Binding is a means of providing players with alternatives to their default starting points. You can have two bind points.

One must be at a bindstone, or an area designated as bindable. In Albion, a bindstone is a large engraved rock surrounded by four smaller stones. In Midgard, the bindstone consists of a large rock leaning against a smaller one, with a column inscribed with runes to either side. In Hibernia, the bindstone is a tall, conical stone surrounded by mushrooms. Bindstones are realm-specific. A Midgard player cannot bind at a Hibernian bindstone, etc.

Bindstones are usually located in towns, villages and castles, though some may be in other locations. If you type /bind while near one of these stones, you will receive the message "You are now bound to this location." If you type /bind it will attempt to bind you at your current location. If you cannot, you will receive a message stating that you cannot bind there. You will also receive a message stating what your previous bind point was.

Your second bind point must be in a house. This can either be a house you own, or a house where you have had permission to bind. To bind at a house, you must enter the house, locate the bindstone (which will be in the basement level), and type /bind while near it. This will not overwrite your "normal" bind.

When you die, you can type /release to return to your normal bind point, or /release house to return to your house bind point. If you are in the New Frontiers or a battleground, typing /release will return you to the nearest border keep bindstone, or the portal keep. There is a bindstone at each of the two border keeps for each realm. To release to your "normal" bind in the New Frontiers or a battleground, type /release bind.

If you have never bound in any location, typing the default bind point will be your starting location, which is generally near your base class trainer.

Community content is available under CC-BY-SA unless otherwise noted.