Patch Notes: Version 1.87

=================================== Dark Age of Camelot 1.87 Release Notes Tradeskill and class changes January 11, 2007

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======================  With 1.85 we granted a free Mythic Respec to every character in recognition of the many changes to the game which were made over the last year.Â  With 1.87, we continue to move forward with class enhancements and understand that players will need to adjust accordingly. To make this process easier on our players, we are pleased to announce we have decided to grant all characters a Mythic Respec with every patch starting tomorrow with 1.87. In this version we continue to focus on class and skill enhancements, balance, tradeskill improvements as well as improving the functionality of basic game systems. While a great many class changes have been made in this patch cycle, we will continue to focus on class changes across all realms for version 1.88 and future patches.  NEW THINGS AND BUG FIXES Â - The bonus to experience and coin gained that currently exist in all Shrouded Isles zones is being changed.Â  The double coin bonus will remain the same and this bonus will also be added to all Classic zones.Â  The experience bonus will be reduced to 150% and this bonus will also be added to all Classic zones.Â  To summarize, all Classic and Shrouded Isles zones will have a 150% bonus to experience and a 200% bonus to coin for characters adventuring there. Note: Double coin and experience will remain in all RvR areas. Â - Each realm's border keeps have received an art upgrade. Â - To compliment the addition of the new border keep graphics, we have created an optimized version of the border keep that is used on the New Frontier side.Â  This should help with the visual lag on the New Frontiers side of the border keeps. Â - Many of the ruined aqueduct structures throughout the game have been given new art. Note: These are visible only when using the Catacombs or above clients. Â - Each realm now has a unique bind animation. Â - Placing a character on /ignore will now ignore that character's emotes. Â - The /ignore command again works across servers on a cluster. Â - The /ignore command will now filter out /yell. Â - Cure Nearsight will no longer also remove Nearsight Immunity. Â - Level 50 styles in Dual Wield, Celtic Dual, Left Axe, Critical Strike, Two-Handed and Polearm skills should now do their proper damage.Â  This fixes a long-standing bug that prevented the styles from having a growth rate.Â  Â - When a controlled pet parries or blocks a message will now appear in the controller's combat window. Â - Accounts that are Labyrinth enabled can now reach Champion Level 10 regardless of what client they are using. Â - Accounts that are Darkness Rising enabled but not Labyrinth enabled can now only accrue Champion Level Experience up to Champion Level 5 regardless what their current Champion Level is. Â - Accounts that are not at least Darkness Rising enabled cannot accrue any Champion Level Experience. Â - The armor pieces given by class trainers at levels 10, 15, 20, and 25 have been updated with improved stats and feature a /use charge. Â - The Nosdoden Wall Trophy has been updated so its base no longer sinks too far into the wall. Â - Berserker trainer Lognar in Mularn will no longer display incorrect gender information when targeted. Â - The Chieftain and Chieftess NPCs in Midgard's Shrouded Isles no longer display as being worth Master Level Experience. Â - Cowering Bellow has been modified so that it will work in PVE as well as PVP combat.Â  The PVE functionality will behave similarly to the PVP functionality, but the cower effect will break if the monster is attacked while under the influence of the cower.Â  The PVP functionality has been unchanged. Â - Fixed an issue where certain Hibernian Mauler trainers would direct players to visit the wrong trainer in Tir na Nog to start a quest. Â - Quest waypoints will no longer display upon goal completion.  AUTOTRAINING CHANGES The current autotraining system has been revised. It will no longer punish players who spend points early in their careers. Â - Characters will no longer auto train skills as they gain levels. Â - When training a skill that would normally have autotrained, a player will not be charged points up to their character levelâ€™s maximum autotrained skill level. Example: An Armsman who has zero slash at level 50 will not be charged for their first 12 points. After 12, they will be charged points normally for that skill. Â - If you have a higher skill than what would be awarded to you by autotraining at that level, the points that would have been awarded are refunded to your skill point pool. Example: If you have 40 slash, and you hit a level 48, you normally would have been autotrained to 12 slash. Since you have a higher slash than 12, those 12 points are refunded to your pool. Â - The skill points will be consistent if you train through a trainer or use a respec. TRADESKILL CHANGES AND FIXES General Changes and Fixes  Â - Crafted item quality is no longer considered when determining the number of imbue points an item has. All crafted items now have the maximum number of imbue points for their level. For example, all level 51 crafted items have 32 imbue points. All level 49 crafted items have 31 imbue points. Â - There is now a 30% chance to skill up woodworking by repairing doors that are within 50 points of your skill level to repair. Example: You will gain skill points if you have between 200 and 249 points in woodworking on a wood5 door. Â - All crafted weapons will now have a 5% bonus to their chance to hit. This bonus makes crafted weapons equal to Artifacts and Champion weapons in their ability to hit players or monsters. Â - The harp recipes in Fletching for Albion and Hibernia have had their skill requirements upped to fill in gaps, allowing players more options for skilling up at those ranges. Â - Tinctured bows (and crossbows) now have appropriate sellback values that take into account the added cost to craft them. Â - The Wreath, Crown, Circlet, Steeple Hat patterns have been removed from all hat recipes. New Recipes Â - New specialty shield recipes have been added to Weaponcrafting in all three realms. These new shield recipes feature the predetermined 5th slot bonus. Â - Craftable harp recipes have been added to Fletching in all three realms. These harps range from level 26 to 51 and include versions with the predetermined 5th slot bonus. Â - Roleplay hat recipes are now available for armorcrafting and tailoring in all realms. Recipes range from level 31 to 51, including specialty recipes for hats with the predetermined fifth slot bonus.