(i assume constitution would be more useful to a bd then quick) |
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*Mastery of Pain |
*Mastery of Pain |
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*Veil Recovery |
*Veil Recovery |
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+ | *Adrenaline Rush |
*Bedazzling Aura |
*Bedazzling Aura |
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*Concentration |
*Concentration |
Revision as of 02:43, 15 July 2011
Bonedancer | ||
Information | ||
Type: | Caster | |
Profession: | House of Bogdar | |
Races: | Troll Kobold Valkyn | |
Class Stats | ||
Primary: | Piety | |
Secondary: | Dexterity | |
Tertiary: | Constitution |
The Bonedancer is a Midgard pet caster who follows the Valkyn ancient pre-Norse god Bogdar. Bogdar was accepted by the Norse gods when the Valkyn race became civilized and integrated with the Trolls, Kobolds, Dwarves, and human Norse. Bogdar is the Valkyn god of the dead - because Valkyn are staunch believers in reincarnation, Bogdar's job is to evaluate each dead soul and determine its next life. As the soul is reincarnated, its old body is discarded and eventually is returned to the Earth Mother through decomposition. Bogdar grants Bonedancers the power to re-animate the skeletal remains of discarded bodies as creatures that will obey commands.
The heart of this class is that they are a pet caster who can summon more than one pet at a time, at higher levels. However, they control only one pet directly, the commander - all the other minions are controlled by the commander. If a commander is killed, all the minions are immediately released, hence it is imperative that the Bonedancer keep his commander alive. By extremely high levels, the Bonedancer can have up to three different minions under his commander's control (four pets total). At low levels, they can summon only an undead commander, and act much like a normal pet class until level 15 -21 depending on specialization choices. From then on, they can mix and match several combinations of minions, available at level 15 and 18 respectively in specialization lines. Examples are archers and melee tanks in Bone Army specialization, buffers and healers in Suppression specialization, and nukers and debuffers in Darkness specialization, in addition to their commander.
Abilities
Armor: Cloth
Weaponry: Staves
Miscellaneous: Given Based on Character level
Sprint, Quickcast
Specialization
Class Spells
Darkness
Bone Mystics (Darkness Specialization)
Suppression
Bone Guardians (Suppression Specialization)
Bone Army
Bone Warriors (Bone Army Specialization)
Autotrain
Tactics
PVE
RVR
Realm Abilities
Useful Realm Abilities
- Mystic Crystal Lore
- Wild Power
- Wild Minion
- Mastery of Magery
- Serenity
- Ethereal Bond
- Augmented Dexterity
Neutral Realm Abilities
- Mastery of Focus
- Augmented Acuity
- Toughness
- Physical Defense
- Purge
- Juggernaut
- Thornweed Feed
Useless Realm Abilities
- Augmented Quickness
- Augmented Strength
- Lifter
- Long Wind
- Mastery of Pain
- Veil Recovery
- Adrenaline Rush
- Bedazzling Aura
- Concentration
- First Aid
- Negative Maelstrom
- Second Wind
Realm Rank 5 Ability
Name | Allure of Death |
Reuse | 10 minutes |
Effect | Bonedancer appearance is changed to skeletal form for 60 seconds to confuse enemy. When in skeletal form, the Bonedancer has a 75% chance of out-right resisting all Crowd Control spells and complete immunity to nearsight |
Master Level Paths
Useful Artifacts
Weapon
Armor
Jewelry
Other Useful Items
Weapons
Jewelry
Mythirian
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