Rejuvenation

Rejuvenation is a magic specialization granted to acolyte classes.

Spells
The acolyte automatically gains these spells upon reaching the required level.
 * {| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"

! scope="row"|Name ! scope="col"|Level ! scope="col"|Target ! scope="col"|Cast/Dur/Recast ! scope="col"|Range ! scope="col"| Cost ! scope="col"|Effect ! scope="row"|Minor Rejuvenation ! scope="row"|Minor Regeneracy ! scope="row"|Minor Relief ! scope="row"|Minor Restoration ! scope="row"|Minor Recuperation ! scope="row"|Minor Renewal ! scope="row"|Minor Revival ! scope="row"|Minor Resuscitation ! scope="row"|Minor Reviction ! scope="row"|Minor Refection ! scope="row"|Minor Refocilation
 * +Minor Heal
 * 1
 * Realm
 * 2.2s / 0s / 0s
 * 2000
 * 1 p
 * 6 hp
 * 3
 * Realm
 * 2.2s / 0s / 0s
 * 2000
 * 2 p
 * 11 hp
 * 5
 * Realm
 * 2.2s / 0s / 0s
 * 2000
 * 3 p
 * 16 hp
 * 8
 * Realm
 * 2.2s / 0s / 0s
 * 2000
 * 4 p
 * 23 hp
 * 11
 * Realm
 * 2.2s / 0s / 0s
 * 2000
 * 5 p
 * 31 hp
 * 14
 * Realm
 * 2.2s / 0s / 0s
 * 2000
 * 6 p
 * 38 hp
 * 18
 * Realm
 * 2.2s / 0s / 0s
 * 2000
 * 8 p
 * 48 hp
 * 23
 * Realm
 * 2.2s / 0s / 0s
 * 2000
 * 10 p
 * 60 hp
 * 29
 * Realm
 * 2.2s / 0s / 0s
 * 2000
 * 12 p
 * 75 hp
 * 37
 * Realm
 * 2.2s / 0s / 0s
 * 2000
 * 14 p
 * 95 hp
 * 47
 * Realm
 * 2.2s / 0s / 0s
 * 2000
 * 17 p
 * 119 hp
 * }
 * {| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"

! scope="row"|Name ! scope="col"|Level ! scope="col"|Target ! scope="col"|Cast/Dur/Recast ! scope="col"|Range ! scope="col"| Cost ! scope="col"|Effect ! scope="row"|Regeneracy ! scope="row"|Relief ! scope="row"|Restoration ! scope="row"|Recuperation ! scope="row"|Renewal ! scope="row"|Revival ! scope="row"|Resuscitation ! scope="row"|Reviction ! scope="row"|Refection ! scope="row"|Refocillation
 * +Heal
 * 4
 * Realm
 * 2.8s / 0s / 0s
 * 2000
 * 4 p
 * 26 hp
 * 6
 * Realm
 * 2.8s / 0s / 0s
 * 2000
 * 5 p
 * 36 hp
 * 9
 * Realm
 * 2.8s / 0s / 0s
 * 2000
 * 7 p
 * 50 hp
 * 12
 * Realm
 * 2.8s / 0s / 0s
 * 2000
 * 9 p
 * 65 hp
 * 16
 * Realm
 * 2.8s / 0s / 0s
 * 2000
 * 11 p
 * 85 hp
 * 21
 * Realm
 * 2.8s / 0s / 0s
 * 2000
 * 14 p
 * 109 hp
 * 27
 * Realm
 * 2.8s / 0s / 0s
 * 2000
 * 18 p
 * 138 hp
 * 31
 * Realm
 * 2.8s / 0s / 0s
 * 2000
 * 20 p
 * 158 hp
 * 36
 * Realm
 * 2.8s / 0s / 0s
 * 2000
 * 23 p
 * 183 hp
 * 46
 * Realm
 * 2.8s / 0s / 0s
 * 2000
 * 29 p
 * 231 hp
 * }


 * {| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"

! scope="row"|Name ! scope="col"|Level ! scope="col"|Target ! scope="col"|Cast/Dur/Recast ! scope="col"|Range ! scope="col"| Cost ! scope="col"|Effect ! scope="row"|Angelic Commendation ! scope="row"|Angelic Benediction ! scope="row"|Angelic Blessing ! scope="row"|Angelic Approbation
 * +Minor Group Heal
 * 15
 * Group
 * 2.6s / 0s / 0s
 * 2000
 * 9 p
 * 26 hp
 * 25
 * Group
 * 2.4s / 0s / 0s
 * 2000
 * 13 p
 * 36 hp
 * 35
 * Group
 * 2.2s / 0s / 0s
 * 2000
 * 16 p
 * 50 hp
 * 45
 * Group
 * 2.0s / 0s / 0s
 * 2000
 * 19 p
 * 65 hp
 * }


 * {| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"

! scope="row"|Name ! scope="col"|Level ! scope="col"|Target ! scope="col"|Cast/Dur/Recast ! scope="col"|Range ! scope="col"| Cost ! scope="col"|Effect ! scope="row"|Revive
 * +Resurrection
 * 10
 * Corpse
 * 4s / 0s / 0s
 * 1500
 * 50% p
 * 0% p 10% hp
 * }
 * {| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"

! scope="row"|Name ! scope="col"|Level ! scope="col"|Target ! scope="col"|Cast/Dur/Recast ! scope="col"|Range ! scope="col"| Cost ! scope="col"|Effect ! scope="row"|Cure Poison ! scope="row"|Cure Disease
 * +Cure
 * 3
 * Realm
 * 3.2s / 0s / 0s
 * 1500
 * 6% p
 * 7
 * Realm
 * 3.2s / 0s / 0s
 * 1500
 * 6% p
 * }
 * }