User talk:Etaew

Welcome
Hi, welcome to Dark Age of Camelot Wiki! Thanks for your edit to the Friar page.

Please leave a message on my talk page if I can help with anything! -- Bioware Linda (Talk) 12:30, June 23, 2011

Edits
Etaew, Thanks for all the edits you've made. I noticed you were trying to edit something that was locked. A quick office name check has told me you know what you are doing. If you want admin on here just let me know that you want to keep working on the wiki and I'll add you. If you know other people that love DAoC and can write or organize things well and want to contribute, let me know that too. Most people who are adding to the wiki seem like they just want to help but I have had some griefing or just inappropriate edits and I don't want to spend my time cleaning it up, and we can use all the help we can get.

Thanks again, BioWareMythic 20:32, June 24, 2011 (UTC)

Thanks for the response, an office name check sounds ominous. I am happy to continue working on the Wiki and will ask around my fellow staff to see if anyone else is interested in updating this. A member of my community brought up DAoCpedia - http://de.daocpedia.eu obviously not being German myself I haven't spent much time there, however it seems to have a lot of what we seem to want to be here content wise. I've had trouble with wiki's myself, and in the end is why I took off the one we had on DOL instead using a much more restrictive staff only system.

Etaew 23:04, June 24, 2011 (UTC)

Etaew, I just gave you admin. We really just want help from players who love DAoC, so we don't have any official rules for this. You are the first person outside of Bioware to get admin on here. Basically, don't edit anything in the Knowledgebase category. If you see something wrong in there, you can message Linda or myself. Also, as far as the CSS goes, please don't change anything. If you need to make a new class for something you are working on, then go for it. Just don't alter what is already there. If you have design suggestions, let me know. Because the front page is so important I would prefer if you ran any design changes by me, but I know it needs some love. I think you had some suggestions... Other than that, just try and make the wiki better!

As far as the German wiki,... yes we are aware of it, it's pretty awesome. Actually the Armsman page is based off of the de.daocpedia.eu Waffenmeister page. My German co-worker translated it, but to do a good job it took quite a bit of time. The way they have the information broken down is a good template to follow. Google translate works decently well with German: an experienced player can likely take the gibberish it outputs and come back with something relevant. But again, that takes time. In response to the question you asked Linda about the old herald site: the server was taken down earlier than we had hoped for security reasons. We are working to get as much useful information restored as soon as we can. If you or your community have suggestions for which articles should get high-priority, please let me know.

Basically, contact me if you have an issue. I'm very busy so I can't guarantee a response time, but I will read it and attempt to help when I can. Thanks for everything! Seriously, I really appreciate it.

-Dave BioWareMythic 19:24, June 27, 2011 (UTC)

Thanks Dave for the trust and instructions. Would you prefer messages on your talk page or is here fine?

Over the past year I have been trying to create one of these portals for myself, a central hub for DAOC information, but various DOL challenges occupied my time. I believe the wiki is the best opportunity for me to complete this task.

- snip-

Other Thoughts
Because of the wiki nature a lot of the edits are certain points of view, and others will disagree with them, this can be pretty messy. So you are right to protect some core pages. The sections that we place on pages will encourage or discourage this behaviour, and having discussions on tactics or preferred abilities worries me.

The class pages don't need profession lists, as each class has access to all professions to my knowledge. I would like the class info box to contain primary / secondary and tertiary stats as well as a spec points multipler.

In regards to the Grab Bags, they are all pretty important. Sanya did some great work informing the community about how the game works, answering their questions and helping them better tune their characters.

Oh how I dislike WYSIWYG editors when it comes to long HTML!

I do wonder why this wiki is on wikia and not run off your own domain with mediawiki or some other free software, the majority of feedback I get from this wiki relates to the sheer amount of adverts.

I would also like to incorporate a Bugs page to allow some of the community to place items on the list. I know you guys will have an internal list however having a public list is valueable for the community as they can see the bug is acknowledged, and have some security in that it might be looked at or addressed. Also the status of the bug and any other feedback can be shown in the relevant sections. You can see a good example of one here: http://www.minecraftwiki.net/wiki/Bugs.

