Dark Age of Camelot Wiki

A Class is the primary adventuring style of a player character which determines the type of weapons and armor it can use, as well as what abilities , styles and spells it will gain throughout its adventures.

The choice of which class is available to play is determined by the realm, race and in some cases the gender. The only exception is the recently added Mauler class which can be played by all three realms.

Each class has specialization lines in which a character character can put points which unlock further abilities, spells or styles.

List of Classes[]

Albion Classes[]

The footsoldier of Albion, the Armsman is the main fighter of the realm. He can use almost any weapon and armor, as well as the ability to wield crossbows and polearms.
Spellcasters who specialize in the study and manipulation of spirit magic, Cabalists gain the ability to summon a pet to do their bidding, as well as blind and disease their enemies.
The primary healing class of the Realm, the Cleric can prepare their friends for battle as well as aid them during and after the conflict.
A specialist class, the Friar is a hybrid cleric/fighter who gains the ability to fight with staves and retains some healing and buffing abilities.
The Infiltrator is a roguish class that specializes in hidden movement, spying and backstabbing opponents.
Heretics are a cleric class that has renounced the Church and become an adherent of Arawn, the lord of the underworld. As evil Clerics, they fit into the hybrid category, with both the use of combat styles and high-damage focus spells.
Maulers are a hybrid class comprised of brawny and brutish melee elements along with unique powers and spells. This brawling class channels earthen elemental powers, such as gravity, magnetism and auras to augment their melee combat.
The Mercenary is a light fighter that can fight with two weapons at once, as well as utilize more fluid combat styles that focus on positional combat style attacks.
Minstrels are hybrid rogues that have the ability to perform songs that give their group members enhanced abilities, and also can use weapons and armor.
The Necromancer is a pet caster who does all of his actions through his pet. Unlike other traditional pet casters such as Enchanters and Cabalists, who wield a mix of magic with pet assistance, the necromancer is powerless without his pet.
A hybrid fighter, Paladins can wear plate armor, as well as specialize in two-handed weapons. They also learn chants that aid their group members while in combat.
Reavers are hybrid Necromancer/Fighters with chain armor and a variety of weapon skills. They are the fighting class that protects Arawn, lord of the underworld.
The archer class of Albion, Scouts can use the famed English Longbow to damage their enemies from a long range, as well as use shields and some melee weapons.
The Sorcerer is a spellcaster that focuses on the control and destruction of Body, Matter and Mind. They receive mesmerizing, direct damage, damage over time spells. They may also force a pet to submit to their will.
Theurgists are spellcasters who harness the power of Air, Ice and Earth and shape them into spells capable of calling forth elemental creatures to aid them in battle.
Elementalist spellcasters who can learn the element of Fire. Wizards have a very potent offensive spell damage.

Midgard Classes[]

Patrons of Modi, the Norse god of battle-rage, Berserkers are light fighters who eschew heavy armor and rely on wielding two weapons at once, as well as positional combat styles.
The Bonedancer is a Midgard pet caster who follows the Valkyn ancient pre-Norse god Bodgar. The heart of this new class is that they are a pet caster who can summon more than one pet at a time, at higher levels. However they control only one pet directly, the commander - all the other minions are controlled by the commander.
Followers of Eir, the Norse goddess of healing, Healers aid their comrades in battle with a variety of healing and buffing magic as well as powerful crowd-control spells.
The archer of Midgard, Hunters worship Skadi, the Norse goddess of the Hunt. They have ranged combat skills, as well as the ability to hide, and even charm animals to do their bidding.
Maulers are a hybrid class comprised of brawning and brutish melee elements along with unique powers and spells. This brawling class channels earthern elemental powers such as gravity, magnetism and auras to augment their melee combat.
Worshippers of Odin, the arch-god of the Norse pantheon. Runemasters use the mystical knowledge of Runes to craft deadly magic spells that provide offensive firepower.
The Savage is a studded-armor wearing fighter who disdains normal weapons in favor of hand-to-hand combat. Savages aren't interested in mastering the art of complicated weapons - instead they affix simple sharp or blunt weapons to their hands and swing away.
A sneaky class specializing in devastating hidden attacks, as well as the ability to wield two weapons at once, Shadowblades are patrons of Loki, the Norse trickster god.
Patrons of Ymir, the ancient god whose body comprises the world of Midgard, Shaman are Trollish and Kobold tribal spellcasters who specialize in a variety of healing and combat magic.
Followers of Bragi, the Norse god of poetry and song, Skalds are a fighting class that utilize their musical abilities to enchant the battle prowess of their friends, and to soothe their allies after the battle is done.
A spellcasting class that receives aid from Hel, queen of the Norse underworld, Spiritmasters are given the ability to summon and control undead Norse spirits to aid them in battle.
Worshippers of Thor, the Norse god of thunder, lightning and weather, Thanes are a fighting class that is also given some ability to cast offensive spells.
Valkyries are trained to fight using both melee and magic to damage their enemies. They can use swords, shields, and spears, and they have unique combat styles available in each line. Their magic line, Odin's Will, primarily uses cone area of effect spells.
Originating from a cult that lived underground in caves beneath the Realm of Midgard, Warlocks are cloth-wearing worshippers of Hel who have mastered the art of spell weaving. They have three types of spells: Primary spells (Cursping Spec), Secondary spells (Hexing Spec), and Utility spells (witchcraft).
The stock fighting class of Midgard, Warriors worship Tyr the Norse god of battle. Warriors have no magical abilities, but they can use almost all weapons and armor.

