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Cleric
Cleric class icon
As primary healers of the realm of Albion, Clerics provide their realm-mates with the best healing and buffing available. Clerics are members of The Church of Albion, just like their Paladin brethren. They train in the ways of assisting others, but not without defensive capabilities in their Smite spell lines.
Clerics are encouraged to heal and buff those around them and those they see on their travels, though Smiting enemies and dangers they may encounter is also encouraged. Their greatest abilities lie in the ways of helping others. Though smiting provides long-ranged direct damage, their healing abilities also provide long-ranged support for the grueling battles ahead of them in the war.

Attributes & Races[]

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 60 + 45 60 + 23 70 + 15 45458060602% Crush3% Slash5% Spirit
Highlander 60 + 45 50 + 23 50 + 15 70706060603% Crush2% Slash5% Cold

Abilities & Specialization[]

409s Sprint

Magic
Rejuvenation
Enhancements
Smiting

Armor
104s Cloth
105s Leather
163s Studded
106s Chain

Weapon
209s Staves
211s Crushing
226s Shield (Medium)

Master Levels
2610s Perfecter
2706s Warlord

Sub Classes
3696s Disciple
3702s Elementalist
3628s Fighter
3699s Mage
3636s Rogue

496s Alchemy
498s Armorcraft
485s Basic Crafting
489s Fletching
488s Spellcrafting
492s Tailoring
499s Weaponcraft
497s Siegecraft

Common Specs:[]

Group Healing

  • 40 Enhancements / 36 Rejuvenation / 4 Smite
  • 42 Enhancements / 33 Rejuvenation / 7 Smite

Solo/Group Smiter

  • 45 Smite / 26 Rejuvenation / 14 Enhancements
  • 38 Smite / 38 Enhancements / 5 Rejuvenation

Buff Bot

  • 50 Enhancements / 19 Rejuvenation / 7 Smite

Tactics[]

PVE[]

RVR:[]

RVR Smite Tips:

Solo RA Selection:

In general, there are two main focuses to start, high dexterity and high purge (Long wind 1 is a given). The dexterity goal should be at least 356 to hit to the next dexterity break for increased casting speed on the spec DD. 362 would be preferable for the next dexterity break for stun, but a little more difficult to obtain (possible combination 15 points at creation in dexterity, Augmented Dexterity 6, and either of the dexterity mythirians or the a Dragon Intellect Mythirian which would bring you up to 362 or higher).

Below RR 5L0 the goal should be Augmented Dexterity 4 (or 5) and at least Purge 3, which is in addition to the standard Long Wind 1 and Mastery of Focus 1 or 2.

Perhaps even before getting Purge 4, getting Mastery of Focus 2 is more advisable to reduce the amount of times your spells are resisted. If running the Dragon Intellect Mythirian, Master of Focus 2 is suffcient to bring nearly all spells up to level 50 if spec'd 45 in Smite.

Wild Power and Wild Healing are nice for both adding damage and adding a little more survivability (e.g. getting a crit heal when you've kited or when you've cast the pbaoe DD + heal spell).

Augmented acuity and Master of Magery are also recommended, but more so at higher RR levels as the return on investment isn't huge, but is still helpful if extra points are available.

Mastery of Concentration is also a possible route to go if a high level is obtainable since even the level 45 spec smite DD damage is not terribly high.

An example of an RR 4L0 RA line up would be Purge 3, Augmented Dexterity 5, Mastery of Focus 2, Wild Power 2, and Long Wind 1.

At RR 5L0 Purge 4 can be obtained and 3 points would remain for either Wild Power 3, or investment into Wild Healing, Mastery of Magery, or Augmented Acuity.

CL Line:

Firstly, go for castable disease and debuffs. Next either parry buff line or evasion buffs. Going a line which has a castable DoT would work too, but it would certainly interfere with snares and mez.