Â  The available hats are listed below: Albion: Woodsmanâ€™s Cap, Jester Hat, Tarboosh - Available for all armor types. Midgard: Fur-Trimmed Cap, Wolf-Head Helm â€“ Available for all armor types.Â  Winged-Helm â€“ Available in Chain (Valkyrie only). Hibernia: Woodsmanâ€™s Cap, Leaf Hat, Antlered Helm â€“ Available for all armor types. Â - Humanoid and Monstrous costume potions have been added to Alchemy for each realm. Please note that the costume potions cannot be used in any RvR zone. Titles Â - Tradeskill rank titles are now available via the /title window. Once selected, the rank title will display underneath your character's name. Â - To switch the rank titles to a different tradeskill, speak to the appropriate tradeskill trainer, and then use /title. For example: If you are currently set as an Armorcrafter and wish to display your Weaponcrafter rank titles instead, speak to the Weaponcrafter trainer to switch the titles. Legacy Crafter Rewards Â - Steward Elirnus, Steward Arva, and Steward Barnas, located in the capital cities, are offering gifts to those who already had significant skill in a tradeskill at the time of the patch. These gifts will allow the crafter to guarantee their chances of creating a masterpiece item. Their charges are limited based on the level of skill the crafter already possessed. Â - Crafters with 400 to 999 skill in their primary tradeskill prior to Version 1.87 will receive a Major Crafter's Focus with 5 charges. Â - Crafters with 1000 or higher skill in their primary tradeskill prior to Version 1.87 will receive a Perfect Crafter's Focus with 10 charges. Â - Crafters that have skilled up in a tradeskill prior to version 1.87 will receive a special title to recognize their achievements. The title &quot;Honored Crafter&quot; will be issued out to any character with 400-999 skill in their primary tradeskill. The title &quot;Revered Crafter&quot; will be issued out to any character with 1000 or higher skill in their primary tradeskill. Restriction Removal Â - Characters can now skill up completely in any tradeskill. The system of primary and secondary tradeskills (where secondary tradeskills were capped according to the current skill amount the primary tradeskill) has been removed. Â - Tradeskills no longer have class restrictions. A character can choose any tradeskill. Â - Characters can now have multiple tradeskills. To pick up a tradeskill a character does not have, speak to the tradeskill trainer. Please note that there is no limit to the amount of tradeskills a character can have. Your character can now choose and skill up in all of them. Skill Increase Changes Â - Skill increase chances on tradeskills are now standardized according to the recipe's con. Â - You will have a 45% chance to receive a skill increase on red con recipes. Â - You will have a 55% chance to receive a skill increase on orange con recipes. Â - You will have a 45% chance to receive a skill increase on yellow con recipes. Â - You will have a 30% chance to receive a skill increase on blue con recipes. Â - You will have a 15% chance to receive a skill increase on green con recipes. Â - You will not be able to receive skill increases on grey con recipes. Failure Changes Â - Critical failures have been removed from the tradeskill system. You will no longer lose craft ingredients on failing to craft an object. Â - Failure chances on tradeskills are now standardized according to the recipe's con. Â - You will have a 32% chance to fail on red con recipes. Â - You will have a 16% chance to fail on orange con recipes. Â - You will have an 8% chance to fail on yellow con recipes. Â - You will not be able to fail on blue, green, or grey con recipes. Time to Craft Changes Â - Craft times on recipes are now standardized according to the recipe's con. Â - Grey con recipes will take only 40% of the normal craft time. Â - Green con recipes will take only 60% of the normal craft time. Â - Blue con recipes will take only 80% of the normal craft time. Â - Yellow, Orange, and Red con recipes will take the normal craft time. Quality Changes Â - The minimum crafted quality is now 96%. Crafters will now have, roughly, a 24% chance to craft an item that is 96%, 97%, 98%, or 99% quality. Â - Masterpiece (100% quality) chance has not been changed. Overcharging Â - The overcharge system has been changed so that the quality of spellcraft gems are no longer used to determine the success or failure of an overcharge. Overcharge success or failure now relies solely upon the quality of the object being spellcrafted, the number of points overcharged, and the skill level of the spellcrafter. Â - At 1000 skill, a spellcrafter has a 10% chance to critically fail a 5 point overcharge on a 100% quality item. Â - Critical failures are now defined as failures in which the spellcrafter explodes and spellcraft gems used are destroyed. The item being spellcrafted is no longer destroyed with a critical failure. COMBAT AND REGENERATION CHANGES Â - The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been doubled and it will now match the bonus to regeneration while sitting. Players will no longer need to sit to regenerate faster. Â - While in combat, health and power regeneration ticks will happen twice as often. Â - Each tick of health and power is now twice as effective. Â - All health and power regeneration aids are now twice as effective. Â - Fatigue now regenerates at the standing rate while moving. Shield Â - A character's chance to block will no longer be penalized when facing a character who is dual wielding. Parry Â - A character's chance to Parry will no longer be penalized when facing a character who is wielding a two handedÂ weapon. Â - The penalty to parry when facing multiple attackers has been greatly reduced. Evade Â - A character's chance to evade will no longer be penalized when facing a character who is dual wielding. WATER CHANGES Â - There will no longer be a one-second delay for characters when diving or surfacing. Â - Players can now target enemies through the water.