Patch Notes: Version 1.72

Dark Age of Camelot Version 1.72 Release Notes Fallen Barriers October 26, 2004 =================================== Version 1.72 is a veritable melting pot of new features and changes for Dark Age of Camelot. With just some of the many features of this version, players will be able to set new goals for their realm vs. realm combat, enjoy more options for spellcrafting equipment, and navigate through housing with greater ease than ever before. New players to the game will now be guided through Dark Age of Camelot's game systems and mechanics, to help them through their early adventuring. Please read below for a summary of changes and features for Version 1.72. You will find specifics on these items under the NEW THINGS AND BUG FIXES section, later in this patch note. Class Changes To reward those healing classes who spec in their healing lines, we have lowered the casting time on Greater Heal spells and group heals. We have also made it easier for buffing classes to rebuff players during combat by changing all concentration spells to be non-interruptible. We have also added a new style to the shield line of Warriors, Armsman, and Heros. In addition to these changes, we have increased the values of self AF buffs for Hunters and Rangers. In-Game Keyboard Configuration Instead of having to log out of the game to configure your keyboard, you will now be able configure your keyboard actions while in the game, via the in-game keyboard configuration window. New Supply Line Model To encourage a more open field combat between keeps that you and your enemy can port into, as well as simplifying the supply chain concept, we have changed the supply chain system so that the three beachhead keeps are the only keeps that have the potential to be teleported to by both the defending and attacking realm. For more information on the changes to the Supply Line Model, please see the patch notes for NEW FRONTIERS NOTES below. Realm Point Earning Changes Due to player feedback, we have made changes to the realm point earning system to lessen the penalty against higher realm rank players and to provide a bonus for lower realm rank players. Realm Rank Extension As Dark Age of Camelot progresses, many of our players have fought their way to the tops of the realm rank charts. To allow these players the opportunity to achieve new goals in the New Frontiers, we have extended the realm rank system to Realm Rank 12. New Spellcrafting Recipes We have added new spellcrafting recipes that will allow crafters to imbue items with three bonuses introduced with Trials of Atlantis. These bonuses are: &quot;Focus: All spell lines&quot;, &quot;Skill: All melee weapon skills&quot;, and &quot;Skill: All magic skills&quot;. New User Quests To introduce new players to Dark Age of Camelot, we have created nine new quests in each realm for level 1-5 characters that will guide players through the various systems and mechanics of the game. As these quests are completed, players will be given experience, items, and coin rewards to help them in their adventuring. Starting Locations To direct new players to the new user quests, all starting locations for newly created characters have been revised and updated. Players choosing to start in classic Camelot locations will now start in the same village in each realm. Bounty Quest Changes Many players who attempt bounty quests often feel that these quests offer little reward for the time and effort involved in getting the bounty item drop and finding the appropriate NPC to give the item to. We have made changes to the bounty quest system, in terms of experience and amount of completions, in order to make these quests a more rewarding experience for players. Housing Wall Removal To make it easier for players to navigate around the housing zones, the mountain walls for each zone have been removed. Players will be able to run to connecting housing zones without needing to navigate around terrain barriers.  NEW THINGS AND BUG FIXES Â - (Gaheris Only) /Realm will now return valid information (whether the keep is empty or occupied) if you are in New Frontiers zones. Â Â - You will now be able to invite players who are not in your same zone region into your group. For example: You can now invite players who are outside of the dungeon you are currently in. Â Â - Players will now receive a help popup when entering New Frontiers for the first time. Â - Siege resist will no longer be displayed in the Bonuses window. Â Â - Forceful Zephyr will no longer pull players off of boats or horses. Â Â - Necromancer spells which summon creatures to ground targets (such as Crystal Titan) now require that your pet be within range of your ground target, and that your pet have line-of-sight to your ground target. Â Â - When nearsighted, the casting range check when using ground target summon spells (for example, animist turret spells) is now performed at the beginning of the cast, as well as at the end of the cast. This change will help prevent cases