Let me know what you think about these ideas, as things really need to be designed well before time is spent on them. Etaew 21:31, June 27, 2011 (UTC)

Etaew, You've obviously given it a lot of thought to this and I/we appreciate it. I am going to make a number of changes to the portal/front page based on your suggestions. I'll add the new buttons and the portal pages soon(might be later this week), and post here once the structure is set up. We are going to tweak your plan a bit though :) The realm buttons in the portal are going to stay, even though they send you to a page that has information you can get elsewhere. NPCs, Items, and Quests will each have their own buttons but link to a common portal page that is separated into 3 columns. Races and RVR will also stick around, Crafting won't.

About the discussion of tactics and what is useful... yes we have already had things like "____ is the master race of the ____ class, everything else is just stupid." And when/if we get to a point where race and class pages are filled out and we have enough admins to look after them we may lock those down too. But right now we basically want as much activity as possible.

The wikia WYSIWYG editor sucks, even among WYSIWYG editors: click the "edit source by default" in your user prefs page. You can change the profession lists to your stats if you would like, its a good point. Or I can get to it eventually. Your bugs page is a good idea, go for it.

Thanks again, and apologies for responding slow, and apologies in advance for not changing the front portal for a couple of days. You can work on portals in the sandbox if your itching to work on them and then just drop the code in when its up. Is that ok?

Oh yeah you can drop it on my talk page, that will send me an email- i think

thanks again

D

Etaew,

I'll let CS know about the knowledgebase stuff, it will probably stay, just with minotaurs. And yes you are absolutely right about the portal nav, its really annoying right now. I will fix it.

BioWareMythic 22:24, June 28, 2011 (UTC)

Etaew,

You left me a couple of notes so I wanted to respond to them here:

You are right about the Pendragon page, go for it. Theres no reason that information can't be in two places. Where the link to it should go is another matter. I think that we have decided to keep the portal *mostly* like it is right now, but we thought that making another box underneath the JS portal that has some icons to less important things would be a good idea. You can go ahead and do that, if you want, or I will get to it when I have a minute.

Along those lines, I will upload a pendragon icon a crafting one already exists I believe. If there are any others you would like in that style let me know and ill upload them. If you think there could be a diffrent style for the lower box's icons, let me know.

The Neutral Zone thing, Kai is going to respond to you about that soon.

Class spec lines: not really sure what you mean by "vital" information. I agree that what is there currently is vital, I personally think the page is set up well as it is. If you want to make a version of the classbox that holds a significantly different set of info, mock it up and link me.

Also I mentioned this on my talk but I think I fixed the profession issue you were having. I remember thinking that might be an issue.

The portal has been altered, some of the templates are totally empty though. You are welcome to dump information into there. I will try and make to to contribute as well asap.

I also added a little home icon in the top right that should take you to the home portal page.

Thats all I can think of now,

thanks

D

BioWareMythic 19:57, July 1, 2011 (UTC)

I have been manually going through each old herald news posts and finding the grab bag type articles, I've been adding them to DOL in a forum (http://www.dolserver.net/viewforum.php?f=68), you will have to let me know if you plan to grab them from your old DB or if I should eventually post something here. This task is fantastic, currently on post 215 out of over 3k, but there is really useful information Sanya released through communication with the dev team about how the game works. A lot of nostalga too, found some great articles shortly after release about Mythics early plans, and some interesting bugs that needed emergency fixes. Cough, hopefully no-one reads DOL's FB page, I've been quoting some. Etaew 19:10, July 6, 2011 (UTC)

Eteaw, I apologize for the delay in correspondence, and thank you for your continued work on the wiki. I wanted to catch up and address some of the questions you had left for me:

Classbox: Our thinking is that the info boxes are an aid in highlighting important information. The specs do fit well in the box, but the armor/wep/misc sections are too much. There is so much information that on my screen I need to scroll down to see it all. I honestly think this diminishes the usefulness and clarity of the box. What do you think?

Wiki Portal Page: I noticed that home button problem that you mentioned. I moved it to the bottom left of the portal window.

As far as the design of the main portal is concerned, I agree that it could look better. There are plans to do an art pass on the front icons, I just don’t know exactly when. However, I don’t want to change placement/weight of the realm icons in any significant way.