Â  If you are above the water, either on land or swimming on the surface, you can hit players below the water. Â - If you are underwater, you can only attack a player who is in or under the water. Â - Enemy player names will not display if you are looking at them through the water from above the surface regardless of how close they are to you. Â Â - You also cannot attack a no-land NPC, like a shark, who is underwater from the land.Â  As opposed to a land NPC that happens to be underwater. NEW FRONTIERS NOTES Â - The SI water now has the same transparency as classic water and reflective water when in PvP zones. Â - The storms effect graphics have been optimized and the center part of the storm raised to prevent small races from hiding inside and becoming difficult to target. Â - Many insect and reptile monster levels throughout the frontiers have been adjusted for use with Hunter'sÂ Beastcraft. Battlegrounds Â - The named monsters in the battlegrounds now have an increased chance to spawn.Â Note: This does not affect Cathal Valley's named mobs as their spawn rate was already higher than the other battlegrounds. Â Â - The siegemasters in the Proving Grounds and Lionâ€™s Den have been removed. Â - The aggression radius for the fire giants present in the Lion's Den battleground has been lowered. Â - Forest giant youth have had their spawn rate lowered in the Lion's Den battleground. Â - Timber cats have had their spawn rate slightly increased in the Molvik battleground.  CLASS CHANGES General  Â - Players with the Mending, Rejuvenation and Regrowth spell lines will now receive Cure Poison and Cure Disease as a baseline spell, at levels 3 and 7. Â - All pets that use melee styles, whether newly added or previously existing, have had their style lists rearranged to be used more effectively. This increases the possibility of positional styles and style chains. Â - Armsmen, Mercenary, Paladin, Reaver, Scout, Infiltrator, Minstrel, Warrior, Shadowblade, Nightshade, and Ranger classes will be force respecced on login. This accompanies the autotraining changes so that characters who did not auto-train will now have the same skill points available to them as those who did. Shield changes Warden:Â Â  Increase from medium to large shield Champ:Â Â Â  Increase from medium to large shield Thane:Â Â Â  Increase from medium to large shield Skald:Â Â Â  Increase from small to medium shield Animist - Fixed a bug that caused the duration of the Animistâ€™s â€œEssence of the Forestâ€? Absorption buff bombers to be much longer than it should be. The duration of these spells is now correctly set at 10 minutes. Bainshee Â - Due to major issues with the way these spells function, the radius and angle of the Bainshee's Frontal Area Effect (FAE) spells has been reduced. The Bawler's Bruise (FAE DD), Disturbing Vibrations (FAE Root) and Whirring Spike (FAE Bolt) spell lines have had their angles reduced from 180 to 100 degrees, and the radius of all these spells reduced by 100 units. This will alleviate some issues with these spells hitting targets through walls and other solid objects. Â - Robes will now display on the character model while in Bainshee Form. (Catacombs client and higher.) Â - The Bainshee model now has a slight tint to it. Bonedancers Â - All Commander pets now have a chance to use shield styles. Â - The lowest level Commander now has melee styles. Â - Bonedancer pets have had their style lists expanded to Axe, Sword and Hammer styles. Â - The Boost Bonecaster line of instant Body Debuff spells will no longer interrupt. Â - The Bolster Bones spell in the Suppression Spec line has been moved from level 46 to level 44. Â - Bonedancer Commanders have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options. Â - Bonedancer Commander pets have had their resist tables standardized to be less susceptible to magic damage and more resistant to physical damage. Â - The health condition in which the Fossil Healers begin healing is now set to 75 percent instead of 90 percent. Â - The Health Regeneration spell cast by the Fossil Healers now has a 10 minute duration. Â - Dread Commander changes: The Dread Commander now has several possible defensive procs that grant one of the following - blade turn, haste buff, evade buff and parry buff. Â - There are now specialty commanders available at 40 spec for each line: Bone Army, Darkness and Suppression. Â - The level cap for the Commanders has been removed. They are still bound to the current amount of pets that they are set to control however. Â - The Commander pets have been increased by one level. Â - The sub pets have been increased by one level to make them con blue to level 50 characters. Â - All caster sub pets will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated. Â - Fossil archers now have an increased damage output to help with their slow bow draw times. They have also been given a chance to evade. Â - Fossil Archers have an increased range and faster attack speed. Â - Fossil healers have had their heal spell cast time reduced by 25 percent. The top tier healers now heal for more as appropriate for their spec value. Â - Fossil mystics and seers now get resisted slightly less with their increased level value. Mystics have had their damage output increased. Â - Fossil Soldiers and non specialty commanders such as the Bone and Dread Commanders now have an innate charge ability. This only works when first commanded to attack a target if the target is beyond 500 units away. If the target is far enough away the soldiers and melee commanders will charge the target with an increased velocity and resistance to