where a player would have to wait out the entire casting time to find that the ground target is out of range due to being nearsighted. Â Â - /faceloc will now fail when the player is mesmerized or stunned. Â Â - (Bug Fix) Divine Intervention will no longer heal necromancer pets that are out of range of the ability. Â Â - (Bug Fix) Artifacts with use timers will now correctly reset when equipped by swapping a same slot item from a worn slot with the artifact in the backpack. Â Â - (Bug Fix) If you die while on a Forceful Zephyr, your body will now be dropped immediately by the Zephyr. Â Â - (Bug Fix) Underwater movement will now properly be slowed when you are at low hits. Â  Bounty Quest Changes  Many players who attempt bounty quests often feel that these quests offer little reward for the time and effort involved in getting the bounty item drop and finding the appropriate NPC to give the item to. We have made the following changes to the bounty quest system in order to make these quests a more rewarding experience for players. Â - The experience reward for each bounty item turn in has been increased. Additionally, the experience reward will scale appropriately to the player's current level. Note that this change means that each bounty quest can only be completed for a certain range of levels. Â - All bounty items now have delve information. The delve information includes the NPC name and location for the turn in, as well as the minimum and maximum level of the bounty quest. Â Â - Players can now turn in a maximum of 20 bounty items for a bounty quest. Previously, players could only turn in a maximum of 15. Â  In-Game Keyboard Configuration  Instead of having to log out of the game to configure your keyboard, you will now be able configure your keyboard actions while in the game, via the in-game keyboard configuration window. Â Â - To access this window, press the &quot;Keyboard&quot; button on the Command window. Â Â - Click on the action you wish to configure and then press the key (or mouse button) you wish to map the action to. Â Â - Pressing the &quot;Clear Current&quot; button with an action selected will remove the key mapping for the action. Â Â - To reset your keyboard to FPS or RPG defaults, press the &quot;FPS Default&quot; or &quot;RPG Default&quot; button. Â Â - When you have finished configuring your keys, press the &quot;Accept&quot; button to save your keyboard configuration. Pressing the &quot;Cancel&quot; button will exit the keyboard configuration menu, without saving your configuration changes. Â Â Â CLASS CHANGES AND FIXES General Changes  Â - In order to reward Druids, Healers, and Clerics who spec in their healing lines, weâ€™ve lowered the casting time on the Greater Healing line of spells. These heals should now provide the highest HP per second return, making them very useful in situations where a major heal wouldnâ€™t heal enough in time. The spell lines changed were Greater Apotheosis (Druid), Greater Emendation (Healer), and Greater Refocillation (Cleric). Â Â - In order to make group heals more desirable to cast when 5 or more people in a group take damage, weâ€™ve lowered the casting time on both the specline and baseline group heals. The spells affected are Heavenâ€™s Approbation (Cleric), Angelic Approbation (Cleric and Friar), Reviving Conflux (Druids), Group Apotheosis (Druid, Warden, and Bard), Tones of Health (Bard), Tribute of Battle (Healer), and Group Emendation (Healer and Shaman). Â Â - We have changed how the immunity timers on combat styles work - they have been changed so that the immunity timer will now be exactly five times the length of the stun, rather than the standard one minute duration. For instance, if a combat style's stun has a 5 second duration; it will trigger a 25 second immunity timer, instead of triggering the standard one minute timer as before. Â - We have changed how the immunity timers on pet stuns work for pet classes. The immunity timer will be five times the length of the stun. For example, a pet with a one second stun will now grant a 5 second immunity. The pets affected by this change are the Cabalist Amber Simulacrum, Spiritmaster's Summon Spirit Thrall line, and the Druid's Summon Nature Spirit line. Â Â - All concentration buff spells have been changed to be non-interruptible. This minor change is being made to make it slightly easier for buffing classes to rebuff players while in PvE or RvR combat. Â Â - We've increased the values of the self Armor Factor buffs in the Hunter's Beastcraft and Ranger's Pathfinding lines. These spells should now be comparable with a specline AF buff instead of baseline. With this change, these AF buffs will now stack with baseline buffs from Seers and Naturalists. The spell lines affected are Lynx's Pelt in Beastcraft and Invincibility in Pathfinding. Â Â - Added the Shield Swipe style to the shield line of Warriors, Armsman, and Heros. Shield swipe is a level 41 AE shield attack that does low damage. Enchanter Â - (Bug Fix) The Enchanter's