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Dex Break Points by Casting SpeedEdit

10% Casting speed Credit Slajzer Edit

2.0s ---> 392 dex, 344 dex, 337 dex
2.1s ---> 356 dex, 354 dex, 308 dex
2.2s ---> 374 dex, 368 dex, 320 dex
2.3s ---> 386 dex, 380 dex, 332 dex
2.4s ---> 392 dex, 350 dex, 308 dex
2.5s ---> 362 dex, 319 dex
2.6s ---> 374 dex, 332 dex
2.7s ---> 386 dex, 344 dex
2.8s ---> 392 dex, 356 dex, 320 dex
2.9s ---> 368 dex, 362 dex, 332 dex
3.0s ---> 374 dex, 338 dex
3.5s ---> 356 dex, 326 dex

9% Credit to Gydd Edit

2.0s ---> Did not complete (estimated 6 dex higher than the 10% breakpoint)

2.1s ---> Did not complete (estimated 6 dex higher than the 10% breakpoint)

2.2s ---> 326 dex, Did not test higher

2.3s ---> Did not complete (estimated 6 dex higher than the 10% breakpoint)

2.4s ---> Did not complete (estimated 6 dex higher than the 10% breakpoint)

2.5s ---> 325 dex, 367 dex

2.6s ---> Did not complete (estimated 6 dex higher than the 10% breakpoint)

2.7s ---> 350 dex

2.8s ---> 356 dex, 392 dex

2.9s ---> Did not complete (estimated 6 dex higher than the 10% breakpoint)

3.0s ---> 346 dex, 380 dex

3.5s ---> Did not complete (estimated 6 dex higher than the 10% breakpoint)

Archery speed tests for 4.2 standard shot - new dex break Edit

Results Tests below in reverse order. Number on the left is dexterity, number on the right is shot speed for 4.2 standard shot with 10% archery speed (casting speed = same as archery). Note - there is some variance because the parser only counts to the nearest second, plus server lag. This means that tests for the same dexterity will have tiny variance.

392 - 1.75

392 - 1.77

392 - 1.76

393 - 1.76

393 - 1.77

394 - 1.76

394 - 1.76

397 - 1.76

BREAK

398 - 1.72

404 - 1.71

414 - 1.69 (odd variance)

415 - 1.72

473 - 1.71

473 - 1.72

So the new dex objective for archers should be 398.

It'll give you a roughly 3.1% archery speed increase over 392 for standard shots in version 1.121.

Simons 4.2 speed link

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