Dark Age of Camelot Wiki
Blademaster class icon
Followers of the Path of Harmony, Blademasters are the light, fast fighters of Hibernia. They have sacrificed heavier armors for the ability to wield two weapons at once. Despite the name, they are able to master more than just swords, and their dual-wielding strength lies in their training in Celtic Dual. While their true strength lies in charging the enemy and taking their foes down quickly, Blademasters can also function as guardians of their realm mates, with the ability to train in Shields, and the skills of Intercept, Guard and Protect.

What they lack in heavy armor, Blademasters make up for with their quickness. They can evade attacks from all sides with relative ease. While they are not magical in nature, the Blademaster has the ability to summon a magical third sword to assist them in difficult battles.

Attributes & Races[]

Celt 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Firbolg 90 + 45 40 + 23 60 + 15 40607060603% Crush2% Slash5% Heat
Elf 40 + 45 75 + 23 40 + 15 75706060602% Slash3% Thrust5% Spirit
Lurikeen 40 + 45 80 + 23 40 + 15 80606060605% Crush5% Energy
Shar 60 + 45 50 + 23 80 + 15 50606060605% Crush5% Energy

Abilities & Specialization[]

409s Sprint
411s Protect I (15)
411s Protect II (23)
411s Protect III (32)
410s Intercept (19)
Abilitys Evade I (5)
Abilitys Evade II (15)
Abilitys Evade III (25)
Abilitys Tireless (15)
Abilitys Prevent Flight (24)
477s Flurry (30)
Abilitys Stoicism (35)
Abilitys Enhanced Evade (35)

Celtic Dual

104s Cloth
105s Leather
163s Reinforced

209s Staves
202s Blades
212s Blunt
205s Piercing
224s Shortbows
226s Shield (Medium)

Master Levels
2660s Banelord
2616s Battlemaster

Sub Classes
0s Forester
0s Magician
0s Naturalist
0s Stalker

496s Alchemy
498s Armorcraft
485s Basic Crafting
489s Fletching
488s Spellcrafting
492s Tailoring
499s Weaponcraft
497s Siegecraft



Play as your most ideal self to the game's parameters of encouragement. Smiles are worth it.


Realm Abilities[]

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

Ras Determination

Ras Augmented Constitution
Ras Augmented Dexterity
Ras Augmented Quickness
Ras Augmented Strength
Ras Avoidance of Magic
Ras Long Wind
Ras Mastery of Blocking
Ras Mastery of Pain
Ras Mastery of Parrying
Ras Toughness
Ras Wild Power

Ras Lifter
Ras Veil Recovery

3034s Charge
3010s Purge

3000s First Aid
3003s Ignore Pain
3007s The Empty Mind

Ras Reflex Attack
3002s Second Wind

Symbol vote yes2 Useful Realm Abilities[]

  • Determination
  • Augmented Strength
  • Augmented Dexterity
  • Mastery of Pain
  • Mastery of Parrying
  • Augmented Quickness

Neutral Neutral Realm Abilities[]

  • Augmented Constitution
  • Ignore Pain
  • Purge
  • Reflex Attack
  • Second Wind
  • Avoidance of Magic

Symbol vote no2 Useless Realm Abilities[]

  • Lifter
  • The Empty Mind
  • Veil Recovery
  • First Aid
  • Mastery of Blocking

Realm Rank 5 Ability:[]

Name Blade Barrier
Reuse 5 minutes

For 30 seconds the Blademaster takes 25% less damage and parries 90% of all melee and missile attacks. The Blademaster is unable to attack during this time, and if he or she does so, the effect will end.

Useful Artifacts[]


Other Useful Items[]