Dazzling Strobe line of instant debuffs will no longer interrupt casters. Â Â - The Enchanter's underhill zealot will now spawn wearing a cloak. Hunter Â - Changed Gungin's Fury in the Hunter's spear line to chain off of Return Thrust and increased the damage of the bleed effect. Reaver Â - We've changed the way Reaver debuff point-blank area of effect pulsing spells work. These debuff spells will no longer cause interruptions on the targets they hit. The spells affected are Aura of the Inevitable and Aching Curse. Â  Spiritmaster  Â - All Spiritmaster pets that wear armor will now wear cloaks. Â Â Â TRADESKILL UPDATES Â - Friars now have the option to take up Fletching at level 5. Â Â - Midgard Alchemy - The Herbcraft skill requirement for weapon lusters has been reduced to 987. This brings the Midgard weapon luster recipes in line with Albion and Hibernia. Â  New Spellcrafting Recipes  We have added new spellcrafting recipes that will allow crafters to imbue items with three bonuses introduced with Trials of Atlantis. Â Â - The Brilliant Sigil, Brilliant Rune and Brilliant Spell Stone are gems that allow Spellcrafters to place &quot;Focus: All spell lines&quot; to player-crafted staves. This particular gem is available for all gem material level recipes, meaning that focus levels are available at 5, 10, 15...all the way to 50. Â Â - The Finesse War Sigil, Finesse War Rune, and Finesse War Spell Stone are gems that allow Spellcrafters to place &quot;Skill: All melee weapon skills&quot; on player-crafted items. This gem is only available as a first gem material level recipe, meaning that there is only one recipe that will produce a +1 skill increase. Â Â - The Finesse Fervor Sigil, Finesse Primal Rune, and Finesse Nature Spell Stone are gems that allow Spellcrafters to place &quot;Skill: All magic skills&quot; on player-crafted items. This gem is also only available as a first gem material level recipe, producing a +1 skill increase. Â Â NEW FRONTIERS NOTES Â - Fixed an issue where if you logged into an unsafe keep and were teleported to your frontier town, sometimes the portal stone would not be visible. Â Â - The faeghouls will now stay within the graveyard that they are supposed to inhabit. Â  Purchase Hookpoint Permissions  Â - We have added a new guild permission, 'Purchase Hookpoint'. Setting this permission to &quot;Y&quot; will allow players of a rank to purchase items from Keep Hookpoint Stores using Guild Bounty Points. By default, only Guildmaster (rank 0) players will be allowed to spend GBPs at Keep Hookpoint Stores. For example: '/gc edit 1 purchase y' will enable rank 1 players in the guild to spend GBPs at the Keep Hookpoint Stores. To disable rank 1 players from using GBPs at the hookpoint stores, use '/gc edit 1 purchase n'. New Supply Line Model To encourage a more open field combat between keeps that you and your enemy can port into, as well as simplifying the supply chain concept, we have made the following changes to the supply line system:  Â - If you own either of the keeps closest to your border keep and its four towers, you can port to it. These keeps are Dun Scaithag and Dun Ailinne for Hibernia, Fensalir Faste and Arvakr Faste for Midgard, and Caer Renaris and Caer Hurbury for Albion. Â Â - If you own either of the keeps closest to your border keep (listed above), and your realm's island keep and its four towers, then you may port to your realm's island keep. The island keeps for each realm are as follows: Dun nGed (Hibernia), Glenlock Faste (Midgard), and Caer Boldiam (Albion). Â Â - If you own either of the keeps closest to your border keep, your realm's island keep, and your realm's beachhead keep and its four towers, then you may port to your realm's beachhead keep. The beachhead keeps for each realm are as follows: Dun Crauchon (Hibernia), Bledmeer Faste (Midgard), and Caer Benowyc (Albion). Â Â - If you own either of the keeps closest to your border keep, your realm's island keep, and your realm's beachhead keep, then you may port to any enemy coastal keep that your realm captures (provided that your realm also controls all four towers of the enemy coastal keep). Â Â - You can never port into your realm's three non-beachhead coastal keeps. The non-beachhead coastal keeps for each realm are listed below. Albion - Caer Berkstead, Caer Erasleigh, Caer Sursbrooke Midgard - Nottmoor Faste, Blendrake Faste, Hlidskiaf Faste Hibernia - Dun Crimthain, Dun Bolg, Dun daBehnn Â - You can never port into the enemy's three inland keeps. The inland keeps for each realm are listed below. Â Albion - Caer Boldiam, Caer Hurbury, Caer Renaris Midgard - Glenlock Faste, Fensalir Faste, Arvakr Faste Hibernia - Dun nGed, Dun Ailinne, Dun Scaithag Â - The three beachhead keeps are the only keeps that have the potential to be teleported to by both the defending and attacking realm. Realm Point Earning Changes Due to player feedback, we have made the following changes to the realm point earning system to lessen the penalty against higher realm rank players and to provide a bonus for lower realm rank players. Â - The amount of realm points received for killing someone of lower realm rank/level than you has been increased significantly. Â Â - If you are of a lower realm rank/level than the player you killed, you will now receive more realm points than you would if you killed a player with an equal or lower realm rank/level. Â Â - Note that the above are based on a sliding scale, the difference between the two realm rank/levels determines the amount of realm points earned.