Template Tips:

Aim for maxed dexterity and Acuity/Piety. At least 75 constitution and 300 or more hit points and solid resists (24% + for magic, and maxed melee resists). 20% + heal bonus is also advisable. At least 23% spell duration is need to maximize stun duration to 11 seconds. Other items of use would be power/health charge items, such as Defender of Scorched Dreams, Conquering Cleric Stone Render, Cleric Dextera Mace, Xanxicar Remnant Cloak, and Eternal Plant. Both maces have power and barbs charges. Barbs would be a charge you'll want up as often as possible for its 75% snare proc + DoT. Alternatively, Staff of the Gods can be placed in the 2H slot for either stealth lore or the tempest charge (25% unbreakable snare + 10% accuracy debuff). Tempest and Bracelet of Zo'arkat offer two possible ranged interrupts which are extremely valuable.

Realm Abilities[]

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

Ras Augmented Dexterity
Ras Mastery of Healing
Ras Wild Healing

Ras Augmented Acuity
Ras Avoidance of Magic
Ras Long Wind
Ras Mastery of Focus
Ras Mastery of Magery
Ras Wild Power

Ras Augmented Constitution
Ras Augmented Quickness
Ras Augmented Strength
Ras Ethereal Bond
Ras Lifter
Ras Mastery of Pain
Ras Serenity
Ras Toughness
Ras Veil Recovery

3015s Barrier of Fortitude
3035s Divine Intervention
3006s Mastery of Concentration
3018s Perfect Recovery
3010s Purge

3007s The Empty Mind

3001s Adrenaline Rush
3000s First Aid
3008s Mystic Crystal Lore
3009s Raging Power
3002s Second Wind

Realm Rank 5 Ability[]

Retribution of the Faithful
- Active
- 30 second buff that has a 50% chance to proc a 3 second (duration undiminished by resists) stun on any melee attack on the cleric.
- 300 sec reuse timer

Usable Artifacts[]

Weapons

  • Battler
  • Bruiser
  • Malice Axe
  • Sceptre of the Meritorious
  • Staff of the Gods

Shields

  • Cyclop's Eye Shield

Armor

  • Alvarus' Leggings
  • Arms of the Winds
  • Crown of Zahur (Caster)
  • Eirene's Chestpiece
  • Guard of Valor
  • Maddening Scalars
  • Wing's Dive

Jewelry

  • Band of Stars
  • Belt of the Moon
  • Belt of Oglidarsh
  • Bracelet of Zo'arkat
  • Ceremonial Bracers
  • Dream Sphere
  • Eerie Darkness Lightingstone
  • Egg of Youth
  • Eternal Plant
  • Flask
  • Gem of Lost Memories
  • Healer's Embrace
  • Jacina's Sash
  • Kalare's Necklace
  • Night's Shroud Bracelet
  • Orion's Belt
  • Ring of Fire
  • Ring of Unyielding Will
  • Scorpion's Tail
  • Snatcher
  • Tablet of Atlantis

Partial Use:

  • Aten's Shield
  • Crocodile Tear Ring
  • Harpy Feather Cloak
  • Phoebus' Harp

Epic Armor[]

Dragonslayer Armor and Weapons[]

  • Dragonslayer Holy Mail Hauberk
  • Dragonslayer Mail Full Helm
  • Dragonslayer Holy Mail Gauntlets
  • Dragonslayer Holy Mail Armguards
  • Dragonslayer Holy Mail Boots
  • Dragonslayer Holy Mail Chausses
  • Conquering Cleric Stone Render
  • Sanctified Stone Ward

Other Useful Items[]

Weapons

  • Cleric Dextera Mace
  • Bloodstained Warhammer
  • Golestandt's Tooth
  • Defender of Scorched Dreams

Armor

  • Astral Hauberk of the Favored
  • Astral Leggings of Fortification
  • Celestial Warchain Hauberk
  • Charred Dragonscale Chain Boots
  • Empowering Cap of the Hallowed
  • Timeless Indigo Mail

Jewelry

  • Band of Ilmenite
  • Band of Ircon
  • Bracer of Sudden Finality
  • Construct Forged Ring
  • Ring of Arcane Gestures
  • Ring of Calm
  • Stonewatch Bracer
  • Xanxicar Remnant Cloak

Mythirian

  • Greater Power Mythirian
  • Dragon Intellect Mythirian
  • Dragon Power Mythirian
  • Dragon Will Mythirian


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