crowd control spells. The charge lasts for 5 seconds and cannot be initiated again for 60 seconds after being used. If the target is within 500 units the ability will not function and the timer to reuse the ability will not be started. Â - Fossil soldiers now have improved style lines for axes, similar to the Commander style lines. They have also been given a chance to evade and have a chance to proc a defensive ability that increases their chance to parry. Â - A new group version of the realm castable ABS buff has been added to the Suppression Spec line, with a 10 second cast time. Â Â Â Â  Level 35 Strengthen Bone ArmyÂ Â  3 abs Â Â Â Â  Level 40 Augment Bone ArmyÂ Â Â Â Â  6 abs Â Â Â Â  Level 46 Bolster Bone ArmyÂ Â Â Â Â  9 abs Bone Army Â Â Â Â  Dread Archer  Â Â Â Â Â Â Â Â Â  - Has a high evade rate. Â Â Â Â Â Â Â Â Â  - Has access to sword and shield styles. Â Â Â Â Â Â Â Â Â  - Has a higher attack speed then the Fossil Archers. Â Â Â Â Â Â Â Â Â  - Has a dexterity buff that it will cast on spawn and via keyword command. Â Â Â Â Â Â Â Â Â  - Has an accuracy boost buff that it will cast on spawn and via keyword command. Â Â Â Â Â Â Â Â Â  - Has an Armor Factor debuff proc. Â Â Â Â Â Â Â Â Â  - Has a defensive proc that will cast a Bladeturn. Darkness Â Â Â Â  Dread Lich  Â Â Â Â Â Â Â Â Â  - This commander can cast while in melee until successfully interrupted a few times. Â Â Â Â Â Â Â Â Â  - Has an archmagery buff which it will cast on spawn and via keyword command. Â Â Â Â Â Â Â Â Â  - Has access to a disease spell. Â Â Â Â Â Â Â Â Â  - Has access to a debuff/nuke spell. Â Â Â Â Â Â Â Â Â  - Has access to an unbreakable snare spell. Â Â Â Â Â Â Â Â Â  - Has access to a direct damage spell. Â Â Â Â Â Â Â Â Â  - Has increased resistances to magic attacks but decreased resistances to physical attacks. Â - Through keyword commands, the Bonedancer can control which type of spells the Dread Lich casts. By default the lich will cast the disease and debuff/nuke spell. Keyword control grants access to debilitating, snare and damage spell options. The Dread Lich can only cast one set of these spells at a time. Suppression Â Â Â Â  Dread Guardian  Â Â Â Â Â Â Â Â Â  - This commander can cast while in melee until successfully interrupted a few times. Â Â Â Â Â Â Â Â Â  - Has an armor factor shield it will cast on spawn and via keyword command. Â Â Â Â Â Â Â Â Â  - Has an absorption shield that it will cast via keyword command. Â Â Â Â Â Â Â Â Â  - Has a defensive proc that will cast an Ablative Shield. Â Â Â Â Â Â Â Â Â  - Has a Health Regeneration spell that will stack with the Fossil Healers. Â Â Â Â Â Â Â Â Â  - Has a Power Regeneration spell. Â Â Â Â Â Â Â Â Â  - Has increased resistances to magic attacks but decreased resistances to physical attacks. Â - The recast timer of the Bonedancer's instant lifetap in the Suppression line has been increased to 8 seconds. Â - The levels that Bonedancers receive their Commander pets have been adjusted. The new progression is as follows: 1Â Â Â Â  Summon Bone Boss 7Â Â Â Â  Summon Bone Overseer 12Â Â Â  Summon Bone Chieftain 20Â Â Â  Summon Bone Commander 32Â Â Â  Summon Bone Master Â - In order to facilitate these changes, several spells were shifted by 1 level. Â Level 40 Spell, Bone Knives (Damage Add) has been moved to level 41. Level 5 Spell, Lesser Bones to Dirt (Damage Over Time)Â  has been moved to level 4. Level 6 Spell, Bones to Iron (Heal) has been moved to level 5. Level 7 Spell, Bones to Dirt (Damage Over Time) has been moved to level 6. Cabalists Â - The Amber Simulacrum's Amber Resilience constitution buff now has a percentage increase amount based on pet level as opposed to a set amount. Â - All Simulacrums have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options. Â - All Simulacrums have a new PvE detaunt ability called Cower. This ability functions as a style effect and makes the target monster run for a very short duration if the ability is successful.Â  They all have the option to turn their Cower ability on or off. Â - All Simulacrums have had their primary damage type changed from slash to crush. Â - All Simulacrums now have an innate Armor Factor shield.Â  This can be refreshed by the Cabalist by targeting the pet and using the /imbue keyword. Â - All Simulacrums now have a chance to proc a physical resistance debuff against their targets. This debuff reduces Crush, Slash and Thrust resists. Â - All Simulacrums can now be commanded to change their offensive type to Slash, Crush and Thrust via keywords. Â - All Simulacrums can now be commanded to change their attack speed to Fast, Average and Slow. Â - All Simulacrums now have a chance to double strike. The second strike damage type is always Crush. Â - All Simulacrums have had their resist tables enhanced and brought up to the same standards as most other pets. Â - Ruby and Sapphire Simulacrums now have the option for the new Enrage ability. Â - Ruby Simulacrums will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated. Â - Several changes have been made to the Jade Simulacrum to make it a more desirable pet. Â Â Â Â  The Jade Simulacrum now has an offensive melee proc. Â Â Â Â Â Â Â Â  The Jade Simulacrum now has magic and melee ablative defensive proc. Â Â Â Â Â Â Â Â  The Jade Simulacrum's Damage Shield has been increased in value. Â Â Â Â Â Â Â Â  The Jade Simulacrum's base stats have been enhanced to give an increase to defense, offense and hit points. Â Â Â Â Â Â Â Â  The Jade Simulacrum no longer continuously casts its damage shield but will cast once on spawn and then later again whenever commanded to by the Cabalist via the word imbue. This allows more control for Cabalists to have other damage shields placed on their pet. Druids Â - The top two tiers of Druid pets now have the ability to Frenzy when commanded by keyword. The Druid must be inÂ /say range of the pet to issue the command. When the Druid pet frenzies the damage output and attack speed increases but itsÂ defenses are reduced. The Druid pet gains the ability to proc a short duration stun that does not set off anÂ immunity timer during its Frenzy