Hibernia Classes[]

Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damages their opponents.
The Bainshee is a cloth wearing class whose magic comes in the form of sound, and may only be played by female avatars. The class has three specialization lines focusing on Point Blank Area of Effect, Ranged Area of Effect or Cone Area of Effect spells.
Straight from the pages of Celtic Lore, the Bard is a combination Druid, fighter, and songmaster. He is adept at exhorting his friends in battle.
The light fighter of Hibernia. Specializes in combat styles that require him to focus on his position in combat, as well as the ability to use two weapons at once.
A combination spellcaster and fighter, the Champion can fight with arms as well as cast debuffing spells on his opponents.
The primary healer of Hibernia, the Druid can cast nature based spells as well as fight adequately when the need arises. He is also able to summon Nature's spirits as companions to travel or fight beside him.
Specializing in powerful destructive magic, the Eldritch bends the elements of the world and the void to annihilate Hibernia's enemies.
Utilizes magical forces to summon and control magical creatures to do his bidding - the Enchanter additionally has spells that assist their realm mates and damage their enemies.
The basic fighting class of the Realm. Can use almost all weapons and armor in Hibernia. Not flashy, but effective and an essential component of any well-rounded group.
Maulers are a hybrid class comprised of a brawny and brutish melee elements along with unique powers and spells. This brawling class channels earthen elemental powers, such as gravity, magnetism and auras to augment their melee combat.
A combination spellcasting class that relies on mind control and power, Mentalists have the ability both to damage their enemies and heal their friends.
A sneaky assassin that has the ability to move about unseen, attack using deadly backstab combat styles, as well as limited magical ability.
The archer of Hibernia, the Ranger also gains some magical spells, as well as the ability to wield weapons in both hands.
Valewalkers are cloth-wearing Hibernian mages who are given the ability to wield a large Scythe as a weapon. They are the strong arm of the Sylvan community - they are the primary fighters of this natural magic-using people.
The vampiir class is a fighter who wields a one-handed piercing weapon in its right hand. While in melee combat, it is able to cast Vampiir magic with the left hand.
The Hibernian protectors of nature, Wardens are hybrid healers/fighters. They have the ability to specialize in some weapons as well as cast healing, defensive, and enhancing spells on their friends.


When the game was released players started with a base class and then specialized in an advanced class at level 5, this feature was removed and you can now start directly as an advanced class.

There has been a case of player action which resulted in an extra class-race combination, the Lurikeen Uprising demanded that Lurikeen's have access to the Hero class and Patch 1.55 this change was granted.

For the 11th anniversary additional class and race combinations were unlocked. For Albion Mauler was unlocked for Half Ogres and Minstrel for Inconnu. Midgard Kobold could become Berserker and Trolls Maulers. Hibernia Lurikeen Blademasters and Firbolg Maulers. http://darkageofcamelot.com/article/happy-11th-birthday-dark-age-camelot

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