Damage Table

The Damage Table is the base damage potential of each class.

Factor 5

 * Wizard - Slash, Crush and Thrust
 * Theurgist - Slash, Crush and Thrust
 * Cabalist - Slash, Crush and Thrust
 * Heretic - Slash and Thrust
 * Sorcerer - Slash, Crush and Thrust
 * Necromancer - Slash, Crush and Thrust
 * Cleric - Slash and Thrust
 * Minstrel - Crush
 * Infiltrator - Crush
 * Friar - Slash and Thrust
 * Animist - Blades, Blunt and Piercing
 * Bainshee - Blades, Blunt and Piercing
 * Enchanter - Blades, Blunt and Piercing
 * Eldritch - Blades, Blunt and Piercing
 * Mentalist - Blades, Blunt and Piercing
 * Druid - Piercing
 * Bard - Piercing
 * Warden - Piercing
 * Vampiir - Blades and Blunt
 * Valewalker - Blades, Blunt and Piercing
 * Nightshade - Blunt
 * Ranger - Blunt
 * Spiritmaster - Axes, Swords and Hammers
 * Warlock - Axes, Swords and Hammers
 * Bonedancer - Axes, Swords and Hammers
 * Runemaster - Axes, Swords and Hammers
 * Healer - Axes
 * Hunter - Hammers
 * Valkyrie - Axes and Hammers
 * Shaman - Axes
 * Shadowblade - Hammers

Factor 12

 * Wizard - Staff

Factor 14

 * Theurgist - Staff
 * Cabalist - Staff
 * Sorcerer - Staff
 * Necromancer - Staff
 * Animist - Staff
 * Bainshee - Staff
 * Enchanter - Staff
 * Eldritch - Staff
 * Mentalist - Staff
 * Spiritmaster - Staff
 * Warlock - Staff
 * Bonedancer - Staff
 * Runemaster - Staff

Factor 16

 * Cleric - Crush and Staff
 * Druid - Blades, Blunt and Staff
 * Warden - Staff
 * Ranger - Staff
 * Shadowblade - Staff

Factor 17

 * Minstrel - Instruments * 3)

Factor 18

 * Heretic - Crush and Staff
 * Scout - Crush and Staff
 * Minstrel - Slash, Thrust and Staff
 * Infiltrator - Slash, Thrust, Staff and Crossbow
 * Friar - Crush
 * Bard - Blades, Blunt and Staff
 * Warden - Blades, Blunt and Shortbows
 * Blademaster - Shortbows
 * Hero - Shortbows
 * Nightshade - Blades, Piercing and Staff
 * Ranger - Blades and Piercing
 * Healer - Swords, Hammers and Staff
 * Hunter - Staff
 * Valkyrie - Swords
 * Shaman - Swords, Hammers and Staff
 * Thane - Axes and Swords
 * Shadowblade - Axes, Swords and Thrown

Factor 19

 * Paladin - Slash, Crush, Thrust and Two Handed
 * Reaver - Slash, Crush, Thrust and Flexible
 * Scout - Slash and Thrust
 * Bard - Instruments * 3)
 * Champion - Blades, Blunt, Piercing and Large Weapons
 * Hunter - Axes, Swords and Spears
 * Valkyrie - Spears
 * Skald - Axes, Swords, Hammers and Staff
 * Thane - Hammers

Factor 20

 * Paladin - Staff
 * Heretic - Flexible * 1)
 * Mercenary - Shortbows
 * Mauler - Fist Wraps
 * Mauler - Mauler Staff * 1)
 * Friar - Staff * 1)
 * Reaver - Staff
 * Vampiir - Staff
 * Valewalker - Staff
 * Blademaster - Staff
 * Champion - Staff
 * Hero - Staff
 * Savage - Axes, Swords, Hammers and Hand to Hand
 * Valkyrie - Staff
 * Thane - Staff

Factor 21

 * Valewalker - Scythe

Factor 22

 * Mercenary - Slash, Crush, Thrust and Staff
 * Scout - Archery * 2)
 * Armsman - Slash, Crush, Thrust, Staff, Two Handed, Polearm and Crossbow
 * Vampiir - Piercing
 * Blademaster - Blades, Blunt and Piercing
 * Hero - Blades, Blunt and Piercing, Large Weapons and Celtic Spear
 * Ranger - Archery * 2)
 * Hunter - Archery * 2)
 * Savage - Staff
 * Berserker - Axes, Swords, Hammers, Staff and Thrown
 * Warrior - Staff and Thrown

Factor 23

 * Warrior - Axes, Swords and Hammers

1) On weaponskill display calculation the +item bonus is not used.

2) The bow factor is only used to display it as weapon skill, since archery has been changed to be a magic attack.

3) Needs more testing