mode. The Frenzy lasts for 10 seconds and can be used once every 30 seconds. TheÂ Frenzy cannot be used until after 10 seconds has passed from when the pet is summoned. Â - An additional wolf skin has been added for the wolf pet. Â - All Druid pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options. Â - The 20 spec Druid pet now has access the disease and critical styles that the higher tier pets have. TheirÂ chance to use these abilities scale up based on the tier of the pet. Please note that the chances to disease andÂ land critical styles are exactly the same as the Hunter pets. Â - The Rabies and Spore Cloud ability range of the Druid pets has been reduced to melee range and the duration ofÂ the disease reduced to 60 seconds. Â - An immunity timer has been placed on all other stun procs that the Druid pets have. Â - When a pet is summoned, the Druid will be prompted, through a menu and keyword selection, to choose the pet'sÂ appearance. Enchanters Â - All Enchanter pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options. Â - Enchanter pets have received a new look. Â - Enchanter pets now wield weapons. This allows the melee oriented Underhill to parry if commanded to do so via keyword menu. Â - The Underhill Companions and Zealots now have a choice between using a dagger or staff and can no longer parry. Â - The Underhill Friend now has chance to proc a Damage Over Time Spell (DoT) while in combat. Â - The Damage Shield value for the Underhill Zealot has been increased. Â - The Underhill Friend now has a dual wield weapon, and has a chance to double strike in combat. The second strike damage type is always Thrust. Â - The Underhill Ally will now begin to cast healing spells when it detects group members at below 50 percent health as opposed to 40-45 percent. Â - The Underhill Ally's regeneration spell has had its value increased. This will stack with the new regen rates introduced in this patch. Â - The Underhill Companion and Zealot will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated. Â - The heal spell cast by the Underhill Ally has had the cast time reduced by 50 percent. Â - The Underhill Ally and Compatriot can now equip shields when commanded. Â - The Underhill Ally and Compatriot now have offensive procs. Â - The Underhill Companion now has access to a pet version of Moon Blast. Â - The Underhill Zealot now has access to a pet version of Illusory Pain. Â - The Underhill Ally now has access to Blunt styles. Â - The Underhill Compatriot now has access to Blade styles. Â - The Underhill Friend now has access to Piercing and Critical styles. Â - Underhill Friends now have a chance to evade. Friars Â - Friars will now receive 1.8 spec points per level. Â - As a result of the both the increased number of specialization points available to Friars and changes made to their specialization lines, all Friars have been given a forced respec.Â  Those who play Friars should take a moment to redistribute their specialization points. Â - The Blessed Encouragement line of group Healing Over Time(HoT) spells in the Rejuvenation Spec line is now castable while moving and in combat. Â - Power costs on several of the Friar's spells have been changed from a percentage value to a flat value, or have been lowered. Â - The progression of the Friar's Armor Factor and Absorption spells in their Enhancements Spec line have been changed. The new values are as follows: Â Â Â Â  Level 5Â Â Â Â Â  Blessing of ResilienceÂ Â Â Â  3 Absorption Â Â Â Â  Level 10Â Â Â Â  Blessing of HardinessÂ Â Â Â Â  6 Absorption Â Â Â Â  Level 15Â Â Â Â  Blessing of SturdinessÂ Â Â Â  9 Absorption Â Â Â Â  Level 20Â Â Â Â  Blessing of StabilityÂ Â Â Â Â  11 Absorption Â Â Â Â  Level 25Â Â Â Â  Blessing of AbationÂ Â Â Â Â Â Â  13 Absorption Â Â Â Â  Level 30Â Â Â Â  Blessing of AbsorptionÂ Â Â Â  14 Absorption Â Â Â Â  Level 34Â Â Â Â  Blessing of DissipationÂ Â Â  15 Absorption Â Â Â Â  Level 1Â Â Â Â Â  Shield of FaithÂ Â Â Â Â Â Â Â Â Â Â  14 Armor Factor Â Â Â Â  Level 3Â Â Â Â Â  Shield of PietyÂ Â Â Â Â Â Â Â Â Â Â  16 Armor Factor Â Â Â Â  Level 7Â Â Â Â Â  Shield of DevotionÂ Â Â Â Â Â Â Â  20 Armor Factor Â Â Â Â  Level 11Â Â Â Â  Shield of GraceÂ Â Â Â Â Â Â Â Â Â Â  24 Armor Factor Â Â Â Â  Level 16Â Â Â Â  Shield of JusticeÂ Â Â Â Â Â Â Â Â  35 Armor Factor Â Â Â Â  Level 24Â Â Â Â  Shield of ZealÂ Â Â Â Â Â Â Â Â Â Â Â  40 Armor Factor Â Â Â Â  Level 33Â Â Â Â  Shield of HolinessÂ Â Â Â Â Â Â Â  58 Armor Factor Healers Â - The radius of the Celerity spells in the Healer's augmentation spell line, has been increased from 1000 to 1500 units. Hunters Â - All summoned Hunter pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options. Â - The 32 spec Hunter pet now has access to the disease and critical styles that the higher tier pets have. TheirÂ chance to use these abilities scale up based on the tier of the pet. Please note that the chances to disease andÂ land critical styles are exactly the same as the Druid pets. Â - The Rabies ability range of the Hunter pet has been reduced to melee range and the duration of the diseaseÂ reduced to 60 seconds. Â - The top two tiers Hunter wolf pets now have the ability to Frenzy when commanded by keyword. The Hunter must beÂ in /say range of the pet to issue the command. When the Hunter pet frenzies the damage output and attack speed increases but its defenses are reduced. The wolf gains the ability to proc an Absorption debuff during its Frenzy mode. The FrenzyÂ lasts for 10 seconds and can be used once every 30 seconds. The Frenzy cannot be used until after 10 seconds hasÂ passed from when the pet is summoned. Â - When a pet is summoned, the Hunter will be prompted, through a menu and keyword selection, to choose the pet'sÂ appearance. Â - The Hunterâ€™s Elder Protectors and Hunterâ€™s Elder Avatars have had their chance to style and proc disease slightly decreased. Â - Two new spells have been added to the Hunter's Beastcraft spell line at level 45. These are additions to the existing charm spell lines, and will allow charming of animals and insects up to 90% of the Hunterâ€™s level. Â - A new spell line