Â  For example: A realm rank 9 player killing a realm rank 2 player will make fewer realm points than when killing a realm rank 8 player. Or conversely, a realm rank 3 player killing a realm rank 8 player will make considerably more realm points than when killing a realm rank 5 player. Realm Rank Extension As Dark Age of Camelot progresses, many of our players have fought their way to the tops of the realm rank charts. To allow these players the opportunity to achieve new goals in the New Frontiers, we have extended the realm rank system to Realm Rank 12. Â - Characters will receive one realm skill point for each realm level, which means that the total possible realm skill points will increase from 100 to 110. Â Â - Specialization bonuses will continue through Rank 11 and Rank 12 - with a total of +11 at Rank 12. Â Â - Characters with 8,208,750 or more realm points will need to earn at least 1 realm point before they will become their appropriate new realm rank and level. Â Realm Rank 11 Albion Rank Title - Lord/Lady Midgard Rank Title - Herra/Fru Hibernia Rank Title - Barun/Banbharun Level 0 - 8,208,750 Realm Points Level 1 - 9,111,713 Realm Points Level 2 - 10,114,001 Realm Points Level 3 - 11,226,541 Realm Points Level 4 - 12,461,460 Realm Points Level 5 - 13,832,221 Realm Points Level 6 - 15,353,765 Realm Points Level 7 - 17,042,680 Realm Points Level 8 - 18,917,374 Realm Points Level 9 - 20,998,286 Realm Points Realm Rank 12 Albion Rank Title - Baronet/Baronetess Midgard Rank Title - Hersir/Baronsfru Hibernia Rank Title - Ard Tiarna/Ard Bantiarna Level 0 - 23,308,097 Realm Points  Â   CAMELOT CLASSIC WORLD NOTES  Â - The fireworks have been moved from the medallion merchants in the portal keeps to alchemy supply merchants found throughout the world. Players can also buy fireworks from their &quot;Potion, Tincture, &amp; Enchantment Vendor&quot; house merchants. Starting Locations All starting locations for newly created characters have been revised and updated. Players choosing to start in classic Camelot locations will now start in the same village in each realm. Â - Albion characters will now have a choice of Cotswold or Caer Gothwaite as starting locations. Â Â - Midgard characters will now have a choice of Mularn or Aegirhamn as starting locations.Â Â Â - Hibernian characters will now have a choice of Mag Mell or Grove of Domnann as starting locations. Â Â - All newly created Shrouded Isles races and base classes now have the option of starting in either a classic Camelot location (Cotswold, Mularn, or Mag Mell) or their Shrouded Isles location. Class Trainers Â - Base class trainers are now available for all characters in the following towns: Cotswold (Albion), Mularn (Midgard), and Mag Mell (Hibernia). Â Â - The new base class trainers in Mularn, Cotswold, and Mag Mell will now tell players to go and visit with the new user quest givers when they interact with them. New User Quests To introduce new players to Dark Age of Camelot, we have created nine new quests in each realm for level 1-5 characters that will guide players through the various systems and mechanics of the game. As these quests are completed, players will be given experience, items, and coin rewards to help them in their adventuring. Â - Master Frederick is offering training to Albion's newest recruits. He can be found at the guard tower in Cotswold. Â Â - Dalikor is offering training to Midgard's newest recruits. He can be found at the guard tower near Mularn. Â Â - Addrir is offering training to Hibernia's newest recruits. He can be found at Mag Mell. Â Â - Please note that the new user quests have temporarily been disabled for both Gaheris and Mordred. Once the issues for these two servers have been resolved, they will be re-enabled. Â Â Item Notes Â - The Bone Shard Sleeves now has a bonus to Constitution in place of a duplicate Strength bonus. Â Â SHROUDED ISLES WORLD NOTES Hibernia  Â - Fixed an issue that could prevent Animist turrets from being summoned near the inner rings of Fomor. Â TRIALS OF ATLANTIS WORLD NOTES Stygia Encounters  Â - Trial 4.2 - Battlegrouped players who are in the outer camps and forts will now receive credit for this encounter when Seti the Pharoah has been killed. Volcanus Encounters Â - Trial 6.4 - Fixed an issue that would prevent the Pallida-Uraei from spawning. Â Â - Trial 6.5 - Grouped players will now receive credit when completing this encounter. Please note that *only one player from the group* must pick up each of the four pieces required to make the Salamander Incinerator, as these items cannot be traded. Â Â - Trial 6.5 - Necromancers can now use the Salamander Incinerator while in shadeform. Â Â - The Flask - If a taur is killed while holding the Flask artifact, only members of the group that killed the taur will be able to pick up the Flask. Â  Aerus Encounters  Â - The Cyclops' Eye - Previously, the cyclops that handed the shield to Kleps or Klops would be unable to deal damage after this trade.