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Bard
Bard class icon
Bards are the singers of the realm of Hibernia. They use instruments to perform most of their repertoire. Their songs provide nurture and protection during and after battle. In addition, Bards are capable of increasing run speeds for their groups, which proves useful when attempting to outrun the enemy on the battlefield, or for traveling from place to place.


In addition to songs, Bards can also heal and cast spells to enhance themselves and groupmates. They have the ability to stop people dead in their tracks with crowd control spells. Bards can specialize to gain additional healing abilities, area of effect crowd control abilities and offensive abilities (weapons and shout).

Attributes & Races[]

Celt 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Firbolg 60 + 45 70 + 23 60 + 15 90404060603% Crush2% Slash5% Heat

Abilities & Specialization[]

409s Sprint
Abilitys Evade I (10)
Abilitys Evade II (25)
Abilitys Tireless (15)

Combat
Blades
Blunt

Magic
Regrowth
Nurture
Music

Armor
104s Cloth
105s Leather
163s Reinforced

Weapon
209s Staves
202s Blades
212s Blunt
226s Shield (Small)

Master Levels
2610s Perfecter
2628s Sojourner

Sub Classes
0s Forester
0s Guardian
0s Magician
0s Stalker

496s Alchemy
498s Armorcraft
485s Basic Crafting
489s Fletching
488s Spellcrafting
492s Tailoring
499s Weaponcraft
497s Siegecraft

Tactics[]

PVE[]

In PVE, a Bard's role is to provide regeneration and heal proc buffs to the group, with some healing, and crowd control in the case of overpulls.

RVR[]

In RVR, a Bard's role is to provide crowd control for the group - healing when the group is in a pinch. Keeping enemy players mezzed or rooted, and interrupting the casters and support throughout the fight. When running into an enemy group, if the Bard has the jump then insta amnesia as you cast AE mez is a great way to keep the enemy in range for the mez to land. Casted mez is always the priority, but an instant can still swing a lot of fights in your realm's favour. Identify the support and casters, and try to keep them from casting by using CC spells and using instant DDs and amensia for interrupts. Bards should also take the disease and dot spells from the Magician Champion Level line to help with interrupting.

37 Music, 44 Nurture, 32 Regrowth

44 Music, 40 Nurture, 27 Regrowth

47 Music, 35 Nurture, 27 Regrowth

Realm Abilities[]

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

Ras Augmented Dexterity

Ras Augmented Constitution
Ras Avoidance of Magic
Ras Mastery of Focus
Ras Mastery of Healing
Ras Toughness
Ras Wild Healing

Ras Augmented Acuity
Ras Augmented Quickness
Ras Augmented Strength
Ras Ethereal Bond
Ras Lifter
Ras Long Wind
Ras Mastery of Magery
Ras Mastery of Pain
Ras Serenity
Ras Veil Recovery
Ras Wild Power

3021s Ameliorating Melodies
3010s Purge
3020s Speed of Sound

3003s Ignore Pain
3006s Mastery of Concentration
3009s Raging Power
3007s The Empty Mind

3000s First Aid
3008s Mystic Crystal Lore
3002s Second Wind

[]

Realm Rank 5 Ability:[]

Name Dreamweaver
Reuse 10 minutes
Effect

Allows the Bard to create an illusion that makes him or her self look like a difference race and class for a 5 minute duration (effected by bonus to spell duration). The Bard's instrument also takes the illusion of another weapon and no spell effects are shown when the Bard casts a spell. This ability also adds a reactive proc (20%) which applies a 40% snare for 15 seconds on the attacker.

Additional Note: After using this ability and becoming a Blademaster in appearance, you can switch to your weapon and back to your instrument for an additional effect. You will appear to have two weapons on your back in the form of an X. This effect is aesthetic only.

Useful Artifacts[]

Weapon
Armor
Jewelry

Other Useful Items[]

Weapons: Abagath Fife, Silent Night
Jewelry
Mythirian

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