has been added to the Hunter's Beastcraft spell line that will allow charming of reptiles. These spells follow the progression of the animal and charm spell lines. Â Â Â Â  Level 2Â Â Â  Influence Reptile Â Â Â Â  Level 8Â Â Â  Compel Reptile Â Â Â Â  Level 14Â Â  Charm Reptile Â Â Â Â  Level 21Â Â  Control Reptile Â Â Â Â  Level 34Â Â  Dominate Reptile Â Â Â Â  Level 45Â Â  Overpower Reptile Â - An additional wolf skin has been added. Necromancers Â - The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the casters level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell. Â - All Necromancer pets are now one level higher when summoned. This means that they cap out now at level 45 instead of level 44. Â - All Necromancer pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options. Â - All Necromancer pet summons have had their cast time reduced by half. Â - All Necromancer pet cast buffs are able to be cast while moving. Â - The following elixirs can now be used while in shade form: Elixir of Strength, Elixir of Dexterity, Elixir of Fortitude, Elixir of Enlightenment, Elixir of Deftness and Elixir of Might. Â - Endurance and Invigoration potions will now be useable in shadeform. The following changes have been made to the Lesser Zombie servant: Â - Has a chance to double swing. Â - Has had its attack speed slowed slightly. Â - Has a chance to proc a short duration stun that triggers immunity. Â - Has had its defense and hit point values increased slightly. Â - Is resistant to Root and Mesmerize spells. The following changes have been made to the Zombie Servant: Â - Has a chance to double swing. Â - Has had its attack speed slowed slightly. Â - Has a chance to proc an absorption Debuff. Â - Has had its defense and hit point values increased slightly. Â - Is resistant to Root and Mesmerize spells. The following changes have been made to the Reanimated Servant: Â Â - It can now evade. Â - It has had its defense value increased slightly. Â - It can now use thrust styles. The following changes have been made to the Necroservant: Â - It has had its defense and offensive value increased slightly. Â - It can now use slash styles. Â - It can now use shield styles. The following changes have been made to the Greater Necroservant: Â - Abominations have had their inherent built in penalties to hit points and defense removed. Â - It has had its offensive and hit point value increased slightly. Â - It now has a chance to evade. Â - It can now use critical styles. Â - On spawn and via keyword command it will cast a Strength and Dexterity Buff on itself. Â - Necromancers will now be able to choose which weapon type and proc type their Abomination wields. Â - When summoning the pet, the owner will see a prompt to target and talk to their pet by saying a particular key word - Arawn. This will bring up a menu that displays the various weapon/proc choices via key words. The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace. There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush. Paladins Â - The spell effect for the Paladin Group Heal Chant has been updated.Â  The grail is now smaller, the halo is not as bright and the shaft of light is dimmer. Reavers Â - The damage type of Leviathan is now Spirit. (Reaver only) Shaman Â - A new group endurance regeneration chant has been added to the Augmentation spell line. It will follow the same level progression as the existing concentration based endurance regeneration in the Augmentation spell line. Level 2Â Â Â Â  Minor Earth Vivification Level 12Â Â Â  Lesser Earth Vivification Level 22Â Â Â  Earth Vivification Level 32Â Â Â  Greater Earth Vivification Level 42Â Â Â  Superior Earth Vivification Â - The values of the Damage Add in the Shaman's Augmentation spell line have been increased. Level 1Â Â Â Â  Minor Force of the DeepÂ Â Â Â Â Â Â Â Â  Damage: 1.6 DPS Level 4Â Â Â Â  Lesser Force of the DeepÂ Â Â Â Â Â Â Â  Damage: 2.5 DPS Level 8Â Â Â Â  Force of the DeepÂ Â Â Â Â Â Â Â Â Â Â Â Â Â Â  Damage: 3.1 DPS Level 11Â Â Â  Major Force of the DeepÂ Â Â Â Â Â Â Â Â  Damage: 3.9 DPS Level 15Â Â Â  Greater Force of the DeepÂ Â Â Â Â Â Â  Damage: 5.0 DPS Level 20Â Â Â  Superior Force of the DeepÂ Â Â Â Â Â  Damage: 6.3 DPS Level 27Â Â Â  Mighty Force of the DeepÂ Â Â Â Â Â Â Â  Damage: 7.9 DPS Level 34Â Â Â  Supreme Force of the DeepÂ Â Â Â Â Â Â  Damage: 9.1 DPS Level 44Â Â Â  Ultimate Force of the DeepÂ Â Â Â Â Â  Damage: 10.0 DPS Â - A new group version of the realm castable damage add has been added to the Shaman's Augmentation Spec line. Level 35Â Â Â  Compulsion of the DeepÂ Â Â  Bonus: Damages target for listed damage/Damage: 7.9 DPS Level 45Â Â Â  Coercion of the DeepÂ Â Â Â Â  Bonus: Damages target for listed damage/Damage: 10.0 DPS Skalds Â - Epiphany, the Skald unique Realm Rank 5 ability, is now castable in combat. Â - Skalds have been given a new line of spells in their Battlesongs spell line. This is a power regeneration song that matches the level progression and values of the similar spells in the Bard and Minstrel music spell lines. Level 10Â Â Â  Song of Power Level 21Â Â Â  Song of Energy Level 30Â Â Â  Song of Clarity Level 39Â Â Â  Song of the Mind Level 50Â Â Â  Song of Empowering Â - A new fatigue reduction chant has been added to the Battlesongs spell line. This chant will reduce the endurance cost of combat styles, similar to the Friar's Saint's Energy spell line. Level 12Â Â Â  Chant of EnergyÂ Â Â Â Â Â Â Â  10% Reduction Level 22Â Â Â  Chant of StaminaÂ Â Â Â Â Â Â  15% Reduction Level 32Â Â Â  Chant of PersistenceÂ Â Â  20% Reduction Level 42Â Â Â  Chant of TenacityÂ Â Â Â Â Â  25% Reduction Â - A new melee ablative chant has been added to the Battlesongs spell line. This chant will absorb 100% of each hit, up to the maximum amount listed. Level 30Â Â Â  Barrier of SoundÂ Â Â  25 Health Points per tick Level 40Â Â Â  Shield of MelodyÂ Â Â  40 Health Points per tick Level 50Â Â Â  Wall of SongÂ Â Â Â Â Â Â  70 Health Points per tick Spiritmasters Â - All Spiritmaster pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options. - The lowest tier Spirit pet now has the