Patch Notes: Version 1.99

Dark Age of Camelot Version 1.99 September 9, 2009

INTRODUCTION
Welcome to Version 1.99! As many of you know, much if the game play in Dark Age of Camelot is driven by RvR, and a solid RvR game play experience is dependent on a large population. While the population of our Devon cluster has remained healthy, the population of our Killibury and Bossiney clusters have fluctuated, which can make good RvR difficult to find. To address that issue, Version 1.99 introduces the ability for Devon, Killibury, and Bossiney characters, as well as their houses, guild data, and guild houses, to transfer over to our brand new server called Ywain. It is our wish that these three communities come together at last and have some great times out in RvR! In addition to the character transfers, our summer intern, Aubrey Gress, worked extremely hard to fix many outstanding bugs, particularly ones involving Realm Rank 5 abilities, Necromancers, and combat, in general. Aubrey finished his internship with us on Friday, so we give him our thanks and wish him well!

NEW THINGS AND BUG FIXES

 * NPCs have been added to the border keeps in the Frontiers that will buff players with concentration buffs. These NPCs are located next to the hasteners and will sell buffs to players for gold or bounty points.


 * Added the "/freexfer" command, which allows you to transfer your character to servers enabled to receive transfers.


 * Added the guild transfer commands, "/gc packhouse" and "/gc transfer", which will allow a guild leader to pack a house for transferring it to a new server, and to pack a guild for transfer with the player to the new server.


 * The "/gc transfer" command leaves the original guild in a state where it cannot invite new players and cannot invite other guilds into an alliance or be invited into an alliance. It can also not have a house transferred to it in this state. The new version of the guild on the destination server will function normally.


 * Your guild name is transferred with you when you use the /gc transfer€? command.


 * Transferred guilds can be reformed with as few as two people in your group.


 * The house repossession and the /gc packhouse€? processes will collect the consignment merchant object and all hookpoint objects to be transferred or saved. The consignment vault contents will also be collected during the €œ/gc packhouse€? process.


 * Players on Classic servers who are level 50 will be required to accept or complete the quest "Classic Transfer Gift" before using /freexfer. This quest is given by the Royal Accountant in the Capital Cities and gives special Master Level tokens which can be traded in to grant Master Levels 1 through 5 once players arrive on Ywain.


 * Players transferring from Classic servers to Ywain will be able to visit the following NPCs to trade in the Classic versions of any of the new Dragon drops or Shrouded Isles chest pieces for the ToA version: Trishy in Camelot, Brohd in Jordheim, or Elenora in Tir na Nog.

General

 * All spells now take advantage of resistance debuffs.


 * Melee critical hits are capped at 50% extra damage against pets.


 * If a player is sprinting their pets will now also sprint to keep up with them.


 * Casting debuffs on mesmerized pets will no longer break the mesmerize spell.


 * When a pet hits a player with a hit buffer, the pet's controller will be informed of how much damage was absorbed by the buffer.


 * Shadowstrike will now always perform a style after being used.


 * Pulsing realm abilities such as Speed of Sound will no longer be interrupted by other forms of pulsing abilities.


 * Fixed an issue that was causing realm abilities to be overwritten by regular chant abilities. If the player is pulsing 2 realm abilities, and tries to pulse a regular ability, then the player is notified and the spell fails.


 * Haste and damage add songs will no longer break Speed of Sound.


 * Negative Maelstrom now properly increases the amount it dealt over time.


 * Players can now receive secondary realm points for healing Necromancer pets.


 * Charmed monsters that cast spells will no longer repeatedly try to buff Vampiirs.

Animist

 * Realm abilities which increase your chance to get a critical hit are no longer counted twice for bomber pets when casting Damage over time spells.

Berserker

 * Ferocious Will now displays the correct information when delved.

Blademaster

 * The delve for the Blade Barrier ability now displays the correct information.

Bonedancer

 * The Summon Mastery master level ability will now only work on the Commander pet.


 * The Juggernaut realm ability will now only work on the Commander pet.

Healer

 * When Sputin's Legacy procs due to a spell, the attacker will no longer have his attack timer reset to 5. This was preventing spellcasters from being able to cast for 5 seconds after attacking the Healer.

Necromancer

 * Spell range equipment bonuses now properly extend to necromancer pets.


 * Realm abilities which increase your chance to get a critical hit are no longer counted twice for Necromancer pets when casting Damage over time spells.


 * Necromancers will now receive realm points for healing other players when using Champion Level healing spells.


 * Necromancer pets now keep up with the caster when the Necromancer uses a boat.


 * Poisonspike now works on Necromancer pets.


 * When a Necromancer pet is attacked, any illusion effects will be dispelled from the Necromancer.


 * Necromancer's Holy Blessing will no longer heal the Necromancer's pet twice if the Necromancer is in a group.

Sorcerer

 * Shield of Immunity now interacts with archery correctly.

Thane

 * Chain Lightning now has a 25% chance of targetting a pet while 75% of the time it will target a player. If a player can't be found then it now goes back and tries to find a pet again.


 * Additional targets of Chain Lightning will now display a spell effect after the original target is hit.

Theurgist

 * Charge no longer negates the Minion Rescue stun cast by pets summoned by Minion Rescue.

Hibernia Monsters

 * Both members of the dergan caravan will now properly spawn near the dergan caravan leader in Lough Derg.

Items Notes

 * The bounty point jewelry and cloak items sold at the border keeps are now tradeable.


 * (Albion) The Robe of the Infidel is now correctly dyable with cloth dye.


 * (Hibernia) All versions of Azure€™s Folly are now dyable with weapon enamel.

Item Notes

 * The Artifact Credit and Master Level Credit tokens that can be purchased with bounty points are now tradeable.


 * All Master Level final encounters will now drop a new type of currency called Atlantean Glass. This may be used to purchase tokens which can be turned in for a piece of Dragonslayer Armor or the player's Dragonslayer Weapon. The following NPCs accept the Atlantean Glass currency.

Trishy in Camelot Brohd in Jordheim Elenora in Tir na Nog

Note: The player will only have access to the Atlantean Glass store if they are level 50.

FOUNDATIONS NOTES

 * Channelers have made their way to the housing markets of each realm allowing for easier transportation.


 * Retired Consignment Merchants have made their way to the market and entrance kiosks of the housings zones, making it easier to teleport using a market token.

COOPERATIVE SERVER

 * The Trials of Atlantis bounty point merchants are now active on Gaheris.