Zonebox: Similar to the classbox concern, I think it is too much information. I don’t see players navigating the wiki geographically, but rather based on names of zones.

Realm Ranks: We agreed that your version looks better, but are concerned with how it will look when all of the data is moved over to that style. At least for the time being we want to keep it the way it is.

Expansions: All of the content you have been adding here looks good. The only thing that could be better is the logos. We have some nice versions that I can upload very soon.

Bans: Thank you for taking care of that! I am still unclear what language that was, but either way deserving of a ban.

Race Icons: Hibernia was actually already completed, and I uploaded the Midgard icons this morning.

Wiki Button: Yes we certainly can, check darkageofcamelot.com later today.

Oh and to answer your question: feel free to leave as many messages as you like! Thanks again,

D

BioWareMythic 18:08, July 13, 2011 (UTC)

Eteaw,

Having trouble tracking down those logos. I did get a couple of nice versions of LoTM, and most of the box-arts. I'll see if I can find the others.

BioWareMythic 18:42, July 13, 2011 (UTC)

Please stop changing Long Wind to a useless ability. Long Wind is a very useful ability for all classes. Second Wind is a useless ability. Many people have been reading this and have been very upset with this because new players have been reading it and thinking Long Wind doesn't do anything for you as a player. Caster/Tank/Stealther...it doesn't matter, it helps a lot, especially when you are in groups and needing to get somewhere even quicker. Minstrel Speed + Sprint + End Pot + LW1 = Perma speed. Second Wind does NOTHING for you. Except give you a little endurance when you run out. But, LW1 is better even in that situation. Seems you have played more freeshards than anything since you have the DoL going.

Hi Lakobaath, I have not changed anything regarding Realm Abilities and certainly not Long Wind. Please consult the revision log closer. Etaew 22:50, July 17, 2011 (UTC)

Tradeskills
Just was adding some recipe lists for the tradeskills and noticed that the tradeskills got "wrong" names. Also the navigation bar for the tradeskills uses wrong names. Here is a list of the names found ingame: Weaponcraft, Armorcraft, Siegecraft, Alchemy, Juwelcraft, Metallworking, Leatherworking, Clothworking, Gemcutting, Herbcraft, Tailoring, Fletching, Spellcrafting and Basic Crafting. I am adding the recipe lists to "tradeskill" Recipe "realm". So let's redirect the "Weaponcrafting" to "Weaponcraft" and put the content there? Vanesyra 13:23, July 18, 2011 (UTC)


 * I think that the crafting section is so small that the recipes can be on each individual page not subpages. Or can you think of some other content to go on the crafting pages. When I made them I worked off another document someone else wrote, so the names may have been wrong yes. Do you have permission to edit the template boxes? We can redirect the pages to the appropriate names once yes. --Etaew 08:57, July 18, 2011 (UTC)

We have to remember that there are different recipes per realm, so if you would put all 3 realms weaponcrafting on just one page it would be far far to much stuff. I was also thinking about adding the material needed to craft an item, but well thats going to be soooo much more stuff and space, don't know if we can handle that. I have premission to edit that pages, but I wanted to ask first because changing the strukture should not be done on "personal" base and opinion. Vanesyra 13:23, July 18, 2011 (UTC)


 * Yup I would like to see materials as well, feel free to go ahead and change the structure. Let me know if you need a hand with anything. Not sure if normal users can set up redirects. I've also been considering a task page, so that we can have in writing what people are working on. --Etaew 14:28, July 18, 2011 (UTC)

NPC Types - dynamic background color
with the following css code added to wikia.css

table.zebra tr:nth-child(even) {    background: rgba(0,0,0,0.2); }

we simply could add *class="zebra"* to a table and the background of every even row is getting dark (on modern web browsers). no need to set a background color for every 2. row by hand any more.