option to equip weapons. When summoned, it will appear weaponless for those who prefer no weapons on that particular pet. When equipped, the pet can style, at a lower chance, like the other Spiritmaster pets. Â - Shields have been added to all Spirit pets when commanded to equip a weapon other than a spear. The spirit pets do not start out with a shield for those who do not want them equipped. Â - All Spirit pets now have a chance to use shield styles. Â - All Spirit pets default their Parry ability as on. Spiritmasters can turn this option on or off via keyword menu. Â - Spiritmaster pets now have the appropriate weapon styles for whichever weapon they wield - axe, spear, hammerÂ and sword. Â - A new permanent charm spell has been added to the Spiritmaster's Darkness spell line. This will allow the Spiritmaster to charm monsters up to 100% of the caster's level, or to the highest level allowed by the spell. Level 12Â Â Â  Hel's ControlÂ Â Â Â Â Â  Level 26 maximum Level 26Â Â Â  Hel's PossessionÂ Â Â  Level 40 maximum Level 34Â Â Â  Hel's DominionÂ Â Â Â Â  Level 50 maximum Valkyries Â - The damage type of the damage procs on Ice Storm, Polar Rift, Odin's Deathblow and Ragnarok are now Spirit.Â (Valkyrie Only) Vampiir Â - The recast timer on the Vampiir's fumble debuff line of spells (Call of the Raven) has been increased from 15 to 30 sec. Warden  Â - Power costs on several of the Warden's spells have been changed from a percentage value to a flat value, or have been lowered. Â - A new instant cast Resurrection spell &quot;Swift Reconstitution&quot; has been added to the Regrowth Spec line at 35 spec. Â - The Attack Unending and Attack Unfading lines of spells have been moved from the Regrowth Spec line to the Nurture Spec line. Â - The Nature's Guard line of pulsing Bladeturn spells has had its recast timer reduced to 8 seconds, and its power cost lowered. Â - The Guardian's Encouragement line of speed spells are now be instant cast. Â - A new line of group Healing Over Time (HoT) spells has been added to the Regrowth Spec line. These spells are castable while moving and in combat. Level 24Â Â Â  Nature's ExhilarationÂ Â Â  43 health Level 34Â Â Â  Nature's UpliftÂ Â Â Â Â Â Â Â Â  58 health Level 44Â Â Â  Nature's InvigorationÂ Â Â  73 health Â Â - A new line of Celerity spells has been added to the Nurture Spec line. LevelÂ Â Â  NameÂ Â Â Â Â Â Â  TargetÂ Â  Cast/Duration/Recast Range/Radius EffectÂ  Cost 18Â Â Â  CelerityÂ Â Â Â Â Â  GroupÂ Â Â Â  0s/5 seconds/pulse/8s 350 rangeÂ Â Â  24%Â Â Â  6 26Â Â Â  EnhancedÂ Â Â Â Â Â  GroupÂ Â Â Â  0s/5 seconds/pulse/8s 350 rangeÂ Â Â  28%Â Â Â  8 32Â Â Â  AmplifiedÂ Â Â Â Â  GroupÂ Â Â Â  0s/5 seconds/pulse/8s 350 rangeÂ Â Â  31%Â Â Â  12 44Â Â Â  Pure CelerityÂ  GroupÂ Â Â Â  0s/5 seconds/pulse/8s 350 rangeÂ Â Â  37%Â Â Â  15 Â CAMELOT CLASSIC WORLD NOTES Quests - General  Â - Many level 1-10 quests in each realm have been retrofitted into the new quest system. Quests - Albion Â - Fragile Alliance (Epic 1) and Trouble at the Abbey (Epic 2) - Heretics, Necromancers, and Reavers will no longer be directed to Bishop Kustan to begin these quests, but will be correctly directed to the Arawnite Envoy. Quests - Midgard Â - Helping the Svartalfar - Maulers may now successfully complete the quest. Â - Fire Horse - Khizil can now be found near the Dverge settlement in Muspelheim. Â - Kelleher's Hand-Me-Downs - Maulers can now complete this quest and receive the appropriate reward. Â - How Much Wood Could a Wood-Eater Eat? - The introductory quest text will now reference the correct amount of wood eater legs needed to complete the quest. Â - Tomte Plot - Hunters may now choose the spear reward. Â - The Hobgoblin Job - The Recruit's Axe no longer uses a polearm model. Quests - Hibernia Â - Freeing Osier - Graoch will no longer have troubles advancing past step 2. Â - Xaxnxi's Quest - Maulers may now successfully complete the quest. Â - Hunting the Highwayman - The text for step 1 now specifies that the Gurite must be slain in Lough Gur. Â - Moonstone Twin - Maudalin is now spawning normally on the tower near Bri Leith. Â - Traces of Mad Changelings - Maulers can now complete step one of this quest allowing them to proceed and finish the quest. Dungeons Â - All items sold by Darkness Falls seal merchants will now be 95% quality. Item Notes Â - All items which previously had +power have been converted to have Power Pool %.Â  Please note this does not affect Randomly Generated Objects (ROG) or crafted items. Â - Muxog's Shield now displays correctly when placed on a house wall. Â - The base quality of many items throughout Classic World zones has been increased.  SHROUDED ISLES WORLD NOTES General Â - The base quality of many items throughout Shrouded Isles zones has been increased. Â - Tinderboxes now have a chance to drop from Humanoid, Magical, Giant and Undead monsters in Shrouded Isles. Â - The map for Faraheim has been updated to correct the spelling of the connecting zone 'Modernagrav'. Â - Pathing has been redone for the Avalon Isle zone.Â  This fixes an issue where pets would fall through the ground in the entryway to Avalon City. Quests - Migard Â Â - Morvalt Crystal - Maulers will now be able to complete this quest and receive the quest reward. Â - Stoneheart - Maulers will now be able to complete this quest and receive the quest reward. Â Â - Mammoth Hunt - Maulers will now receive an appropriate reward for turning in the Mammoth Tusk and Mammoth Pelt. Quests - Hibernia Â - Status of information - Maulers will now be able to complete this quest and receive the quest reward. Â - The Tree Maidens - Maulers will now be greeted properly and allowed to take this quest. Â - Fylara's Armor - Maulers will now receive the appropriate reward for this quest.  TRIALS OF ATLANTIS WORLD NOTES General Â - Cowering Bellow has been modified so that it will work in PVE as well as PVP combat.Â  The PVE functionality will behave similarly to the PVP functionality, but the cower effect will break if the monster is attacked while under the influence of the cower.