Talk:Necromancer/@comment-4147116-20110718141004/@comment-4147116-20110718220803

Hmm the question is how we handle "useful", "neutral" and "useless". As a new player I would try to max a "useful" realm ability in any case. So if "long wind" is "useful" I may try to get it to level 5. Without knowing, that it's only good for sprint and level 1 maybe 2. Same for Ichor and MoF. If I think about it... hmm maybe we should rename this to "Max me if you can", "Get me if you want" and "Never skill me" realm abilities. Any idea for a how to name them with this logic?

I personal don't like Ichor that much on my necromancer and I would never try to max it anyway. Empty Mind is nice but are you going to max it? no. With a strong power myth + pom 10 from the event item + mana charges it should be fine. Even if you still run out of mana then because you do some strange pve farm action, I still would call it useless because most pve necros never need it (they got mana leach). And EB is not getting away from useless just because you have nothing else to spend your points in. The clear message should just be EB = don't skill => useless.

It's hard to say what most necromancers skill and think it's useful. Would be funny if Mythic would do a dump of what realm abilities the different classes skill.