Vanesyra 21:57, August 3, 2011 (UTC)

Yeah I'm quite happy to use newer css for this task, game users are more likely to have those browsers. Do you have access to the css as posted in the task list?--Etaew 22:04, August 3, 2011 (UTC)

no the wikia.css is loged for normal users. only IE < 9 may not show this, but you should not use so old browsers anyway. Vanesyra 23:02, August 3, 2011 (UTC)

I've made this change, works well with a cache refresh. --Etaew 09:44, August 4, 2011 (UTC)

editing items
Hey Etaew,

I got your message and was wondering if you could give me detailed instructions on how to add items to the wiki, since we seem to nto have a whole lot of them. And I can do them while I'm salvaging stuff or pve or something.

Thanks!

Soapbox

Hi Soapbox,

We haven't yet created a template to use for items, but some people have been adding artifacts, I'll see if we can get one done for you tomorrow.

Which type of items were you looking to add?

I think our priority should be
 * Epic Armor
 * Crafting Items
 * Artifacts
 * Epic Encounter Items

Points to remember:
 * All items must have a link to it, so look for recipe pages etc e.g. Crafting / Armorcraft Recipes Albion
 * Item page names must be the full name of the item e.g. bronze studded gauntlets

--Etaew 23:39, August 15, 2011 (UTC)Etaew

Mostly items I would recommend for templates, such as Artifacts and dragon items and ml10 weapons.

Thanks,

Soapbox Ratchett 02:04, August 16, 2011 (UTC)Soapbox

Sorry for the delay Soapbox, Vanesyra has been working on a template the current list of what information is planned for this is available at Template:Item let us know if we have missed anything. --Etaew 10:17, August 20, 2011 (UTC)

Just finished the basics for the items. We still have to wait if we get a namespace for items, npcs and quests. If we do (or even if we don't) I can finish the template so that we can start adding some items. You may have a look at it already, but don't try adding items, may make some problems now and later too. Is the tool tip, if you mouse over working for you? I got some catching problems here so I can't see if it's really included in wikia's javascript (Got my own chrome extension doing a dirty insert of that code :D hell I love workarounds ^^). It should display a complete item information, with picture + stats (procs and more stats to be added soon ^^). Think this would also be very useful for adding NPCs (counting mobs to this, because we can only get up to 3 namespaces :( so mob + npc = one. Else I would split that too). And then well for Quests this should be also sweat. Also thinking about a tooltip for locations as well, so that you can do things like to display a red dot on a tool tip hover map of camelot hills. Vanesyra 17:05, August 21, 2011 (UTC)

The layout I got in mind is: left side attributes and right side (not done yet) will be procs / reprocs / charges. Also if more or less all attributes are in, i will hide attribute groups that are empty on the left side. So no "TOA Bonuses" if there are none to show. Vanesyra 18:50, August 24, 2011 (UTC)

MediaWiki:Wikia.css
Hello,

I have removed some elements from your MediaWiki:Wikia.css file today, elements that dramatically changed the width of your wiki to 1200px and moved about the content space, effectively surpressing the sidebar. These changes are forbidden under or Terms of Use.

You can learn about our Terms of Use here:

You can learn about what customizations via Wikia.css are allowed here:.

I will be happy to answer any questions you have concerning the matter. However, the restoration of these CSS elements will not be allowed and that is not up for debate.

I apologize in advance for frustration this may cause, but our Terms of Use must be enforced. --daNASCAT http://images2.wikia.nocookie.net/__cb32675/wikia/images/e/e9/WikiaStaff.png (help forum | blog) 22:15, August 22, 2011 (UTC)

Admin needed
/*************************************/ /* daoc tooltips - css stuff - start */ /*************************************/

/* tooltips - all */ .htt .tooltip-content .tooltip-hide, .hidden {	display: none; }

.tooltip-ready {	visibility: hidden; display: block; z-index: 999; }

/* tooltip - global layout */ .tooltip-content {	background: rgb(0,0,0); background: rgba(0, 0, 0, 0.8); border: 1px solid white; border-radius: 7px; padding: 0px; }

/* item - page (how to display it on the page as content) */ .tooltip-content.tooltip-item {	background: rgba(0, 0, 0, 0.5); font-size: 12px; line-height: 14px; }

.tooltip-content.tooltip-item ul { list-style: disc; margin-left: 1.5em; }

.tooltip-content.tooltip-item img {	float: left; padding-right: 5px; }

.tooltip-content.tooltip-item span.headline {	font-weight: bold; }

.tooltip-content.tooltip-item div.name {	font-weight: bold; text-align: center; }