Â  He will now reequip his normal weapons and attack normally. Â Â - A Gift of Love - Danos's guards will follow him into battle correctly. Â Â Sobekite Eternal Â - Trial 2.10 - Battlegrouped players who are standing outside of the temple area or are being carried by the harpies will now be able to receive credit for this encounter when Runihura is killed. Â Â - A friendly triton named Ranel has taken up residence in the waters below Sobekite Eternal's cliff cave entrance. He will teleport players who have fallen off of the cliffs while attempting to climb up to Runihura's temple. Â  Temple of Twilight  Â - The Triton Brigand can no longer be attacked. Â  Aerus City  Â - Katri and her personal guard have had their healing abilities decreased. Â Â Artifact Notes Â - The Light Stone and the Dark Stone summoned by the Eerie Darkness Stone now have persistent regeneration bonuses instead of persistent regeneration spells. The amount of power and health gained per tick has not been changed. Â Â - The persistent power and health regeneration spells on Erinys Charm have been changed to function as bonuses instead of spells. The amount of power and health gained per tick has not been changed. Â Â - The Belt of the Sun will once again summon bows for Scouts, Hunters, and Rangers (a bug was fixed that was causing the bows to do zero damage). Â Â - The Javelins of Flame summoned by the Golden Spear artifact now have a reduced range and radius. Additionally, players will not be able to summon the Javelins if they already have some in their inventory. Â Â Item Notes Â - The Lightning Etched Vined Helm (Hibernia) no longer has a requirement on the power percent bonus. Â Â Â PVP SERVER Â - Player vs. player safety flags have been disabled in all Trials of Atlantis zones (with the exception of the Hall of Heroes zone). When entering these zones, characters under level 10 will be vulnerable to attack, regardless of their PvP safety flag status. Â Â  FOUNDATIONS NOTES  Â - The boundary walls separating the zones in each realm's housing area have been removed. This change will allow easier direct access to connecting housing zones. Â Â - We are happy to introduce a new housing zone for each realm with this version. Albion players can now construct their homes in Chiltern, while Midgard players can now settle in Holmestrand, and Hibernians can now stake their claims in Tullamore. Â Â - Named Taxidermists will now cleanse Fiery Diamond Seals in addition to the Daemon Diamond Seals. Â Â - (Bug Fix) The marketplace stablemasters in Midgard and Hibernia housing zones will now spawn the correct horse model when a player hands them a horse route ticket. Â Â Albion Â - The Sauvage, Isles, and Heroes Teleporter will now offer teleports to Snowdonia Fortress. This teleporter has been renamed to the Albion, Isles, and Heroes teleporter. In addition to this change, the Snowdonia Teleporter has been removed from the house hookpoint store and marketplace merchants. Players who wish to sell back their Snowdonia Teleporter may do so for the full sale price (500 gold) of the NPC. Â Â Midgard Â - The Svasud, Isles, and Heroes Teleporter will now offer teleports to Vindsaul Faste. This teleporter has been renamed to the Midgard, Isles, and Heroes teleporter. In addition to this change, the Vindsaul Faste Teleporter has been removed from the house hookpoint store and marketplace merchants. Players who wish to sell back their Vindsaul Faste Teleporter may do so for the full sale price (500 gold) of the NPC. Â Â Hibernia Â - The Ligen, Isles, and Heroes Teleporter will now offer teleports to Druim Cain. This teleporter has been renamed to the Hibernia, Isles, and Heroes teleporter. In addition to this change, the Druim Cain Teleporter has been removed from the house hookpoint store and marketplace merchants. Players who wish to sell back their Druim Cain Teleporter may do so for the full sale price (500 gold) of the NPC.  =================================== Dark Age of Camelot Version 1.72a Release Notes October 27, 2004 =================================== NEW THINGS AND BUG FIXES Â - Warriors, Armsmen, and Heroes will now be correctly given the Shield Swipe style if the character has a Shield skill level of 41 or higher. Â Â - Once you enter the world and come back out at least once, your /hood flag will now display correctly at the character selection screen. Â Â  SHROUDED ISLES WORLD NOTES  Â - Creatures from Atlantis shall no longer be seen roaming the hills of Vigilant Rock. }}