Template:Item/doc

Create Item
Create a page Item:ITEMNAME where ITEMNAME is the name of the item you want to create. Copy paste the following block to this page and replace ITEMDATA with the values of the item you wish to create.

The possible ITEMDATA is shown below.

It's only possible to put ONE item definition on ONE page. If we got items that have the same name but different stats we have to create "sub" items.
 * If you got 3 items with the same name (but different attributes) in 3 realms then use: Item:ITEMNAME/Albion, Item:ITEMNAME/Hibernia and Item:ITEMNAME/Midgard
 * If you got items with the same name (but different attributes) within one realm then use Item:ITEMNAME/VERSION where VERSION... can be anything expect a realm name and can't contain a "/" slash. For example Item:ITEMNAME/Caster, Item:ITEMNAME/Scout, Item:ITEMNAME/V1.100, Item:ITEMNAME/Caster V1.100, ...
 * If you got both use Item:ITEMNAME/REALM/VERSION . For example Item:ITEMNAME/Albion/Caster, Item:ITEMNAME/Albion/Caster V1.100
 * You may put links to the "sub" items on the page Item:ITEMNAME so that people may find the items more easy.

Please not that this Item stuff is new. So not everything will work from the beginning. Leave me a message if something is missing, you have wishes, found errors and so on.

What I want to include:
 * template to display only the icon of an item. if you mouse over the icon the tool tip is shown.
 * template to display mini item info, displays the item like the game does as little box. if you mouse over the mini info the tool tip is shown.
 * template to list all "sub" items (don't know yet if this is possible on an easy way)

Example
Page = Item:Dragon Knight's Flame

Include Item
To include a item on a page just use

Info

 * Quest =
 * Realm =
 * Class =
 * NPC =

Header

 * Name = Text
 * Icon = 0 +
 * Level = 0 - 51
 * Weight = 0.0 +
 * Quality = 70 - 100
 * Bonus = 0 - 35
 * BonusLevel = 0 - 50

Armor Only
Possibly, but I think the user is reassured when they see this information, and we can't rely on the user having all or remembering the information so we should provide it I think--Etaew 10:22, August 20, 2011 (UTC) I am not speaking about not showing this information. But it's not needed to enter it when you create an item. The template can show it by calculating it.Vanesyra 14:16, August 20, 2011 (UTC)
 * Slot = Torso / Helm / Legs / Arms / Feet / Hands
 * Type = Plate / Cloth / Leather / Reinforced / Chain / Studded / Scale
 * Armor Factor = not needed it's always level * 2 (or level for cloth)
 * Armor Absorb = not needed the type defined this already

Weapon Only

 * Type = Weapon type (specialization): Stave / Two Hand / Polearm / Slash / Crush / Thrust / Fist Wraps / Shield / Blunt / Blade / Hammer / Short Bow / Hammer Two Hand / ...
 * Damage = Slash / Thrust / Crush / Heat / Spirit /...
 * Off Hand = true (if not set or any other value => false)
 * Speed = 1.5 - 6.0
 * DPS = 1.2 - 16.5 not needed, its based on the level (level * 0.3 + 1.2) I only know one item that was bugged but has been fixed that did not match this (18.x staff from calday)

Jewels Only

 * Slot = Neck / Cloak / Jewel / Waist / Ring / Wrist

Attributes

 * Strength =
 * Constitution =
 * Dexterity =
 * Quickness =
 * Inteligence =
 * Empathy =
 * Piety =
 * Charisma =
 * Acuity =
 * Hits =

Resists

 * Thrust =
 * Crush =
 * Slash =
 * Heat =
 * Cold =
 * Matter =
 * Energy =
 * Spirit =
 * Body =
 * Essence =

Specs

 * All Magic =
 * All Melee =
 * All DW =
 * Fire Magic =

Attributes Caps

 * Strength Cap =
 * Constitution Cap =
 * Dexterity Cap =
 * Quickness Cap =
 * Inteligence Cap =
 * Empathy Cap =
 * Piety Cap =
 * Charisma Cap =
 * Acuity Cap =
 * Hits Cap =

Toa Damage

 * Melee Speed =
 * Melee Damage =
 * Style Damage =
 * Cast Speed =
 * Cast Damage =
 * Cast Range =

Toa Others

 * Duration =
 * Heal Bonus =
 * Buff Bonus =

Procs & ReProc & Charges
As fare as I know there are no items out with more then 2 effects on them. Tthere are some kind of double procs (cast also) on some items but they still count as a single effect.


 * Effect Level = 1 - 50
 * Effect 1 =
 * Effect 2 =

Obtain
- I still think that's important --Etaew 10:22, August 20, 2011 (UTC) Do we really need that? Crafted items will be listed on the crafting page. don't think that ever someone will add crafted items as "item templates". for what reason?Vanesyra 14:18, August 20, 2011 (UTC) This template is for the item detail, so on the crafted item page, we should have a link directly to the item which lists its statistics? --Etaew 14:38, August 20, 2011 (UTC) If you want to do that you will need a place where all this thousands of crafted items are stored? And for what reason? Something like Armors is needed for this and much much more usefull.Vanesyra 15:23, August 20, 2011 (UTC)
 * Sold = npc name
 * Dropped = mob name
 * Quest = quest name
 * Craft = tradeskill recipe

Special

 * Tradeable = false (if not set or any other value => true)
 * Dropable = false (if not set or any other value => true)
 * Destroyable = false (if not set or any other value => true)
 * Sellable = false (if not set or any other value => true)
 * Realm = Albion / Hibernia / Midgard
 * Class = Paladin / Wizard / ...