.tooltip-content.tooltip-item div.head {	border-top: 1px solid white; border-bottom: 1px solid white; margin: 7px -8px 7px -8px; padding: 5px 7px 2px 5px; min-height: 35px; }

.tooltip-content.tooltip-item table {	border-spacing: 0px; border-collapse: collapse; width: 100%; }

.tooltip-content.tooltip-item td.stats {	vertical-align: top; padding: 7px; width: 50%; }

.tooltip-content.tooltip-item td.split {	border-left: 1px solid white; }

.tooltip-content.tooltip-item td.effect {	vertical-align: top; padding: 7px; }

.tooltip-content.tooltip-item li span.short /* remove short desc of bonus stats */ {	display: none; }

/* item - tooltip (how to display it within the tooltip on a link to that page) */ .htt .tooltip-content.tooltip-item /* change background to be darker and remove float from page */ {	background: rgba(0, 0, 0, 0.8); }

.htt .tooltip-content.tooltip-item td.stats, /* let tooltips get smaller */ .htt .tooltip-content.tooltip-item table {	width: inherit; }

.htt .tooltip-content.tooltip-item .effectinfo /* do not display long effect info on the effect within a tooltip */ {	display: none; }

.htt .tooltip-content.tooltip-item li span.long /* remove long desc of bonus stats */ {	display: none; }

.htt .tooltip-content.tooltip-item li span.short /* show short desc of bonus stats */ {	display: inline; }

/*************************************/ /* daoc tooltips - css stuff - end  */ /*************************************/

update wikia.css with that. Vanesyra 22:36, September 7, 2011 (UTC)

Quests
I had a look at the quests you have created so far and did some thinking about how this may work together with tooltips. First major problem is that I can not edit or even look at the source of the "Layout:Quest". Without being able to look at that I can't do anything there. I can image the system and it may be useful to create a layout for items and npcs aswell but I don't know if we can make it compatible with the tooltips.

Some things that may be needed for the quest stuff (based on daocpedia.de):
 * realm of the quest
 * max level for the quest (some quests are no longer offered if you get a to high level)
 * what quests has to be done before being able to do that quest? or what fraction has to be neutral / friendly?
 * not all quests have a starting npc. for example one time drops have none
 * daocpedia.de got a "target location" in the quest head, which lists all important locs of npcs, mobs related to that quest. also there are pictures for most of the quests.
 * some quest are only for some classes

some examples (in german but they show the layout from daocpedia.de):
 * 
 * 
 * 
 * 
 * 

you see there some different layouts. but think this gives a good overview on requirements. Vanesyra 18:40, September 1, 2011 (UTC)

I'm quite happy with the layout at the moment, as I add quests I can adjust the layout as needed. I can also change this later, also with the layout I can also make it display as any page, the benefit is that it allows for new quests to be added by a form (this has really sped it up for me) so if you need something done for the tooltips, such as calling a template or passing information through to it I can automatically generate it. Perhaps, it's tricky. --Etaew 19:48, September 1, 2011 (UTC)

Yes I understand the layout system and it makes sense to me to use it, not only for quests, also npcs and items may be added more easy when using a layout form to do so. But there is one mayor problem with the layout, you need admin + rights on the wiki to only see the code of the layout and change stuff. It may be useful if the layout uses a "template:quest". So that this template is visible to all wiki users giving them a closer idea on how this is working, or what could be altered on the design. By the way, are you also able to use combo boxes on the layout input form?

the tooltips basic work is: "load the page from the hyperlink" and then "display the html code that is included in the 'div.tooltip-content' on that page". so if you add a div with a class="tooltip-content" to the quest layout. then everything within that div would be shown as a tooltip when using that tooltip stuff on the quests. you also could hide this div with "display: none" on the quest page.

btw i'm on irc now :D Vanesyra 21:46, September 1, 2011 (UTC)

NPC
Please update: Layout:NPC Vanesyra 11:06, September 2, 2011 (UTC)

need you
can you join irc? Vanesyra 20:04, November 23, 2011 (UTC)