Â  The PVP functionality has been unchanged. Â - Dissonance Trap: PVP and PVE monsters will now both be able to trigger and take damage from a Dissonance Trap. Â - Battlewarder: A battlewarder can now aggro and attack PVE monsters as well as realm enemies. Â - Energy Tempest: The energy tempest will now damage both PVP enemies and PVE monsters within the storm radius. Â - Level 50 versions of the salamanders have been added throughout Atlantis where other salamanders can be found. Â - Wishes - Midgard and Hibernia Maulers can now complete this quest and receive the appropriate reward. Master Levels Â - The Convoker Master Level 9 ability now has two versions, one for PvE and one for RvR. The PvE version and Gaheris version can no longer be affected by +duration bonuses but has had its base duration increased from 5 minutes to 6 minutes and 30 seconds. The RvR version has had its level increase value reduced from 20 to 10 in any RvR zone, such as New Frontiers, Labyrinth, Darkness Falls or Passage of Conflict. This version can no longer be affected by +duration gear. The duration of the spell remains at 5 minutes. Â - The duration of the debuff placed upon players by the Speedwarp ability has been reduced from 30 seconds to 6Â seconds. Â - The node placed by the Speedwarp ability will now have a visual radius indicator. Each realm will have aÂ different colored ring, similar to Prescience node. Item Notes Â - The Enchanted Runed Defender and Magma Infused Buckler shields now display correctly when equipped. Â - Wardens and Champions who wish to exchange their medium-sized Atenâ€™s Shield for a large-sized version shouldÂ speak to Berisas in the Hall of Heroes. Â - Thanes wishing to exchange their medium-sized Atenâ€™s Shield for a large-sized version should speak to Bjetsa inÂ the Hall of Heroes. Â - Skalds wishing to exchange their small-sized Atenâ€™s Shield for a medium-sized version, or exchange theirÂ small-sized Cycloptic Shield for a medium-sized version, should speak to Bjetsa in the Hall of Heroes. Â - The procs and charges on Maliceâ€™s Axe and Battler have been reduced in power. Malice: Â - The Proc has been changed from a 1 minute duration 25% decrease to all stats to a 30 second duration 10% decrease to all stats. Â - The Charge has been changed from 50% melee immunity/vulnerability to 25% melee immunity/vulnerability. The negative effect after the charge is used is now unpurgable. Battler: Â - The Charge has been changed from a 1 minute 19% absorb debuff on the target and 1 minute 19% absorb buff on the user, to a 30 second 10% absorb debuff on the target and 10% absorb buff on the user. Phoebus Harp Necklace (Midgard): Â - Use of the second ability on the Midgard version of the Phoebus Harp Necklace is now restricted to Skalds. Due to the fact that many Midgard players included this artifact in their templates simply due to this ability, along with the length of time it existed in this state, a one-time trade-in has been added to allow the exchange of the Phoebus Harp Necklace for a token worth 10 platinum that can be sold to any merchant. This trade-in will also remove completion credit for the Phoebus Harp Necklace, allowing players to obtain the artifact again if they wish. If you would like to make this exchange, speak to Eldjenamr, located in the Hall of Heroes. Those who activate the Phoebus Harp Necklace after this patch will not be able to make this exchange. CATACOMBS WORLD NOTES General Â - Goblin watchers and Goblin crawlers in the 'Goblin Cookery Adventure wing' instance will now properly dropÂ Aurulite. Instanced Adventuring Â - The 'Forgotten Sepulchre' task dungeon map has been updated.  DARKNESS RISING WORLD NOTES Quests - Hibernia  Â - An Important Letter - Fixed step one of this quest so that it could be completed by players using the Labyrinth client.Â  This fixes a bug where the quest would continue properly only on the Darkness Rising client.  LABYRINTH WORLD NOTES General Â - A tertiary entrance/exit to the Labyrinth has been added for each realm.Â  The new portals into the Labyrinth are located near each of the realm's Dragon encounters. The corresponding portals within the Labyrinth are located within the flooded section of the Labyrinth near the Dracolich encounter. The portals inside the Labyrinth are keyed to each realm, so only characters of a certain realm can use them to return to the epic zones. Â - The out of combat run speed bonus players receive while in PVE zones has been removed from the Labyrinth. Â - Pets will now keep up with their controllers in the Labyrinth. Â - Players can no longer build siege weapons in the Labyrinth. Â - Reptile mobs have been added to the Midgard-side of the Labyrinth for use with Hunter's Beastcraft. Quests - General Â - Culmination: Lost, But Not Forgotten - All of the monsters named 'corrupt engineer' will now have a chance to drop the items needed for this quest. Â - Culmination: Lost, But Not Forgotten (All realms) - The Wandering corrupt engineers will now properly grantÂ credit for steps 13-22. Â - Unraveling: Infernal Investigation - Players are now able to return to the tower while on step 8. Quests - Albion Â - Unraveling: Crush the Alliance - Thelo Commander's Buckle, Thelo Commander's Button, Graoch Medallion and Deifrang Signet Ring can now be used while in shade form. Encounters - General Â - Fixed a bug where Dark Practitioner Grainn's animated corpses were unable to be attacked. Item Notes Â - The Spellbound Indigo Fist Wrap will now salvage for the proper material type. Â - Zhulrathuul's wall trophy is now tradable. Â - Umbrage now has the proper graphic for a hammer. Â - Iapetus Scathing Spear now has the proper resistances.  COOPERATIVE SERVER Â - The Siege supplies quest involving the battlegrounds should no longer be available on Gaheris.Â   Â - Free the Rogue! - Midgard and Hibernia Maulers can now complete this quest. Â - The relic 'Horn of Valhalla' Fragment will now display the correct delve with regard to its concentration bonus. Â - The relic 'Horn of Valhalla' Fragment now has a Casting Speed bonus.  PVP SERVER Â - Free the Rogue! - Midgard and Hibernia Maulers can now complete this quest. }}