Champion class icon.png
Champions are a fusion between a Caster and a Fighter. They have offensive capabilities, but they are enhanced through their powerful debuff spells. Champions instantly fling debuffs upon their enemies, which greatly hinder the enemy's ability to fight at his best level. This ultimately gives the Champion the upper hand in many situations.

They have defensive abilities including evasion and protection skills. Their Scale armor helps protect them from any further damage that is dealt from enemy swings. Though their debuffs are the highlight of the Valor spell line, Champions also have a self-only buff, snare spell, and instant direct damage shout.

Attributes & Races[edit | edit source]

Celt 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Elf 40 + 45 70 + 23 75 + 15 40756060602% Slash3% Thrust5% Spirit
Lurikeen 40 + 45 60 + 23 80 + 15 40806060605% Crush5% Energy
Sylvan 70 + 45 70 + 23 55 + 15 60456060603% Crush2% Thrust5% Matter5% Energy
Shar 60 + 45 60 + 23 50 + 15 80506060605% Crush5% Energy

Abilities & Specialization[edit | edit source] Sprint Protect I (15) Protect II (25) Intercept (18) Evade I (3) Tireless (15)

Large Weapons


Armor Cloth Leather Reinforced Scale

Weapon Staves Blades Blunt Piercing Large Weapons Shield (Large)

Master Levels Banelord Battlemaster

Sub Classes Forester Magician Naturalist Stalker Alchemy Armorcraft Basic Crafting Fletching Spellcrafting Tailoring Weaponcraft Siegecraft

Tactics[edit | edit source]

PVE[edit | edit source]

RVR[edit | edit source]

Realm Abilities[edit | edit source]

Symbol vote yes2.png Primary Realm Abilities Symbol vote yes2.png Neutral.png Secondary Realm Abilities Neutral.png Symbol vote no2.png Useless Realm Abilities Symbol vote no2.png Determination Augmented Acuity Augmented Constitution Augmented Dexterity Augmented Quickness Augmented Strength Avoidance of Magic Long Wind Mastery of Blocking Mastery of Focus Mastery of Magery Mastery of Pain Mastery of Parrying Toughness Wild Power Ethereal Bond Lifter Serenity Veil Recovery Purge Static Tempest Dual Threat First Aid Ignore Pain The Empty Mind Wrath of Champions Mystic Crystal Lore Raging Power Second Wind

Symbol vote yes2.png Useful Realm Abilities[edit | edit source]

  • Purge
  • Static Tempest
  • Augmented Strength
  • Mastery of Pain
  • Mastery of Parrying
  • Ignore Pain

Neutral.png Neutral Realm Abilities[edit | edit source]

  • Augmented Constitution
  • Mastery of Blocking
  • Wild Power
  • Augmented Quickness
  • Long Wind
  • Avoidance of Magic
  • Toughness
  • Determination
  • Augmented Dexterity
  • Ethereal Bond
  • Serenity
  • Wrath of Champions

Symbol vote no2.png Useless Realm Abilities[edit | edit source]

  • Augmented Acuity
  • Lifter
  • Mastery of Focus
  • Veil Recovery
  • Dual Threat
  • First Aid
  • Second Wind
  • Raging Power
  • Mystic Crystal Lore
  • The Empty Mind
  • Mastery of Magery

Realm Rank 5 Ability:[edit | edit source]

Name Badge of Valor
Reuse 15 minutes
Effect Insta-cast spell.The Champion's melee damage, for the next 20 seconds, will be increased by the target's armor-based absorb value ( ABS ) instead of decreased.Maximum increase of 50.

Useful Artifacts[edit | edit source]


Other Useful Items[edit | edit source]


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