Any player can learn a tradeskill, useful for crafting many different items.
Tradeskills[]
Tradeskill | Description |
---|---|
Alchemy |
gives players the ability to craft highly effective and useful potions, poisons, dyes, and tinctures. -Uses: Creating useful potions for all classes, poisons for rogues and dyes for appearance. |
Armorcrafting |
uses the strongest materials available to produce heavier armors, such as chain, plate and scale armors. An Armorcrafter's final product may be magically enhanced through Spellcrafting. -Uses: Creating armor for Tanks, Light Tanks and Healers. |
Basic Crafting |
gives a mix of all crafts, up to about level 10.' -Uses: Gives you information on what you can craft in which Tradeskill |
Fletching |
focuses on the creation of bows, staves, and musical instruments. The archer classes (Scout, Hunter, and Ranger) may find this craft the most useful as they can craft bows to use as their ranged weapon of choice. -Uses: Making instruments for Bards, Minstrels and Skalds(?), and making bows/crossbows for archers and a few tanks. |
Spellcrafting |
gives players the ability to craft magical gems that imbue their armor and weapons with enhancements to various skills and attributes suited to one's character. -Uses: Magically improving the weapons and armor of any character with a non spellcrafted weapon |
Tailoring |
produces lighter types of armor, such as Cloth and Leather. Tailors use various cloths and leathers to craft armor for casters, rogues, and other light tank classes. Much like Armorcrafting, the products of a Tailor may also be spellcrafted to become many times more powerful. -Uses: Crafting armor for Spellcasters, Stealthers, and Very Light Tanks (eg. Valewalker) |
Weaponcrafting |
focuses on creating powerful weapons such as swords and spears. The weapons created by Weaponcrafters may also be spellcrafted to become more powerful. -Uses: Crafting metal weapons for Tanks, Stealther and most Healers. |
Siegecrafting |
was completely revamped and fleshed out into a full tradeskill in version 1.90. Recipes now range from 5 to 1000 skill, covering everything from weak, makeshift devices to fully fortified engines of war. This even includes a few infernal devices discovered by making use of Demon Seal Fragments scattered across Agramon Island. -Uses: RvR sieges and defense against siege weapons |
Secondary Tradeskills[]
Choosing a primary tradeskill no longer locks you out of working on the other tradeskills. As of version 1.89 it is possible to be a Legendary Grandmaster of every tradeskill on a single character.