for nature druid's, though not recommended for first choose or ras.
- Mastery of Pain - Druid mele damage is low so not a recommended ra but if you tend to be more of a mele druid, particularly with addtion of cl styles, increased chance to crit isn't neccearily a bad idea.
- Veil Recovery
- Veil Recovery
- Adrenalin Rush
- Barrier of Fortitude
- First Aid
- Second Wind
Realm Rank 5 Ability:
Name | Nature's Womb |
Reuse | 10 minutes |
Effect |
An instant cast spell that silences the druid for 5 seconds and converts all damage taken for the duration into healing the druid. |
Useful Artifacts
Weapon
Armor
Jewelry
Other Useful Items
Weapons
Jewelry
Mythirian
|