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The enemy approaches through the trees. The group stops while the druid calls upon Nature to buff his companions for the fight they will be facing. The enemy appears. From the side, you see the druid casting spells to heal and aid the group during the fight. Another enemy breaks from the trees. The druid quickly sends his spirit companion to intercept the additional foe. A third enemy approaches and the druid calls upon the trees. Their roots spring from the ground to hold the enemy in place.<br />
 
The enemy approaches through the trees. The group stops while the druid calls upon Nature to buff his companions for the fight they will be facing. The enemy appears. From the side, you see the druid casting spells to heal and aid the group during the fight. Another enemy breaks from the trees. The druid quickly sends his spirit companion to intercept the additional foe. A third enemy approaches and the druid calls upon the trees. Their roots spring from the ground to hold the enemy in place.<br />

Revision as of 17:51, 16 June 2011

Druid
Type: Supporter
Profession: Path of Harmony
Races:Celt
Firbolg
Sylvan
Class Stats
Primary: N/A
Secondary: N/A
Tertiary: N/A


The enemy approaches through the trees. The group stops while the druid calls upon Nature to buff his companions for the fight they will be facing. The enemy appears. From the side, you see the druid casting spells to heal and aid the group during the fight. Another enemy breaks from the trees. The druid quickly sends his spirit companion to intercept the additional foe. A third enemy approaches and the druid calls upon the trees. Their roots spring from the ground to hold the enemy in place.

Followers of the Path of Harmony, druids use natural magic. They are primarily healers with a variety of spells they can learn to aid their realm mates. They receive basic buffs and can specialize in buffs that are unique in the realm. Druids have some offensive capabilities. Besides the ability to pick up a weapon and swing it at an enemy, they can cast poison spells to physically harm their opponent and cast root spells to freeze their opponent in place. They are also able to summon Nature's spirits as companions to travel or fight beside them. The role of a healing druid can be exacting. It takes a lot of patience, dedication and quick reflexes to keep your group healthy and performing their best. A druid can choose to spend his life alone with his spirit companion, dedicated to a group, or a little of both.

Races

Celt
Firbolg
Sylvan

Attributes

Primary: Empathy
Secondary: Constitution
Tertiary: Strength

Abilities

Armor: Cloth, Leather, Reinforced, Scale
Weaponry: Staves, Blunt, Blades
Shield: Small
Miscellaneous: Sprint

Specialization

Spells
Regrowth
Regrowth Specialization
Nurture
Nuture Specialization
Nature Affinity
Nature Affinity Specializaton

Autotrain

Tactics

PVE

RVR

Realm Abilities

Symbol vote yes2 Useful Realm Abilities

Neutral Neutral Realm Abilities

Symbol vote no2 Useless Realm Abilities

Realm Rank 5 Ability

Master Level Paths

Perferter
Convoker

Useful Artifacts

Weapon
Armor
Jewelry

Other Useful Items

Weapons
Jewelry
Mythirian